Author Topic: A discussion on troop porking  (Read 1839 times)

Offline Baine

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A discussion on troop porking
« on: October 27, 2005, 08:30:52 PM »
I'd like to start a discussion on troop porking.
I think the current system, where one or two cannon-armed planes can shut down an entire front, is pretty lame.
It would never happen in real life (imagine D-Day being called off cause one FW hit an airbase in England), is frustrating and generally encourages lame-o dweebiness (when have you ever seen a troop porker make good his escape?)
I have never been able to understand why HTC _ which responded to whines about hoarding with the much maligned eny system _ continues to encourage such gamey behaviour by making it so easy to pork troops.
Of course, I will consider the the improbable possibility that I am wrong.
 I was wondering how other people feel. Do they like the current pork system or do they agree that it is totally lame and gamey and should be changed?
If so, how should it be changed?
If not, why shouldn't it be changed?
If it is good, are there any other totally lame and gamey that should be implemented to make AH totally lame and gamey?

Offline Morpheus

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Re: A discussion on troop porking
« Reply #1 on: October 27, 2005, 08:33:58 PM »
Quote
It would never happen in real life


D-Day=Real life

Aces High= Game
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Offline Baine

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A discussion on troop porking
« Reply #2 on: October 27, 2005, 08:37:17 PM »
To kick off the discussion, I will offer this suggestion:
Why not make it harder, to pork troops, but also make it more difficult to capture bases?
My suggestion: Make porking troops as difficult as shutting down fighters or bombers, but require two planeloads of troops to capture a field.
That will relieve the frustration factor, plus add to one of the fun factors of the game _ trying to sneak a goon into a heavily defended field.
It would seem to me that this would a) make the game less annoying while b) also adding to the things that both attackers and defenders enjoy (capturing bases and shooting down poor, unarmed goons).
my two cents

Offline Baine

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Re: Re: A discussion on troop porking
« Reply #3 on: October 27, 2005, 08:43:03 PM »
Quote
Originally posted by Morpheus
D-Day=Real life

Aces High= Game


No frickin' way!!
Really?

Offline Morpheus

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A discussion on troop porking
« Reply #4 on: October 27, 2005, 08:43:08 PM »
Are you trolling? Aw what the hell...

Quote
My suggestion: Make porking troops as difficult as shutting down fighters or bombers, but require two planeloads of troops to capture a field.



Two sets of troops? As if you guys dont have enough trouble getting one set in? Hell I see FH's being dropped, towns, whole feilds being flattened... I cant count the number of times I have seen the above happen and then not seen a goon. Not one, forget about two.

How would that...
Quote
relieve the frustration


??????
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Offline Morpheus

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Re: Re: Re: A discussion on troop porking
« Reply #5 on: October 27, 2005, 08:43:47 PM »
Quote
Originally posted by Baine
No frickin' way!!
Really?


Yes really!!!

:aok

Which makes your original post completely pointless.
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Offline Flit

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A discussion on troop porking
« Reply #6 on: October 27, 2005, 08:54:01 PM »
If you resupply the base, the troops come up faster :aok
 Sometimes, troop porking is the only way to slow down the "horde", and therefore is a viable tactic.;)

Offline hubsonfire

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Re: A discussion on troop porking
« Reply #7 on: October 27, 2005, 08:59:11 PM »
Quote
Originally posted by Baine
HTC _ which responded to whines about hoarding with the much maligned eny system _ continues to encourage such gamey behaviour by making it so easy to pork troops.


:rolleyes:
mook
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Offline ROC

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A discussion on troop porking
« Reply #8 on: October 27, 2005, 09:02:48 PM »
I'll bite, dinners late and even bait looks good at this point.

You mean it is honestly that difficult to mount a defense against that one single porking fighter that is taking out the Troops?  At the moment, in "real life" a single insurgent can sneak into an encampment in Iraq, lob a single grenade and wreak havoc.  I can only imagine what a cannon loaded 109 would do to that real life situation.  

The game is defendable.  The troops can be defended.  You want it harder so you don't have to waste your furballing time defending?  

My "score" sucks.  I spend alot of time taking troops to bases, and Supplies to bases, and Supplies to vehicles out in the fight, and Chasing down city and factory porking dweebs.  This is a well rounded, multi faceted game that requires not just an artificially hard defense so everyone can participate in the funner aspect of an offensive position.  Sometimes you gotta be the grunt and be in the background supporting the effort.

Good point, though, that you "think" it's gamey.  Don't take this as a personal insult, I think the alternative is "gamey" and would cheapen the game to "Quake" level.

In My Humble Opinion, Your Milage May Vary, Opinions are like...well..you know.
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Offline Morpheus

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A discussion on troop porking
« Reply #9 on: October 27, 2005, 09:04:47 PM »
zOMFG this is a tROLL RUNNNNN!!! save yOURSELVES!!!

Hub please remove this hook from my cheek first.
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Offline crowMAW

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A discussion on troop porking
« Reply #10 on: October 27, 2005, 09:10:45 PM »
Didn't it used to be two goons to capture a base a loooong time ago?  Back before base towns...back when maprooms were on the base.

As I recall, it was dropped to 1 goon cuz it was too damn hard to coordinate 2 goons getting in and dropping with in the time limit between drops.

Troop porking seems to be the only way to slow an advancing hoard.  ENY is effective when one country has 200+ players and everyone else has half that number...that was the situation a couple years back with the Rooks and within the last few months with the Knits.  It is not effective against hord attacks going for lightly defended milkrun bases...I watched a Bish attack the other day.  More than 50 attackers simultaneously hit 2 lightly defended bases (one airbase and the other a v-base).  I saw three 262s many many Ponies and JugNs...ENY was not working against this hord.

Porking would have slowed the hoard...but not stopped it since I've noticed that Bish have been bringing 4-5 goons on attacks like that and hot loading them if necessary.

However troop porking was effective Wednesday night against a similar Bish hoard attacking a22.  A couple of Knits were able to sneak out of the vulched base and kill all the hiding goons (I counted 5 and one at 15k+).  In the mean time, another Knit had wacked the troops at the near bases.  It held off the hord for hours.
« Last Edit: October 27, 2005, 09:14:22 PM by crowMAW »

Offline ROC

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A discussion on troop porking
« Reply #11 on: October 27, 2005, 09:13:36 PM »
Yes Morph, it's a troll, but I'm soo hungry!!!

Bait wasn't even that good, but worth a quick hook in the gums yanno :)
ROC
Nothing clever here.  Please, move along.

Offline megadud

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A discussion on troop porking
« Reply #12 on: October 27, 2005, 09:14:42 PM »

Offline Morpheus

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A discussion on troop porking
« Reply #13 on: October 27, 2005, 09:17:58 PM »
LOL Mega
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Offline Baine

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A discussion on troop porking
« Reply #14 on: October 27, 2005, 09:23:07 PM »
Quote
Originally posted by Flit
If you resupply the base, the troops come up faster :aok
 Sometimes, troop porking is the only way to slow down the "horde", and therefore is a viable tactic.;)

I've spent more time flying supplies than your average DHL pilot. I known.
But troops seem to be always the last strat to come up when bases are resupplied. You can make multiple resupply runs without seeing troops come up. And then, after flying 4-5 c-47 missions, one dweeb in a typhie can take troops out? Not a good way to encourage selfless resupply runs. A good way to encourage dweebie behaviour.

I have no problem with "slowing down the horde." I do have a problem with one plane being able to do it at multiple bases. If a side can get its act together and mount a major strike that takes out a hardened troop strat, more power to them! But they shouldn't be able to benefit from one dweeb making a suicide strafing pass. I seriously can't think of one, defensible reason to allow such a thing.

On the other hand,  a side should benefit from being able to maintain a sustained defense. The current system, that allows a single cannon-armed plane that doesn't care if it lives or dies to stop an entire offensive in its tracks, in no way, shape or form encourages base defense, since it is simply too easy to knock out troops. Require multiple passes by multiple planes and base defense makes sense.
Imagine the uproar if a single F-4U could take out all of a base's fighters.

The current system penalizes teamwork and planning and rewards dweebiness (but maybe I'm predjudiced).

Would my suggestion to require two troop drops cause some frustration?
Maybe. Maybe it would make it even more difficult to capture bases. That's a good way of slowing down the horde, right?
But it probably won't cause as much frustration as that felt by people who attack a base, knock down a town and then see it all go for naught since the goon has to fly in from east bumflup.
And it would also make the game more fun, since _ at least in my humble opinion _ defending or hunting a goon is a lot more fun than senseless furballing over a base you can't capture for lack of troops.

Am I trolling? Dang right. I'm trying to start a discussion, to get people to weigh in with their opinions on the setup. It sure bothers me the way it is set up now, but maybe I'm in the minority. I seriously can't think of any way of defending the current system and I'm curious if anyone can advance any good arguments as to why it should continue. Attacking the way the question is posted, and nitpicking about the way it is written just seems to prove to me a lack of defensible arguments in favor of it and an effort to draw attention away from the real debate.