Author Topic: OClub_Imp wraps up!  (Read 934 times)

Offline Yeager

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OClub_Imp wraps up!
« Reply #15 on: September 23, 2005, 12:22:10 AM »
is this like "risk" .........or something?
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline SaburoS

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OClub_Imp wraps up!
« Reply #16 on: September 23, 2005, 12:32:44 AM »
Quote
Originally posted by Sandman
So... who's up for a standard game?


I'll try it. Is there a link or something to learn to play it?
Men fear thought as they fear nothing else on earth -- more than ruin -- more even than death.... Thought is subversive and revolutionary, destructive and terrible, thought is merciless to privilege, established institutions, and comfortable habit. ... Bertrand Russell

Offline moose

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« Reply #17 on: September 23, 2005, 12:41:32 AM »
good writeups!
<----ASSASSINS---->

Offline Reschke

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From the former President of the CSA...
« Reply #18 on: September 23, 2005, 09:14:12 AM »
I am writing this from a place that the forces arrayed to control the world will never find me. I simply took all my countries loose change and headed for parts unknown. The waters close to here are mined with the newest, extraterrestrial technology and are impenetrable by your puny forces.....Wait let me get back on the track before plotting the fall of the world to my hands.

From the outset I agreed to the idea of a unified North America. The only way to maintain and survive long enough to make a difference in the game was to not have conflict with your neighbor. Since the truth must be told I thought only of ways to invade Mexico and control that area while trying to get the USA to not believe the crap spewing forth from Britain and ultimately for the USA to control Canada but it was not to be. The young tzar made a stupid move into Canada that threw those plans right out the window like yesterdays bath water.

We (CSA and USA) ultimately established a line of demarcation where he moved his capital to the west and I kept control of much of the east. However in his withdrawal from the east the lying British and pain in the prettythang French stabbed into Washington and New York and caused havoc with the lines that had been agreed to between us. This allowed the French to hold onto Washington and New York just long enough to deny my country time to build forces that would have been useful against the blue virus of british forces streaming into Canada.

I am sure that the Japanese were ultimately hung out to dry as they were feeding me and the USA intelligence about the upcoming AHOA alliance. I do believe that the intelligence we were given was seeded with just enough true information to make it believeable. It was enough for Presideny Nefarious and I to begin planning the ATO alliance to solidify the four nations of the Americas hold on the region. When the ATO was formed it destroyed all plans for my invasion of Mexico. To get the ATO going was rather difficult because the lines of communication with Brazil were hazy at best and it was rather difficult for our messengers to make it through the blockades that were established by the Dutch and French around Rio de Janeiro. However once we got through the response was immediate and good for all involved.

The ultimate thorn in all of this was the pliable French forces in south america. We were able to twist them against the AHOA alliance and get them to begin movements against the British but we didn't get the results we wanted fast enough to save our alliance.

I unfortunately had to make an early exit from the game due to real life considerations and truly believe that had I been able to retain command and control of CSA forces the outcome for the ATO would have been different than what the ultimate ending became.

Should any of you current rulers of the earth feel the need to come looking for me rest assured that to do so would be your ultimate demise and in the end I shall rule the earth and play hide and seek with your daughters while your headless corpse's watch from the garden.
« Last Edit: September 23, 2005, 09:20:01 AM by Reschke »
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Reschke from March 2001 till tour 146
Founder and CO VF-17 Jolly Rogers September 2002 - December 2006
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Offline Sandman

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« Reply #19 on: September 23, 2005, 01:13:57 PM »
Quote
Originally posted by SaburoS
I'll try it. Is there a link or something to learn to play it?


http://diplom.org

http://www.wizards.com/avalonhill/rules/diplomacy.pdf
sand

Offline Sandman

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« Reply #20 on: September 23, 2005, 01:15:51 PM »
Quote
Originally posted by Yeager
is this like "risk" .........or something?


...or something. Diplomacy has no turns; everyone moves at the same time. There's also no element of chance.
sand

Offline Nefarious

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« Reply #21 on: September 23, 2005, 05:37:00 PM »
Reschke it was a real pleasure working with you.

Times were tough, and it seemed I just wasnt being harsh enough on the British in Canada. I delayed our plans for so long that it was too late by the time I put my Northern Offensive into action, which turned out to be a slugfest. In the Pacific I played Cat and Mouse with Russia and after he was no longer a threat the Dutch and British were strong in the whole Pacific. Hawaii which I worked so hard to aquire was lost.

The Northern offensive failed because we failed to remove the AHOA out of the Atlantic. It was just plain impossible to fight the British in Canada because they had a direct convoy of  Troops coming in. Eventually my Western Navy was encircled and destroyed.

Whos hosting next:D?
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline B17Skull12

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« Reply #22 on: September 23, 2005, 06:09:31 PM »
Quote
Originally posted by Pei
Basically lie, double-cross and backstab as much as possible and you'll do OK.
didn't work to well for me.
II/JG3 DGS II

Offline Sandman

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« Reply #23 on: September 23, 2005, 06:56:57 PM »
Quote
Originally posted by Nefarious

Whos hosting next:D?


Well... I'm probably too busy for a game anyway. I can host one though.
sand

Offline Swoop

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« Reply #24 on: September 23, 2005, 07:00:54 PM »
how?  where?  what?  when?


Offline SOB

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« Reply #25 on: September 23, 2005, 09:15:36 PM »
If you wanna play, Sandy, I'll master the game.  I've never done it before, so it's prolly about time.
Three Times One Minus One.  Dayum!

Offline Nefarious

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« Reply #26 on: September 23, 2005, 09:16:50 PM »
LOL Swoop.

I'm in. Sandman or SOB, if you do host one, email me.

Nefarious at hitechcreations dot com
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Bcnu

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« Reply #27 on: September 23, 2005, 10:32:49 PM »
Quote
Originally posted by B17Skull12
didn't work to well for me.


Yea, it helps when you aren't transparently betraying everyone to everyone else.  When you do that each person assumes that you are at best a pawn to be used and at worst a primary target.

You're far better off only lying when you NEED to in Diplomacy.

For instance, SOB wrote:
Quote

He further solidified the deal with the unsolicited and generous offer to give up Singapore, which was at the heart of my current center of power (and clearly set up to be a point of contention on this Imperial Map).  From then on, Britain had as much of my trust as I could give in a game of Diplomacy.


That's exactly why I made the offer.  I realized that a 'no' in word or deed to the new AHOA group was a death knell for Britain.  Following from that I decided the only way to prevent a cluster**** was to have everyone's core centres intact and secure; and looking at the map I realized, like SOB, that the map designers *intended* a Brit/French/Dutch dustup in the southeast.  The only way to disarm the bomb was to give first, without being asked.

The only time I even considered breaking that trust was in one Fall turn when a big stab would have meant instant victory.

If you stab or otherwise betray, make sure it counts.  A wounded ex-friend is worse than an open enemy.  The friend you stab will often never rest until you die, and will often cut crazy deals (especially if their position is essentially hopeless) if it means you perish also.

Lastly, if you guys play Imp again, here's a last tip for the little Powers.  Negotiate a good deal with a neighbor, preferably an ally-for-life deal, and move together against a common foe.  The little Powers in Imp don't have time to wait to see what shakes out; if they're slow the big guys will have lots of forces to throw around at their next target of choice.  If you move fast a big Power will be small or gone and your small Power will be medium-sized.

Trust me... :D

Offline SOB

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« Reply #28 on: September 23, 2005, 10:45:19 PM »
Quote
Originally posted by B17Skull12
didn't work to well for me.

Go on and post a full AAR when you have the time, Skull.  It's fun to see the game from the other guy's perspective!
Three Times One Minus One.  Dayum!

Offline Sandman

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« Reply #29 on: September 24, 2005, 12:30:34 AM »
Quote
Originally posted by SOB
If you wanna play, Sandy, I'll master the game.  I've never done it before, so it's prolly about time.


Don't sweat it... I probably don't have the time anyway... I'm setting up a game now. Will be a standard game on the modern map... 10 players.

Should go a bit quicker than the imperial game.

I'll post a thread when it's ready.
sand