I understand the concern about troops and the setup we have now. I also understand the limited resources HTC has. But if you look at any war game or any game at all, you can see room for improvement. If that were not so, then the games would all be the same.
Kilz, sorry to say, but not everyone is as good or as able to mount a defense/attack as the LTAR’s are. You guys are one of a kind.

As for your idea of listing what squad took the most bases, I don't think that will work. There are too many times when a joint effort of several squads take a base. And on that note, why is it that only the ONE person who gets the troops on a base gets credit for it and not everyone who worked on it?
As for ack, why not have all the ack set up so that they can be manned. If it is not manned, then let it be auto. That would help out not only at the base, but towns, factories and HQ also.
Everyone knows people have their own specialty areas they like to work. With more manned ack, the gunners would have more places they could play the game they want. Of course, then there would need to be a perk point for them.
As it stands now, strat is too easy to kill because it is too standard. Every base is set so you know where everything is, every time. If it was mixed up from base to base on placement and number, then it would add more spice and make it harder to pork and even defend.
I have never understood how taking a town would take a base. Also, if troops are left up on a base, how you could take it. It seems that if there are still troops on a base, they would be defending it. Also, if troops are left up at a base, how can you use them to move on another base? Are all troops’ just mercenaries going to who ever has control of the base? It seems to me that when you take a base, you would have to resupply new troops.
Furballer don't defend, they furball. Tool shedders... on and on! And why is there not a rearm pad for Gv's on the V bases?
IMHO