Author Topic: Head on shots should burnin hayell  (Read 1512 times)

Offline Murdr

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Head on shots should burnin hayell
« Reply #15 on: September 14, 2005, 12:08:02 AM »
IIRC from my CM days, normal arena settings for AW were that 90% of HO hits were disallowed against fighters, and 75% aginst bombers.  There was also a parameter to define what angle range constituted a HO.  P38s were notorious for sucessful HO's because the nose mounted guns put out a stream of bullets, giving it a much better chance to beat the odds than converging wing gun a/c.

Offline SKurj

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Head on shots should burnin hayell
« Reply #16 on: September 14, 2005, 11:38:45 AM »
Quote
Originally posted by FiLtH
Its not a HO later in the fight, that happens that bothers me. Its when you close on a guy and hes about 1.5 going away from you, and all of a sudden you go to fire and hes firing at you.  


Only time I have ever seen this happen was due to a gap in my SA...  Granted its not a good idea to focus on the range info, but it helps in cases like this...

I'd say 9 out of 10 1 v any's I engage in, involves an initial HO pass with enemy firing on me (I don't bother on initial merge).  My guess...   of those 9, mebbe 3 will actually get hits.  I take damage on HO passes... mebbe 1 in 20.

Only time I always fire HO.. is when I am coming down from a rope and the badguy is still pointing up...  

:furious

Offline tactic

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Head on shots should burnin hayell
« Reply #17 on: September 14, 2005, 02:02:36 PM »
Filth I hear you about the "turn around" .   It does happen to me also.  In can be on someones six,  I can be 2k out +-, next thing i know is there comming at me Head on,  I seem to not be able to tell they just did  a loop or what ever move it is that makes it impossible  to tell they have turned and are now headed toward me.  What the hell is that? <--  I say to myself

The times i dont fire in a ho situation, i find myself spinning to the ground full of holes, when I do fire back, I still find myself in the same situation...  oh well.   Win some ,lose some more.    planes are free, kinda..........

Offline Rino

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« Reply #18 on: September 14, 2005, 02:21:09 PM »
Quote
Originally posted by FiLtH
Im both.  I fly buffs for big missions and formation stuff...and basically add my 2 cents in defense of guys who only buff, when the world comes down on them.  You dont remember me flying fighters back in AW?


     Man Filth, I can't remember what *I* flew in AW :D
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Offline Balsy

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Head on shots should burnin hayell
« Reply #19 on: September 14, 2005, 02:56:50 PM »
If you Rino+ I think it was the 38.


Balsy

Offline Karnak

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« Reply #20 on: September 14, 2005, 03:05:36 PM »
Well, my vote goes a very strong "NO" to the idea of adding Air Warrior Star Trek deflector shields to AH because some people can't figure out how to avoid HOs.
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Offline Tilt

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Head on shots should burnin hayell
« Reply #21 on: September 14, 2005, 03:24:31 PM »
Quote
Originally posted by Murdr
IIRC from my CM days, normal arena settings for AW were that 90% of HO hits were disallowed against fighters, and 75% aginst bombers.  There was also a parameter to define what angle range constituted a HO.  


You could set the "cones" and their effectiveness in the arena scripts............

You could differentiate between bombers and fighters two ways................ both in respect of generic hardness and the ordinance lethality was also spearately adjustable for when it was used agin bombers and/or fighters.

To Filths point  I too am often confused when initially saddling  a bogie after an out of plain manouver............. for a split second I am not sure if he coming toward me or going away......... am I gaining on him or is he coming to me? ( its the 1.5K > 1k gap) you know something is not right but is is speed or direction?


and FiLtH was an A8 dweeb in AW..............
« Last Edit: September 14, 2005, 03:26:54 PM by Tilt »
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Offline eilif

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Head on shots should burnin hayell
« Reply #22 on: September 14, 2005, 03:49:23 PM »
It seems i see more complaints in aces high about HO's than any other sim out there, i think it has alot to due with the gunnery model, its noticably easier to hit things in aces high than most sims i fly, and those hits generaly do more damage because of the simplified damage model, no gradual degridation of performance from damage ectra, and rather predictable damage, you almost always get your oil popped or explode from head ons.

before we go putting air warrior coding in i think we should deal with some basic realism stuff.

Offline RTSigma

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Head on shots should burnin hayell
« Reply #23 on: September 14, 2005, 06:06:05 PM »
If you're getting HO'ed, try not heading directly at the plane head-on. Dive, climb, or roll, or whatever.


I'd HO if it means shooting down the opposing player out of the sky. In whatever way I can score hits on a plane, if I can, I will.

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Offline Don

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Head on shots should burnin hayell
« Reply #24 on: September 14, 2005, 08:00:01 PM »
sigh...some of dese dwiplets just can't hear you Filth.
I can but, I also realize nothing will happen to change it either. However, yer complaint is duly noted

Offline Rino

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« Reply #25 on: September 14, 2005, 08:04:43 PM »
Quote
Originally posted by Balsy
If you Rino+ I think it was the 38.


Balsy


     Thanks Balsy, that's the one with the spare engine, right?:p
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Offline Swager

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Head on shots should burnin hayell
« Reply #26 on: September 14, 2005, 08:56:46 PM »
The problem here is, there's never a dead horse around when you need one!!  :rofl
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Powell: Yes Rock.
Rock: Well that's where I got it, he's my son.
Powell: Really Rock, well I'd like to meet him.
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Offline rv6

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Head on shots should burnin hayell
« Reply #27 on: September 15, 2005, 06:50:15 AM »
Here's a classic for all..  (no names mentioned to protect the ignorant)

I'm flying a 109G10 (w/ 30mm pods) and spot a Spit-9 coming in at co-alt, 12k,,  He's flying slightly to the left of approach path, and we do a cold merge wing-to-wing flyby, before engaging! (1 in a million!)

We went up n' down n' round n' round in one of the greatest dogfights I've ever been in.  This pilot was excellant (much better than me, but I was lucky, ha).

Finally we both end up in a co-nose-up dead stall.. canopy to canopy, so I could look up straight into his plane and nearly see his dials!  No collision (a miracle).

My 109 fell off on a wing about 1/2 second before his Spit did (both out of E).  It fell in front of his nose for an instant, and BRRAP!  he sawed my tail-section clean off!  Big to him..

I'm riding the 109 down, in an earth-bound "tail-slide" (nose pointing straight up) for ha-ha's..  and I see tracers zinging by the canopy??  WTF?

I see a P38, weaving back n' forthe, trying to blast my dead 109 carcass..  What a kill stealing shwienhunt! says I..

He cant hit me, so he looops up, over, and comes straight down on me in the tail-slide..

Well I'll be darned if he aint dead-center in that 109's death-dot..

I pegged the trigger on all guns and lit him up with 30mm like a Christmas tree, and he exploded.

Before I hit terra firma this Private Message appeared in white on my text buffer:

"NICE HO RV6 YOU SKILL-LESS DWEEB!"

You have GOT, to be kidding me..

(true story)

RV6 ~

Offline Westy

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Head on shots should burnin hayell
« Reply #28 on: September 15, 2005, 07:40:32 AM »
"can't remember what *I* flew"






Not sure "flew" is what I would have called it but hey! If you were able to make engine and machine guns noises I guess it would work.   ;)

Offline Morpheus

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Head on shots should burnin hayell
« Reply #29 on: September 15, 2005, 07:50:17 AM »
why even waste your time? talking about this is pointless. Do a search on HO.

Then you'll realize why.

Live with it... Deal with it... Get over it.
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Be A WARRIOR NOT A WORRIER!