Author Topic: attrition revisited  (Read 374 times)

Offline skiz

  • Zinc Member
  • *
  • Posts: 3
attrition revisited
« on: October 25, 2005, 01:39:16 AM »
I posted about this before how i felt that adding attrition would help with gameplay. But i was told the problem with it, and it was that if you had a attrition for instance tied to a  country or airfield and a newb crashes his plane 5 times in row you've lost all your airplanes.

And so i thought about how to get around it, and well i have'nt completed the idea but basically i think if you made it so each person has a limited number of planes based on how many people were in the country and how well the production are producing and how much natural resources a  country has .  but a country could only sustain prucing so many planes so if it was so lopsided in numbers the country with more people on its side but with same amount of factories and land would have less planes to go around per pilot, not that the dweebs take up all the planes but every person would have just the same amount of planes per say hour? so say 6 planes per hour is the norm that would give 10 minutes per sortie, so that would end all upping a millioin times to prevent a base capture and make planes a precious commodity, and oh yeah and maybe some planes should be cheaper than others so you have more of them to squander.

But if we make planes cheaper than others it should reflect gameplay and not reality. so no mass of 109's compared to a few 38's and 47's

But basically this idea was born out of suicide dweebs and the fact that numbers on one side rule. I am bish and right now bish is always seeming outnumbered and i just want things like team play and skill and just a different type of gameplay to prevail.

ducks and runs

Offline eilif

  • Silver Member
  • ****
  • Posts: 1012
attrition revisited
« Reply #1 on: October 25, 2005, 01:50:35 AM »
sounds like a fine TOD element, it would never work in ma imho.

Offline Westy

  • Gold Member
  • *****
  • Posts: 2871
attrition revisited
« Reply #2 on: October 25, 2005, 07:47:56 AM »
Agreed.   It would ruin the MA for the hundreds who pay-to-play there.  

 Look at a bigger picture.  Many players only have a few hours each week to play online and an attrition feature, of any sort in this type of pay-to-play game, would drive masses of casual customers away.
 Why should they pay the price for some unskilled dork who has 23 hours a day to play online or be at the mercy of "griefers" who get kicks from effectoing others gameplay?



"I posted about this before..."

Out of curiosity what was your Id then?

Offline FBBone

  • Nickel Member
  • ***
  • Posts: 549
attrition revisited
« Reply #3 on: October 25, 2005, 08:07:56 AM »
Quote
Originally posted by Westy
Agreed.   It would ruin the MA for the hundreds who pay-to-play there.  

 Look at a bigger picture.  Many players only have a few hours each week to play online and an attrition feature, of any sort in this type of pay-to-play game, would drive masses of casual customers away.
 Why should they pay the price for some unskilled dork who has 23 hours a day to play online or be at the mercy of "griefers" who get kicks from effectoing others gameplay?



"I posted about this before..."

Out of curiosity what was your Id then?



What he said.

Offline dedalos

  • Plutonium Member
  • *******
  • Posts: 8052
Re: attrition revisited
« Reply #4 on: October 25, 2005, 08:32:39 AM »
Quote
Originally posted by skiz
if you made it so each person has a limited number of planes based on how many people were in the country and how well the production are producing and how much natural resources a  country has .  but a country could only sustain prucing so many planes so if it was so lopsided  . . . . . .  


The problem with anything like that in the MA is that those targets would always be porked.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Virage

  • Silver Member
  • ****
  • Posts: 1097
Attrition is modeled
« Reply #5 on: October 25, 2005, 09:00:05 AM »
By taking out the hangers at an airfield you create a localised attrition.  Each death means something because you can not reup.  Want attrition in your area?  Take out hangers and keep them down.  Want endless supply of enemies?  Keep the hangers up.
JG11

Vater

Offline Morpheus

  • Plutonium Member
  • *******
  • Posts: 10224
attrition revisited
« Reply #6 on: October 25, 2005, 09:14:18 AM »
No.


WW2OL.
If you don't receive Jesus Christ, you don't receive the gift of righteousness.

Be A WARRIOR NOT A WORRIER!

Offline Stang

  • Platinum Member
  • ******
  • Posts: 6127
attrition revisited
« Reply #7 on: October 25, 2005, 09:18:16 AM »
Endless waves of dweebing diving suicide buffs is all the attrition the MA needs, lol.

Offline doc1kelley

  • Silver Member
  • ****
  • Posts: 1508
attrition revisited
« Reply #8 on: October 25, 2005, 10:11:47 AM »
Quote
Originally posted by Westy
Agreed.   It would ruin the MA for the hundreds who pay-to-play there.  

 Look at a bigger picture.  Many players only have a few hours each week to play online and an attrition feature, of any sort in this type of pay-to-play game, would drive masses of casual customers away.
 Why should they pay the price for some unskilled dork who has 23 hours a day to play online or be at the mercy of "griefers" who get kicks from effectoing others gameplay?



"I posted about this before..."

Out of curiosity what was your Id then?


Westy you are a wise man!  Nobody would pay for unlimited play if they couldn't play due to either their carelessness, skill, unforseen problem not within their control (boots), or just downright augering that would prevent them from flying more.  

All the Best...
Jay
awDoc1
awDoc1
The Flying Circus Rocks! We're clowns of a different color!

Beer! helping ugly folks get laid!

Offline Jackal1

  • Plutonium Member
  • *******
  • Posts: 9092
Re: attrition revisited
« Reply #9 on: October 25, 2005, 10:18:18 AM »
Quote
Originally posted by skiz
I posted about this before how i felt that adding attrition would help with gameplay. But i was told the problem with it, and it was that if you had a attrition for instance tied to a  country or airfield and a newb crashes his plane 5 times in row you've lost all your airplanes.

And so i thought about how to get around it, and well i have'nt completed the idea but basically i think if you made it so each person has a limited number of planes based on how many people were in the country and how well the production are producing and how much natural resources a  country has .  but a country could only sustain prucing so many planes so if it was so lopsided in numbers the country with more people on its side but with same amount of factories and land would have less planes to go around per pilot, not that the dweebs take up all the planes but every person would have just the same amount of planes per say hour? so say 6 planes per hour is the norm that would give 10 minutes per sortie, so that would end all upping a millioin times to prevent a base capture and make planes a precious commodity, and oh yeah and maybe some planes should be cheaper than others so you have more of them to squander.

But if we make planes cheaper than others it should reflect gameplay and not reality. so no mass of 109's compared to a few 38's and 47's

But basically this idea was born out of suicide dweebs and the fact that numbers on one side rule. I am bish and right now bish is always seeming outnumbered and i just want things like team play and skill and just a different type of gameplay to prevail.

ducks and runs


Ever heard the term "game"?
Aces High is just that. One you pay to play for enjoyment, not hassles.
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
------------------------------------------------------------------

Offline Flit

  • Silver Member
  • ****
  • Posts: 1035
attrition revisited
« Reply #10 on: October 25, 2005, 10:50:31 AM »
Quote
Originally posted by Morpheus
No.


WW2OL.

What he said
 Attrition is one of the reasons I dropped WW2OL