Author Topic: Rams  (Read 988 times)

Offline onions4u

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Rams
« on: October 20, 2005, 02:25:07 AM »
only way i've found of surviving a ram is to play on dial up. My question to HT is my son plays battlefield 2 online when two planes r helicopters hit they both go down why not in Aces High ?  Just had a niki head one me today but the worst was yesterday when i was rammed from the rear in B24s and
I went down and fighter stayed up there must be a way to fix it. Even today i was in tiffie and was rammed by niki . Typhoon is a bigger plane than niki we both shot i got hits so did he but niki gets credit for kill.

Offline MaddogWx

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« Reply #1 on: October 20, 2005, 02:43:15 AM »
My ping has been worse this week, 97 versus the normal 63-67 for me.  I notice with that little tiny bit of speed decrease that I can now survive a collision when I rarely survived before.  It also seems that my gunnery is better on a slower connection...I agree...think I may go dial up to log in to AHII and keep the DSL just for porn down-loads.  Did I say that out load?

 :-)

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Offline Karnak

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Re: Rams
« Reply #2 on: October 20, 2005, 03:25:20 AM »
onions4u,

Do a search on "ramming"  "collisions" or some other word of that nature.  It has been explained over and over and over and over and over and over and over and over.


And no, being on dial up has no effect.  The only way to survive a collision is to avoid the collision and that can only be done by you.
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Offline Schatzi

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« Reply #3 on: October 20, 2005, 03:33:18 AM »
Here we go again......


:eek:
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Offline Jackal1

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Re: Rams
« Reply #4 on: October 20, 2005, 06:45:03 AM »
Quote
Originally posted by onions4u
only way i've found of surviving a ram is to play on dial up.  


:rofl
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Offline Jackal1

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« Reply #5 on: October 20, 2005, 06:46:37 AM »
Quote
Originally posted by MaddogWx
.think I may go dial up to log in to AHII and keep the DSL just for porn down-loads.  Did I say that out load?
 


ROFL
More than you meant to, I`m sure.
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Offline Oleg

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« Reply #6 on: October 20, 2005, 06:53:03 AM »
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
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Offline frank3

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« Reply #7 on: October 20, 2005, 06:57:47 AM »
When you think you're going to crash, either bail out or look away :aok

Offline Flayed1

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« Reply #8 on: October 20, 2005, 07:01:48 AM »
No being on dial up does not make ramming work to ones advantage... I live out in the stix and can only get dial up and usually if i'm doing a HO and don't pull out in time I get killed.:) usually with a duel colision message I collided and so and so collided with me.    

   The best way I have found to survive a ram was when I was flying a 190A5 and had a N1K on my tail, I quickly stalled out my plane cut all power and made him ram my tail. :D  I got the kill and no damage for some reason.
 Another time a Typhoon was diveing on the rear of my bombers and hit me and I got the same result..  Maybe the trick is to only let people ream you in the rear???? lol boy that looks bad and if my wife ever sees it she is either going to be asking some questions or wanting to try something new LOL :eek: :O
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Offline DREDIOCK

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« Reply #9 on: October 20, 2005, 07:47:56 AM »
Quote
Originally posted by Schatzi
Here we go again......


:eek:


 I understand the your end/my end explanation but there are some rams I've experienced that just dont seem right.
And I dont agree with that explanation
Such as a ram that ends up so dead centered that our props on my end would literally have had to hit and if it were IRL we would be eating each others teeth yet one plane seems to fly away undamaged.
I've been on both ends of this of this.

One where my plane is heavily damaged while the other flies away without so much as a part flying off and I've had some where "XXXX Pilot has collided with you" message comes up when it was obvious to me that we collided even without the message. Yet I've flown away unscathed. And without so much as a scratch


One such collision happened just last night.
A spit and I collided and my plane was in shambles while he flew away unscathed. Now if it was slightly off to the left/right/above/below I could understand the lag/your end/my end explanation But this was so dead center that I dont see how he could have flown away unscathed.

Like I said I've been on both ends of this

And while I understand the explanation I dont agree that everything is working as it should with the collision model
« Last Edit: October 20, 2005, 07:53:01 AM by DREDIOCK »
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Offline lasersailor184

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« Reply #10 on: October 20, 2005, 10:06:04 AM »
Well, it actually has to do with the game model more then the collision model.

It's the difference between Client Side Games, and Server Side Games.

In a Client Side game (aces high), everything you do is decided by your computer.  Once it has decided, it then sends the information to the server saying, "I've done so and so."

In a Server Side game (Unreal Tournament), most everything you do is decided by the server.  Say you want to shoot.  Your computer sends a message to the server saying, "I just pulled the trigger."  The server sends you back information saying, "Ok, you've shot the gun.  The bullet went here."

Now, Server Side games are good for fewer players.  You have more exact positioning.  However, every single move needs to be calculated by the Server.  So then you get Lag.  The more people, the heavier it is.

Client Side games are better for many players.  You have less exact positioning (ala collision discrepencies) but the load is a lot less on the Server.  There is far more less calculated by the server because it is not figuring out what is going on, it is just recieving your information and reporting it to the other players.
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Offline onions4u

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« Reply #11 on: October 20, 2005, 11:47:37 AM »
I just know on cable i never survive ram, and when im in bombers and get ramed from the rear its hard to avoid. The reason I posted this wore out subject was because I was watching my son play battlefield 2 online and when two aircraft hit each other they both go down. Just wandering why in that game they both go down but not aces high.
 
When im on dial up I survive 40 to 50 %  of the time.

Offline Schatzi

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« Reply #12 on: October 20, 2005, 12:04:36 PM »
Quote
Originally posted by DREDIOCK


One such collision happened just last night.
A spit and I collided and my plane was in shambles while he flew away unscathed. Now if it was slightly off to the left/right/above/below I could understand the lag/your end/my end explanation But this was so dead center that I dont see how he could have flown away unscathed.

Like I said I've been on both ends of this



The question is not whats happens or how fast the connection is, the question is what either of you *sees* at the moment a collision happens.

You saw that spit colliding with you. Dead center. I assume that you got damage from that collision, right?
On *his* computer, he flew about 100 yds to the right (or any other direction) of you. *He* never saw you colliding with him, hence he gets no damage.
Now the server is 'informed' about the flight paths and whats happened to the planes (ie your damage and his 'non-damage). He flies away, you 'die.

If you want me to, i can send you a film of a collision Schutt had with a spitfire, while i was chasing said Spitfire. (I know they collided cause he told me so). I never saw them getting even *close* to each other. On my front end they never collided.


Not fair? True. But the alternatives arent really fair either. Imagine both get damaged if one collides.... fair? You avoided any collision and just because the other guy didnt, you get killed as well?? In extreme numbers... on merge you fly by each other at d100, cause of lag/savvis/whatever funky net reason a collision is registered. Bang both dead.

So IMHO we all just have to live with it the way it is. At least we now get the messages...




PS: I always compare it to the CV problem. Not sure if thats really the same (me=computer tard). But when you sit on a CV and someone else takes off/lands, they sometimes sit up to 200 yds away, on the CV deck as shown on *their* front end.
« Last Edit: October 20, 2005, 12:07:27 PM by Schatzi »
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Offline Karnak

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« Reply #13 on: October 20, 2005, 12:33:42 PM »
Quote
Originally posted by onions4u
I just know on cable i never survive ram, and when im in bombers and get ramed from the rear its hard to avoid. The reason I posted this wore out subject was because I was watching my son play battlefield 2 online and when two aircraft hit each other they both go down. Just wandering why in that game they both go down but not aces high.

Because that is nt remotely what it looked like on his end.  He did not fly through you at all.  If he had flown through you on his FE he would have suffered a collision as well and no difference in connection speed would have helped him.

If he has a poor connection and he collides with you on his screen he will be destroyed and you would have seen him miss you by 50 or 100 yards.  Connection speed is 100% irrelevant.
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Offline Clifra Jones

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« Reply #14 on: October 20, 2005, 12:37:47 PM »
Quote
Originally posted by onions4u
I just know on cable i never survive ram, and when im in bombers and get ramed from the rear its hard to avoid. The reason I posted this wore out subject was because I was watching my son play battlefield 2 online and when two aircraft hit each other they both go down. Just wandering why in that game they both go down but not aces high.
 
When im on dial up I survive 40 to 50 %  of the time.


Irrelevant, if you read Schatzi's post you may understand this. Fact is if you register a collision you take damage. That is a fact. There is no such thing as surviving a collision unless you just scrap the other plane.

Maybe this will make it clear:

(--- is what you see, ~~~ is what he sees)

Your FE                          Opponents FE
~~~~~~~~~~~>
------------------->    <----------------------
............................. <~~~~~~~~~~~
(^ignore the dots, bbs strips spaces)

On his end he sees you so many yards to his right, you see him dead in front of you. The only one who can maneuver to avoid the collision is the one who sees the impending collision.

This is what also explains why you take bullet damage from a plane you swear does not have a guns solution on you. On his end he does, and bullet damage is modeled completely different from collision damage. In bullet damage if either FE see the hit it is registered. (well, I believe that is correct because I remember reading this on this BBS. Don't have time to search and verify it though)