Author Topic: HiTech is ENV disabled on new map?  (Read 865 times)

Offline crowMAW

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HiTech is ENV disabled on new map?
« Reply #15 on: October 11, 2005, 05:11:20 PM »
Quote
Originally posted by Scrap
"2. BaseCountryPer Currently .1"

I think that was in response to my post.  Look at the example Dale gave.  BaseCountryPer appears to be a constant...not a variable.  I'm talking about a variable equal to the number of bases owned by the country.  So if a map has 100 bases and Team 3 has 20 bases, then ENY of 25.1 would not kick-in.

Offline Kev367th

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HiTech is ENV disabled on new map?
« Reply #16 on: October 11, 2005, 06:20:52 PM »
Still say ratios is what doesn't make sense.
The higher numbers the top team has, the lowest team has to have proportionally much less compared to if the highest team had fewer of an advantage.
(Read that twice, seems to make sense)

Still think an easier way is to say once the high team has a set numbers advantage (as long as total in arena > 200) then ENY kicks in at preset limits.

i.e. for example say at
+40 - ENY 5
+50 - ENY 10

etc etc.

Just an idea.
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Offline yayyyy

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HiTech is ENV disabled on new map?
« Reply #17 on: October 11, 2005, 07:46:18 PM »
yes

Offline hitech

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HiTech is ENV disabled on new map?
« Reply #18 on: October 12, 2005, 08:12:04 AM »
Kev what you are asking for dosn't make sense in my mind, your saying if 1 team has 1000 and the other has 1040 there should be a 10 eny limit?

Make much more sense to me to run it simply on a percentage basis.

HiTech

Offline Kev367th

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HiTech is ENV disabled on new map?
« Reply #19 on: October 12, 2005, 09:21:58 AM »
I see your point but the problem with using percentages is the disparity it causes as the higher numbered side gets more players.

For example -
If you use 10%

1) Team has 200, the other has to have 179 or less for ENY, diff of 21
2) Team has 300, the other has to have 269 or less for ENY, diff of 31
3) Team has 400, the other has to have 359 or less for ENY, diff of 41

As you can see, the higher numbers one team has, the bigger the difference has to be for ENY to kick in. Just seems to work in reverse.

Whereas if you were to pick a set difference in numbers (regardless of actual numbers) where the ENY limits apply (I only used previous as an example) it would seem to more equitable.
 
Even in your own example a difference of 100 players (1/2 again as much as low team) between Team 1 and Team 2 does nothing. An ENY limit of 2.1 doesn't affect ANYTHING in the current planeset.
So basically Team 2 has a 1.5X advantage over Team 1 without a limit of any kind.

Using your own example again -
If you half all the number of players for all three sides, you come out with exactly the same end figures.

So
T1 100
T2 150
T3 200

results in exactly the same limits as
T1 200
T2 300
T3 400

Therefore same limit applies for 100 v 200 as 200 v 400.

As I said in a way it makes sense to me, but 200 extra players should really result in a heavier limit than 100 extra. Its the drawback to using percentages.

Don't get me wrong I think the whole ENY thing was a great idea, I think I just preferred it when it kicked in earlier but was less severe.
« Last Edit: October 12, 2005, 09:41:27 AM by Kev367th »
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