Originally posted by DREDIOCK
One such collision happened just last night.
A spit and I collided and my plane was in shambles while he flew away unscathed. Now if it was slightly off to the left/right/above/below I could understand the lag/your end/my end explanation But this was so dead center that I dont see how he could have flown away unscathed.
Like I said I've been on both ends of this
The question is not whats happens or how fast the connection is, the question is what either of you *sees* at the moment a collision happens.
You saw that spit colliding with you. Dead center. I assume that you got damage from that collision, right?
On *his* computer, he flew about 100 yds to the right (or any other direction) of you. *He* never saw you colliding with him, hence he gets no damage.
Now the server is 'informed' about the flight paths and whats happened to the planes (ie your damage and his 'non-damage). He flies away, you 'die.
If you want me to, i can send you a film of a collision Schutt had with a spitfire, while i was chasing said Spitfire. (I know they collided cause he told me so). I never saw them getting even *close* to each other. On my front end they never collided.
Not fair? True. But the alternatives arent really fair either. Imagine both get damaged if one collides.... fair? You avoided any collision and just because the other guy didnt, you get killed as well?? In extreme numbers... on merge you fly by each other at d100, cause of lag/savvis/whatever funky net reason a collision is registered. Bang both dead.
So IMHO we all just have to live with it the way it is. At least we now get the messages...
PS: I always compare it to the CV problem. Not sure if thats really the same (me=computer tard). But when you sit on a CV and someone else takes off/lands, they sometimes sit up to 200 yds away, on the CV deck as shown on *their* front end.