I posted about this before how i felt that adding attrition would help with gameplay. But i was told the problem with it, and it was that if you had a attrition for instance tied to a country or airfield and a newb crashes his plane 5 times in row you've lost all your airplanes.
And so i thought about how to get around it, and well i have'nt completed the idea but basically i think if you made it so each person has a limited number of planes based on how many people were in the country and how well the production are producing and how much natural resources a country has . but a country could only sustain prucing so many planes so if it was so lopsided in numbers the country with more people on its side but with same amount of factories and land would have less planes to go around per pilot, not that the dweebs take up all the planes but every person would have just the same amount of planes per say hour? so say 6 planes per hour is the norm that would give 10 minutes per sortie, so that would end all upping a millioin times to prevent a base capture and make planes a precious commodity, and oh yeah and maybe some planes should be cheaper than others so you have more of them to squander.
But if we make planes cheaper than others it should reflect gameplay and not reality. so no mass of 109's compared to a few 38's and 47's
But basically this idea was born out of suicide dweebs and the fact that numbers on one side rule. I am bish and right now bish is always seeming outnumbered and i just want things like team play and skill and just a different type of gameplay to prevail.
ducks and runs