Author Topic: Collisions <G>  (Read 1160 times)

Offline Clifra Jones

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Collisions <G>
« Reply #30 on: November 09, 2005, 04:09:49 PM »
Quote
Originally posted by dedalos
I thought I said BOTH see it both die


You see this is why this is such a pointless discussion.  Personally I don't see why this is so hard to understand.

IF YOU SEE THE COLLISSION YOU TAKE DAMAGE. So therefor, if both sides see a collision then they will both take some damage. It's when one side sees the collision and the other does not that the discrepancy comes into play.

For the most part only you can prevent a collision. Now that gets tricky when you talk about bombers and attacking planes but the way it works still is true. If your FE sees a collision you take damage.

Offline dedalos

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« Reply #31 on: November 09, 2005, 04:26:38 PM »
Quote
Originally posted by Clifra Jones
You see this is why this is such a pointless discussion.  Personally I don't see why this is so hard to understand.

IF YOU SEE THE COLLISSION YOU TAKE DAMAGE. So therefor, if both sides see a collision then they will both take some damage. It's when one side sees the collision and the other does not that the discrepancy comes into play.

For the most part only you can prevent a collision. Now that gets tricky when you talk about bombers and attacking planes but the way it works still is true. If your FE sees a collision you take damage.


K, work with me.  If my FE sees a colision, it does not mean only I could have avoid it.  Quite the oposite.  When the guy I try to make overshoot, breaks off at the last moment and does not colide, but due to 'nat lag' (60ms on my end since the change) plus HT server lag, my FE sees the guy hiting me, there is nothing I can do to avoid.  This great system then decides to reward the guy that pulled up the last second, and penalise me based most likely on the other guys conenction status or the status of the server.

However, the colision did not really happen since the guy responsible for it, was able to avoid.  If the system would require both FEs to see a colison in order to record it, bot of us would be happy.  I would say that for the most part, you cannot avoid the colision unless you are talking for a true HO.  

In any case, there are worse things in the game than this.  What I dont understand is why a reason for not even thinking about changing it, is not given (and I am not about to go look at threads from 2 years ago tofind out)

Again, the botom line is that most times, my FE sees a colision that did not really happen since the other guy rolled out of the way.  So why is my FE being penalised because if his or HTs lag?
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Karnak

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« Reply #32 on: November 09, 2005, 04:31:24 PM »
Kermit,

You are looking only at the positive aspects of your suggestion.  That is something I see very frequently.

What you need to do is look at your idea and think of ways that it could be abused.

For example, if you are flying along in your B-24s and my Ki-84 dives on you what is to stop me from flying right through your aircraft firing my guns from a range that I literally cannot miss at?  After all, I know that on your FE you will see me pass 100 or 200 yards behind you and there will be no collision.

You need to try to think of exploits as well as benefits.
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Offline dedalos

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« Reply #33 on: November 09, 2005, 04:36:53 PM »
Quote
Originally posted by Karnak
 After all, I know that on your FE you will see me pass 100 or 200 yards behind you and there will be no collision.
 


If this is true, this game is in big troble.

I do agree with you on looking for ways to abuse the system, but I could do this now.  Fly real fast in front or in between the bombers and boom they gos since they saw a colision that did not happen.  Ask 999 and tater, I ve done that to them many times, not intentionaly.  Came in fast and di not line up corectly.  Looked like I was gong to colide but I made it through.  The bombers didn't.  To make it worse, I have colided with bombers and lost an aleron :confused:
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Kirin

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« Reply #34 on: November 09, 2005, 04:37:42 PM »
I really can't see why collission (between planes) should be handeled differently than bullet hits (collision between plane and bullet)...

... but beating dead horses servers no purpose until someone else release a fresh horse from its stable.
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Offline dedalos

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« Reply #35 on: November 09, 2005, 04:43:55 PM »
Quote
Originally posted by Kirin
I really can't see why collission (between planes) should be handeled differently than bullet hits (collision between plane and bullet)...

... but beating dead horses servers no purpose until someone else release a fresh horse from its stable.


One is an accident and people for the most part try to avoid it (and continue the fight)
The other is not.  People intentionly tryign to hit you with their bulets.

I really dont think any one will ever complain to HT that the bud guys FE should have seen a colision while on mine I avoided it on time.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline hitech

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« Reply #36 on: November 09, 2005, 04:44:34 PM »
Quote
Again, the botom line is that most times, my FE sees a colision that did not really happen since the other guy rolled out of the way. So why is my FE being penalised because if his or HTs lag?


dedalos: The hole point is, IT DID REALY HAPPEN.

Repeat after me IT DID REALY HAPPEN, IT DID REALY HAPPEN.

What you seem to be missing is there is not 1 Reality. You can not describe AH in terms of 1 realaity, because it dosn't exist anywhere. There are always multiple realities, a different reality for each person playing. So when you say "it did not really happen", in whos world are we talking?

Because it deffently happend in the world that is your reality.

On a side note. Was waching cosmos . Carl Sagen gave a discription of what life would be like with a collision if light did not travel at the same vel realitive to everything. Supprisingly it was almost an exact description of realities in AH, each person seeing the same thing at different times.


HiTech

Offline straffo

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« Reply #37 on: November 09, 2005, 04:45:27 PM »
Quote
Originally posted by dedalos
Again, the botom line is that most times, my FE sees a colision that did not really happen since the other guy rolled out of the way.  So why is my FE being penalised because if his or HTs lag?


Perhaps because you didn't attempt to avoid the collision  ?

Offline dedalos

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« Reply #38 on: November 09, 2005, 04:53:51 PM »
Quote
Originally posted by hitech
dedalos: The hole point is, IT DID REALY HAPPEN.

Repeat after me IT DID REALY HAPPEN, IT DID REALY HAPPEN.

What you seem to be missing is there is not 1 Reality. You can not describe AH in terms of 1 realaity, because it dosn't exist anywhere. There are always multiple realities, a different reality for each person playing. So when you say "it did not really happen", in whos world are we talking?

Because it deffently happend in the world that is your reality.

On a side note. Was waching cosmos . Carl Sagen gave a discription of what life would be like with a collision if light did not travel at the same vel realitive to everything. Supprisingly it was almost an exact description of realities in AH, each person seeing the same thing at different times.


HiTech


I dont desagree with that.  I deal with it every second at work (electronic trading).

However, knowing that, and knowing we are talking a few milliseconds between the two worlds, maybe they can be combined (to a point) when a colision is detected, a few miliseconds later.  

I guess its a question of do poeple see the same things at different times or slightly different things at the same time (if that made any sence, lol), and would it be a coding nightmare to implement.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Karnak

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« Reply #39 on: November 09, 2005, 05:13:38 PM »
dedalos,

It is more than a "few" milliseconds.  It is hundreds of them, even between low latentcy connections it will still be more than 100 milliseconds different.
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Offline lasersailor184

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« Reply #40 on: November 09, 2005, 05:15:23 PM »
Actually Dedalos, the system is rigged to make whoever has your CPID to lose all collisions.


Sorry, it's just the way the code is written.
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Offline rshubert

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« Reply #41 on: November 10, 2005, 02:48:15 PM »
Quote
Originally posted by lasersailor184
Actually Dedalos, the system is rigged to make whoever has your CPID to lose all collisions.


Sorry, it's just the way the code is written.

That's because he's only paying for the basic service.  Those on premium service always WIN collisions.

Offline dedalos

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« Reply #42 on: November 10, 2005, 04:12:33 PM »
Quote
Originally posted by rshubert
That's because he's only paying for the basic service.  Those on premium service always WIN collisions.



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:furious :furious :furious :furious :p  for both of you
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.