AH is not a real life mission with real life issues. Those folks were lucky if they saw a target in front of them. They had to fly in wings, with the lead getting the kill most of the time. When they got a target they would saddle up, and fire until their guns went dry or their enemy was dead. THEN they would run for home as fast as possible.
Nope.
In AH its SO different its not funny. The reason we need ammo counters is because we have infinite targets to attack. We can ourselves be attacked by infinite enemy on our way from point A to B. At any given moment our actions need to be dictated by our knowledge of our plane. If we don't have gas, we run instead of fighting. If we don't have ammo, we do the same. If we're damaged badly we run for home like a bat outta hell.
Irrelevant.
The amount of enemies met enroute is not a given factor, but a matter of choice. Careless people will find out that he is out of ammo the moment he pulls the trigger, more obsevant people will have plenty of methods to keep general track of his ammo situation.
Well we have a fuel gague. That lets us know the state of our aircraft. With this info we can decide what to do. The ammo counter does the same. The damage screen does the same.
Nope.
Neither the fuel guage nor the damage screen directly dictates the conditions of the fight. Ammo counters do. For onething, its very existence is one of the reasons behind why game gunnery distances is so much longer than it is in real life.
How would you like to go into a fight thinking you're okay, but you fird out when you fire your gun that you only have 1x7mm, all your other guns were damaged but you didn't know because you had no damage screen. Real pilots wouldn't know.
How would you like to go into a fight, saddle up, get that PERFECT shot, then only fire 2 rounds from all your guns before they run dry?
Careless flying should come with consequences. If I find out that my perfect opportunity is ruined because I have no ammo, then I deserve such rude surprise - since I'm the one who had been so stupid as to be so ignorant of how many shots I've taken against how many planes for how long.
AH is not a combat simulator. It's a flight simulator. Because the gameplay and dynamics are totally and completely different from real WW2 combat, we need ammo counters otherwise the system doesn't work too well.
Nope. Your definition of AH2 is wrong.
In all the off line sims I have played I did not have an ammo counter and yet due to the limitations of AI I was always playing "hero" to complete the mission. Even in the massive dogfights of EAW I did not have any trouble mentally tracking, roughly, the amount of ammo I had left. It isn't a hard skill to learn.
Karnak's right. There are games with no ammo counters. People fly (as do I) with no problems at all. The only people who have problems with such crutches, are people who take them for granted.
But it is a moot point really as HTC is highly unlikely to change this aspect and it is hardly one that my account rides on.
Things change, Karnak.
Let's not exactly hold our breaths, but just keep it inside the wishlist. There are lot of changes with AH over the years, and many of them I remember to be "can't be done" or "will not be done".
The changes with icons, distance counters, historical looking cockpits and distinct guages/features, lowering perk points on some planes, fixing up the long-range gunnery problems, working slats, visual tailhooks... etc etc.. Every single one of these and more, in the old AH1 days as you'd remember, when under suggestion and discussion were always treated as "moot points" and " will never happen"s.
And yet, here we are - all of it did happen.