Author Topic: Vapor trails would be cool  (Read 3978 times)

Offline tactic

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Vapor trails would be cool
« on: September 21, 2005, 01:33:42 PM »
Vapor trails from high alt bombers would look cool,   Fighters having vapor trails off wings etc.. would look cool too.    They do have those occure in certain conditions, correct?

Offline Clifra Jones

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Vapor trails would be cool
« Reply #1 on: September 21, 2005, 02:09:17 PM »
Yes they would be cool but I'd guess most would not want this as it is an unnecessary drain on frame rates.

Offline viper215

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Vapor trails would be cool
« Reply #2 on: September 21, 2005, 05:05:55 PM »
262s and the other 2 jets should have them then
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Offline Morpheus

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Vapor trails would be cool
« Reply #3 on: September 21, 2005, 05:14:36 PM »
Quote
Originally posted by Clifra Jones
Yes they would be cool but I'd guess most would not want this as it is an unnecessary drain on frame rates.

A simple remedy to this is just make it an option to show them or not. Exactly like you can disable skins and the like.
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Offline 1K3

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Vapor trails would be cool
« Reply #4 on: September 21, 2005, 05:21:08 PM »
how about another kind of vapor trails...?  

For example when you make a high G manuver at medium speeds and make a turn at very high speeds the vapor trails should appear onn the wingtips.

Offline Central

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Vapor trails would be cool
« Reply #5 on: September 21, 2005, 09:29:15 PM »
This has been a debate over the past several years.

I don’t know if you can do a search (im too lazy) or if the threads are still even here. With all the new updating of the boards.


One solution that was brought up was, just adding the fuel leak between the ranges of 18k through 30k.   We'd be able to distinguish a box formation of bombers opposed to 4 fighters.

Leading to, hmmm.. if I knew it were bombers (do I ReAllY?!??) want to climb to them?! Fighters, I'd Probably turn tail and run.

Then again, I think HT just doesn't want to deal with them right now, with tod coming out. I'd want all their time spent there. Then again, that’s just me. :D

Offline LTARmedc

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Vapor trails would be cool
« Reply #6 on: September 23, 2005, 12:29:36 PM »
In the MA the smoke is disabled.  Can we model the smoke to stay 1 color and turn on at a certain G level or alt. ??

Offline GreenCloud

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Vapor trails would be cool
« Reply #7 on: September 23, 2005, 02:39:30 PM »
vapor trails will defntly show up in thsi gam esoem day soon..


i mean..wtf..we got SHELL CASINGS falling from gun breachs now...WOOOOOOOOOOOOOO

WOOOOOOOOOOOO


I love all that detail stuff...even if my oc 2.0pent chip is frying eggs

Offline Murdr

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Vapor trails would be cool
« Reply #8 on: September 23, 2005, 05:20:19 PM »
At the airshow this summer, Dogg and I were grining at the Hi-G con trails when the yak9 doing his demonstration  (it was humid that day).  Oddly enough I find myself agreeing with BGB, we have shell casings, why not con trails?

Offline MadSquirrel

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Vapor trails would be cool
« Reply #9 on: September 23, 2005, 06:31:51 PM »
Buffs at high altitude?  Now there is a novel thought.  Hummmm.  By high altitude, you do mean above 500 feet.  Correct?  :lol

Seriously.  I would be nice, but I would rather see the energy spent on something else.  Like weather and new maps.

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Offline viper215

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Vapor trails would be cool
« Reply #10 on: September 25, 2005, 10:32:57 AM »
that would be a good idea morph
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Offline Morpheus

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Vapor trails would be cool
« Reply #11 on: September 25, 2005, 11:31:35 AM »
Quote
Originally posted by 1K3
how about another kind of vapor trails...?  

For example when you make a high G manuver at medium speeds and make a turn at very high speeds the vapor trails should appear onn the wingtips.


Like this.
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Offline MrRiplEy[H]

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Vapor trails would be cool
« Reply #12 on: September 25, 2005, 11:51:35 AM »
Would definately bring much more immersion if hard turns would create vapor behind the leading edge. Another thing that looks wrong in AH IMO is the AOA behaviour in turns.

If you compare real guncam video to AH video the first thing you'll notice is how real planes first change AOA and then start turning as the aerodynamic forces overcome the kinetic energy. In AH we don't have such an effect as far as I see it, the planes fly 'on rails'.
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Offline 1K3

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Vapor trails would be cool
« Reply #13 on: September 25, 2005, 01:21:30 PM »
Quote
Originally posted by Morpheus
Like this.


like that!!!

thx for the video.

Offline Morpheus

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Vapor trails would be cool
« Reply #14 on: September 25, 2005, 03:20:09 PM »
Quote
Originally posted by MrRiplEy[H]
Would definately bring much more immersion if hard turns would create vapor behind the leading edge. Another thing that looks wrong in AH IMO is the AOA behaviour in turns.

If you compare real guncam video to AH video the first thing you'll notice is how real planes first change AOA and then start turning as the aerodynamic forces overcome the kinetic energy. In AH we don't have such an effect as far as I see it, the planes fly 'on rails'.


"the planes fly on rails"

No they absolutely do not. They are as close to the real thing as you can get without actually getting into a REAL plane.

Your assumption couldnt be further from the truth.
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