Author Topic: A question for 109F4 drivers  (Read 1636 times)

Offline AKFokerFoder+

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A question for 109F4 drivers
« Reply #15 on: September 16, 2005, 04:23:12 PM »
On topic is slats.

I can get the slats out at about 120mph in a turning situation (hard turn to left or right 3/4 trottle-not mapped yet).  I assume trying to deploy slats would be a good idea?  

I haven't tried to measure the difference in turn rate, but at least in theory I should turn tighter.  It does seem to keep at least the LA5',7's and Yaks from hitting me. Spits seem to have a problem also.  I doubt if a Zeke would have any problem, but you don't seem many Zekes.  

Anyways what is the scoop on a notch of flaps and slats deployed?  Would 2 notches of flaps be too agressive?

Offline hubsonfire

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A question for 109F4 drivers
« Reply #16 on: September 16, 2005, 05:46:49 PM »
I have never tried the linking, but I fly a fairly wide variety of stuff, so that may not work. However, wouldn't setting up two stick maps, and toggling between them, be a good way to compare, in flight, mid-fight even, the advantages and disadvantages of linking? I'm gonna have to try that.

Anyway, regarding throttle, I don't fly at a set throttle in anything. I'll have to fly the 109F more, I haven't flown it much in a few months.

Nice to see some of the odder birds getting so much attention.
mook
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Offline Krusty

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A question for 109F4 drivers
« Reply #17 on: September 16, 2005, 05:51:48 PM »
You don't WANT slats to come out. They just do. It means you're pulling too high an AOA, and are in a stall (but the slats prevent you from stalling, temporarily). If you're popping slats you you might be too agressive in the 109.

Offline Cobra412

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A question for 109F4 drivers
« Reply #18 on: September 17, 2005, 10:58:12 PM »
Being aggressive is the name of the game. You can be timid to a certain extent and at certain times but you have to learn to fly the aircraft to it's limits. The only way to do this is get down and dirty and learn from your mistakes. The slats are there for a reason and they can and will help you if you know how to fly the aircraft to the extreme low end.

I will TnB with virtually any aircraft I come up against. It doesn't matter if I'm flying the Mustang or the 109F4. It's a learning experience and it keeps me on my toes. I learn to do very radical maneuvers and all the while stay in control of the aircraft. Sometimes I win and sometimes I lose.

If your worried about your score then don't bother asking how to fly the aircraft to it's limits.

Offline Kweassa

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A question for 109F4 drivers
« Reply #19 on: September 18, 2005, 05:54:12 AM »
Approaching the "limit" comes with a certain amount of risk.

 If we can say that the general purposes of combat maneuvering is in making one win the fight, then under principles of efficiency, "flying to the limit" is not always synonimous with "flyinging in a way you can win".

 Since AH is a game, it's a matter of preference in most occasions, and none can really say one type of flying attitude is better than the other. However, in regards to combat efficiency, taking an unnecessary risk is not always so 'brave', but rather 'foolish'.

 I see people brag all the time about how they can outturn or outtmaneuver X plane with their inferior Y plane.. but when one actually sees how they really fight - it's basically a rigged match.

Offline Cobra412

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A question for 109F4 drivers
« Reply #20 on: September 18, 2005, 12:42:03 PM »
Kweassa just upping an aircraft is taking a risk. Flying into enemy territory is taking a risk.

No one is saying you have to fly that way all the time. You do have to know how to handle your aircraft at that limit if you want to survive at times, especially in the MA. What you call flying foolishly can and will save your arse when the time comes. Tell Leviathn that flying his Spit V to the edge and beating virtually anything that comes into his path is foolish. He could fly timidly and take virtually no risks if he'd like to but his fights would be as boring as my fight with QQSaint and MrLima last night.

There is no such thing as a "rigged" fight. Either your opponent knows how to fly their aircraft or they don't. If your considering one persons skill level compared to another is a "rigged" fight then maybe all the top dogs should only be allowed to fly the most inferior planes. Maybe they should also not be allowed to have enemy icons or distance indications.

Offline Knegel

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A question for 109F4 drivers
« Reply #21 on: September 19, 2005, 07:04:56 AM »
Quote
Originally posted by Krusty
Sure! Go to setup > Controls > Joystick

There you choose "Select stick" or "select joystick". It lists the axis for all your stuff (I just have a MS Sidewinder). It's got a list of functions on the left side and a list of axis on the right side. Now by default some of the functions are mapped to "None". So select "RPM 1" from the list on the left and then in the right side highlight "Throttle" and then click "Apply". Then find each "RPM 2" "RPM 3" and "RPM 4" and assign them all to the same thing ("Throttle").

Once you're done with each, hit apply before going to the next (just to be safe). Then hit OKAY to exit that screen. Still under the "Joystick" menu is "Settings". This is the screen with the sliders for all of your joystick axis inputs. Click the drop down box and select RPM 1. Check off "Invert axis". Find each RPM listed and check the box on every one.

Hit apply/okay/whatever, hit Back > Back > Back >Back (however many times it takes) take a plane out and test it out.


Thanks again!

I made several test, but wasnt able to find this setup usefull, except while cooling the engine in a smooth dive with reduced power, cause the reduced rpm seems to reduce the propeller related drag, but this reduced drag, while reducing power + rpm,  dont help to slow down the plane, if i want this.
We can see this different already if we wanna land a plane with destroyed engine, in this moment the game seems to set the proppitch to gliderposition(most smal rpm), this reduce the drag, so the propeller dont work as 'break' anymore and we fast overshoot the runway.

Only my opinion to this!

Greetings, Knegel

Offline Krusty

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A question for 109F4 drivers
« Reply #22 on: September 19, 2005, 12:24:58 PM »
I'd rather have a joystick with 2 throttles (one for manifold, one for RPM), but I don't have one. I think I will keep using linked RPM for now, but then once I've tested it for a while I think I will un-link them.

Offline Wilbus

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A question for 109F4 drivers
« Reply #23 on: September 19, 2005, 03:01:21 PM »
Tested it for a couple of sorties while flying the G10, didn't like it at all. Cutting throttle to stay behind am enemy plane in low speed rolling scissors or normal scissors was made difficult, almost overshot him even though I had full rudder to brake with.

Also landings were slower, I almost overshot the ranway even with full rudder.
Rasmus "Wilbus" Mattsson

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Offline Krusty

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A question for 109F4 drivers
« Reply #24 on: September 19, 2005, 03:11:57 PM »
same here

However it's good to know for when you need low throttle but also low drag settings too, like when you're diving on a fast plane and don't want to compress, but don't want to slow down either, or when you're out of gas and/or have a dead engine and have to glide home.

I think I'll go back to manual RPM, but I do wish I had a separate throttle to map them to.

Offline Knegel

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A question for 109F4 drivers
« Reply #25 on: September 19, 2005, 03:23:15 PM »
Hi,

you can map two buttons for RPM, this work smooth like a throttle!
I have it like that and now my FW190A8 have a faster highspeed dive(with reduced rpm). :)

Greetings, Knegel

Offline Krusty

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A question for 109F4 drivers
« Reply #26 on: September 19, 2005, 03:30:25 PM »
Knegel, that's a good point, but I don't have many buttons. I only have 9 total (4 on stick, 5 on stick base) and these are mapped to:

1: Fire1
2: Fire2
3: Select Sec Fire
4: Check 6 (target in gunsight) -- very helpful

(on base, by throttle)
A: Flaps up
B: Flaps down
C: look up (is vital to using hat for looking around, I can't live without this one)
D: Combat trim (for on/off instant toggle)
UNNAMED KEY: zoom

I've got no room to map RPM to my stick :(

Offline Stang

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A question for 109F4 drivers
« Reply #27 on: September 19, 2005, 05:01:53 PM »
Quote
Originally posted by Wilbus
Tested it for a couple of sorties while flying the G10, didn't like it at all. Cutting throttle to stay behind am enemy plane in low speed rolling scissors or normal scissors was made difficult, almost overshot him even though I had full rudder to brake with.

Also landings were slower, I almost overshot the ranway even with full rudder.


Yup, if you link them, you'll lose the drag that higher rpm's give you that can make the difference in you overshooting or not... or cause one if that's the reason you are chopping.

Offline Krusty

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A question for 109F4 drivers
« Reply #28 on: September 19, 2005, 08:30:15 PM »
Is there any way to toggle RPM all the way off/on (high/low) with one key?

Offline Knegel

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A question for 109F4 drivers
« Reply #29 on: September 20, 2005, 12:51:22 AM »
Quote
Originally posted by Krusty
Knegel, that's a good point, but I don't have many buttons. I only have 9 total (4 on stick, 5 on stick base) and these are mapped to:

1: Fire1
2: Fire2
3: Select Sec Fire
4: Check 6 (target in gunsight) -- very helpful

(on base, by throttle)
A: Flaps up
B: Flaps down
C: look up (is vital to using hat for looking around, I can't live without this one)
D: Combat trim (for on/off instant toggle)
UNNAMED KEY: zoom

I've got no room to map RPM to my stick :(


Hi,

simply use the keyboard! Since changed rpm settings are (imho) only usefull while smoth diving to keep speed with reduced power and while landing without fuel to adjust the drag, you dont need the buttons very close.

While playing i have my keyboard right in fromt of my stick, between the screen and the stick. The stickbase is located close to the num-block and the arrowkeys.
In this way i can reach this buttons without to leave the throttle, so the Num-block, the arrowkeys and the 6-button-block(pageup/down etc) work same like my buttons on the stickbase.
Thats 27 more, easy reachable, buttons.

Many years i had a Logitec Wingman extreme3d with only 2 buttons on the stickbase, with my setup this wasnt a handycap!

Greetings, Knegel