Author Topic: The Main Arcade server, my $.02  (Read 1737 times)

Offline jaxxo

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The Main Arcade server, my $.02
« Reply #15 on: November 15, 2005, 11:46:57 AM »
i agree but for different reasons..i remember the days when adrenalin filled fight were the norm..i cant remember the last time i had one. i can list the typical whines but everyone knows them...hell  draggin a guy 5k away to fight him doesnt even work anymore..think im just hangin on for TOD..hands are losing their grip........

Offline Shamus

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« Reply #16 on: November 15, 2005, 12:23:51 PM »
I just switched my furball plane from the 109f to the new spits, go with the flow ya know :)

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Offline AKFokerFoder+

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« Reply #17 on: November 15, 2005, 01:31:51 PM »
Quote
Originally posted by Shamus
I just switched my furball plane from the 109f to the new spits, go with the flow ya know :)

shamus


That is the pathway to madness Grasshopper, you need not walk it.

The therapists have really good drugs these days :rofl :rofl

Actually the new Spit16 is definately a great ride. :aok :aok

And I don't think it should be changed at all.

But landing kills in a Spit16 is like landing kills in a LA7.  I mean, what if your mother was to see you?

Offline hubsonfire

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« Reply #18 on: November 15, 2005, 04:14:45 PM »
Can we just accept the fact that if every plane were to be retrofitted with every possible loadout that was EVER used in the war, we'd all be dead by the time HTC got finished, and there'd still be no ToD?
mook
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Offline AKFokerFoder+

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« Reply #19 on: November 15, 2005, 05:18:40 PM »
Quote
Originally posted by hubsonfire
Can we just accept the fact that if every plane were to be retrofitted with every possible loadout that was EVER used in the war, we'd all be dead by the time HTC got finished,


I don’t think this post was about wanting to tax HT with retrofitting every plane with every possible load out.  The loadouts in question already existed, both in real life, and in AH2. The code is therefore already written.

Quote
Originally posted by hubsonfire
and there'd still be no ToD?


If you are waiting for TOD, you may have a bit of a wait ahead of you.  And adding the gondolas back to the F4, and the 30mm spinners back to the G6, isn’t going to push TOD out for ever and ever. :)

Offline Charge

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« Reply #20 on: November 15, 2005, 05:43:57 PM »
Oh yeah, can't wait to see how many axis players there will be in scenarios facing those new Spits. I have waited for FW190A8 and SpitIX match-up but that day will probably never come.

:aok

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Offline AKFokerFoder+

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« Reply #21 on: November 15, 2005, 06:50:49 PM »
Quote
Originally posted by Charge
Oh yeah, can't wait to see how many axis players there will be in scenarios facing those new Spits. I have waited for FW190A8 and SpitIX match-up but that day will probably never come.

:aok

-C+


Oh boy!  Just the thought of a big TOD senario with A8's against Spit16's gives me goose bumps from the excitement.

Gonna be hard to find enough guys who want to fly in the Spits though :(

All that overmodeling of the 109's and 190's may cause a inbalance of too many Axis pilots in TOD.

Maybe they'll perk the 190's to get guys to fly in Spits?

Offline hubsonfire

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« Reply #22 on: November 15, 2005, 06:57:52 PM »
Okay, how about this: If HT thought this was a good idea, you'd see the options in the hangar for them. If you don't, you can take that as meaning "no, this idea isn't a good one".

BTW, no, I'm not waiting for ToD so much as seeing it as the obstacle between our present planeset, and the completely remodelled and updated one I hope to have before I die.
mook
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Offline AKFokerFoder+

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« Reply #23 on: November 15, 2005, 07:36:32 PM »
Quote
Originally posted by hubsonfire
Okay, how about this: If HT thought this was a good idea, you'd see the options in the hangar for them. If you don't, you can take that as meaning "no, this idea isn't a good one".


I don’t necessarily believe that you may have typed what you meant?

I think you meant something like this; “If you don't, you can take that as meaning [HT thinks] "no, this idea isn't a good one".

I am not in full agreement that everything HT thinks or does is a good idea.  It is true that he is the defining god of the AH2 universe. But that doesn’t make him or his ideas perfect.

Quote
Originally posted by hubsonfire
BTW, no, I'm not waiting for ToD so much as seeing it as the obstacle between our present planeset, and the completely remodelled and updated one I hope to have before I die.


I agree completely, I think the TOD pie in the sky is pulling resources away from game enhancements.  TOD will in all probability be a CT.

Imagine the scenario I pointed out above with 190s against Spit16’s?  Maybe Doras’ would have a chance.  I really think the Axis/Allied plane sets are too imbalanced to make for the type of competitive game play necessary to draw fuballing adrenalin junkies like me out of the Main Arcade server.

Offline Jethro_Bodine

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« Reply #24 on: November 15, 2005, 07:55:29 PM »
What is ToD, I'm new.... HI :aok
Spicoli

Offline SuperDud

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« Reply #25 on: November 15, 2005, 07:58:56 PM »
I think in a more realistic eviroment(ToD) the difference in performance(wether real or imagined) won't be so bad as everyone things. I hear a lot of concern about the spits outclassing the LW iron but I think a lot will come down to wingman tactics and SA, just like in real war.

For example, think of a furball. 90% of the time I die due to the guy I never saw. It could be a 190, a spit or a P51, when you lose your wingman and SA anything will get you. I feel that if ToD can present the big air battles of the past, like in a furball, plane preformance won't be as big as a factor as SA and teamwork.

Oh and I know, my speeeelling is bad in this one:D
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Offline AKFokerFoder+

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« Reply #26 on: November 15, 2005, 08:22:18 PM »
Quote
Originally posted by Jethro_Bodine
What is ToD, I'm new.... HI :aok


Tour of Duty information

This is the official page on Tour of Duty

Quote
Originally posted by SuperDud
I think in a more realistic eviroment(ToD) the difference in performance(wether real or imagined) won't be so bad as everyone things. I hear a lot of concern about the spits outclassing the LW iron but I think a lot will come down to wingman tactics and SA, just like in real war.

For example, think of a furball. 90% of the time I die due to the guy I never saw. It could be a 190, a spit or a P51, when you lose your wingman and SA anything will get you. I feel that if ToD can present the big air battles of the past, like in a furball, plane preformance won't be as big as a factor as SA and teamwork
[/QUOTE

Wing tactics are not everything in ACM, to paraphrase Vince Lombardi “They are the only thing.”  How often do you see a real ‘Loose Deuce” in the MA?  And I have honestly never seen a ‘Finger Four” or a “Valencia’s Mowing Machine” ever used in here.  

I really wonder if you will see the kind of discipline it takes to fly wing tactics?  I’ll bet you not a handful of sim pilots out of 100 know how to be a wingman, or how to fly with one.

Anyone who has the discipline to fly wing tactics will have a good K/D, but probably a low K/T.  You have to ensure your wingman is safe before you engage; you have to break off your attack if you wingman looks as if he may be in a chance of being in jeopardy. No kill is worth losing your wingman over.  And if you can't turn 180 degrees or less, and immediately start shooting the bogey off you wingmans' six, you aren't winging, you are just flying in the same area. That is ACM doctrine.  

As for me, hell I just wanna furball, and getting shot down is part of the game, but it is not part of flying wing tactics.

I think there are more than a few like me, who really don't want to have to use real life discipline to play a game on-line. :)
« Last Edit: November 15, 2005, 08:24:51 PM by AKFokerFoder+ »

Offline Jethro_Bodine

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« Reply #27 on: November 15, 2005, 08:35:31 PM »
Thanks, looks interesting.
Spicoli

Offline SuperDud

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« Reply #28 on: November 15, 2005, 08:42:08 PM »
I hear ya Foder, I have no real plans of doing ToD. But I just think of the countless times when I'm in the furball and get picked by someone. Doesn't matter what their flying, I just happen to be in the perfect spot for them to hit. I think ToD might be like this. Wether you are flying the spit or the LW, if you are in a large furball plane preformance isn't as strong of an issue. If it's only 5vs5 or so, then yeah CoAlt the spit has the advantage. But if HTC pulls off the massive IA drones, the fights should be of decent size and much more chaotic.

Also I'm not saying that there will be strict wingman tactics, but working with someone, even loosley, makes things easier in a fight. I can think of many instances where me and my squadies will jump up from a semi capped base and push the horde back. In large part I factor that to us sticking together in a the same area while the horde comes in small packs. I guess only time will tell if it'll work out or not. We'll just have to wait and see.
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Offline EdXCal

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« Reply #29 on: November 15, 2005, 09:30:19 PM »
The 109s do feel as if there under modeled, I took a test flight in the 109F4 the other day and it looks beautiful but does feel under modeled compaired to the old one... The G2 still fies wonderfuly! I'm very happy with that, but thats about it with the 109s.
Now the spits are different, I was one of those people saying they needed to cut down the spit performance, the Spit 5 and Seafire were "too" good for being an early war type. Basicly in there accelereation and ability to hold there E, which was way to good for being such a light plane. I like the new spit 5 and Seafire, I fly the seafire in it's new form alot now, even though it's not as good as it once was I like it better now. The Spit 8 isn't bad either, though I've noticed alot of compression problems with it over other spits but it flies wonderfuly! I've always been a huge fan of the Spit 9 and more so the spit 14 even at low alt for it's very high climb rate. But I am one of those people that beleave the spit 16 should be perked. It also seems a little to turnable, with clipped wings I heard speed and roll rate went up but climb and turn rate went down, I hear the stall buzzer all the time in it but I havn't actully put the thing into a full out stall! I'm one of those people that like balance... Even before the new update the spits had turn rate well the 109s had climb, after awhile it evened out to whom was the better pilot. I don't think there evenly matched for that anymore.
I am mostly a Ki-84 flier, alot of people don't like it because they also call it "uber", but it has it's weak points, mostly in speed!!! Even in that the only way I can beat a spit is in the vertical, and thats mostly with a spit on my 6 until I pull a hammerhead.
I guess my problem is mostly the fact that the game gets boring when all you see everytime you get close to a con is "spit 6K"... Why fly a ww2 flight sim? Why not just build a spit sim?

Edward