Author Topic: Assist Perks  (Read 2899 times)

Offline Mr No Name

  • Silver Member
  • ****
  • Posts: 1835
Assist Perks
« Reply #15 on: December 14, 2005, 10:32:17 AM »
Hi Schatzi... I wasn't saying kills were impossible in those rides at all... But for the majority of us mortals with the current MA environment it would be an incentive to take a chance on these planes more often.

A couple of years ago I flew the hurri1 extensively and I agree that it IS a killer.  However being that the MA is primarily a late-war environment most cons need only pour on the coal and easily run away from the very early planes and when isolated give them the "wash, rinse, repeat" boom and zoom treatment.

After thinking about this awhile I hoped that SOME level of assist perks would help encourage wider use of the early war planes for the masses.
Vote R.E. Lee '24

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Assist Perks
« Reply #16 on: December 14, 2005, 12:07:05 PM »
Well, another option for early-war birds is to add to the arena selections. Have a dedicated early war, mid-war, and late war arena (I'd REALLY like to have a dedicated ETO/PTO arena).
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Schatzi

  • Platinum Member
  • ******
  • Posts: 5729
      • http://www.slowcat.de
Assist Perks
« Reply #17 on: December 14, 2005, 12:32:58 PM »
Quote
Originally posted by Mr No Name
Hi Schatzi... I wasn't saying kills were impossible in those rides at all... But for the majority of us mortals with the current MA environment it would be an incentive to take a chance on these planes more often.

A couple of years ago I flew the hurri1 extensively and I agree that it IS a killer.  However being that the MA is primarily a late-war environment most cons need only pour on the coal and easily run away from the very early planes and when isolated give them the "wash, rinse, repeat" boom and zoom treatment.

After thinking about this awhile I hoped that SOME level of assist perks would help encourage wider use of the early war planes for the masses.


I was actually just chiming in on Zorstorers mention of the Hurri1. I cant resist where that plane is concerned..... forgive me for hijacking the thread :).
I never assumed you saying the early war birds make kills impossible. Trust me, i know they arent. But i also know, that flying those planes in the MA as it is now requires a high resistance for frustration and the willingness to subject yourself to fighting from the disadvantage. I have TBMs running from me every day ;).


On that perk for assist idea. I dont think it would make much of a difference, but i wouldnt mind.
« Last Edit: December 14, 2005, 12:38:37 PM by Schatzi »
21 is only half the truth.

Offline cav58d

  • Gold Member
  • *****
  • Posts: 3985
Assist Perks
« Reply #18 on: December 14, 2005, 08:21:23 PM »
Skuzzy/Hitech....Do you guys have any opinions on partial perks for assists?
<S> Lyme

Sick Puppies II

412th Friday Night Volunteer Group

Offline cav58d

  • Gold Member
  • *****
  • Posts: 3985
Assist Perks
« Reply #19 on: December 15, 2005, 05:16:11 PM »
Skuzzman?  HT?
<S> Lyme

Sick Puppies II

412th Friday Night Volunteer Group

Offline Lye-El

  • Silver Member
  • ****
  • Posts: 1466
Assist Perks
« Reply #20 on: December 16, 2005, 06:41:18 PM »
I can see people switching to .303s in those group chases when they know they aren't going to get the kill so they can get a perkie assist by spraying with machine guns and saving their 20mm for a real fight if they accidently got into one. Much less likely to killshooter ones self shooting over someones shoulder with 303s.

Thumbs down


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline cav58d

  • Gold Member
  • *****
  • Posts: 3985
Assist Perks
« Reply #21 on: December 17, 2005, 01:05:21 AM »
I like the suggestion of Full perks for the kill.......  .50 or .25 perks for the leading assist...

HTC...please leave your opinion
<S> Lyme

Sick Puppies II

412th Friday Night Volunteer Group

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Assist Perks
« Reply #22 on: December 17, 2005, 01:28:43 AM »
I'd say a better idea would be to get a little more consistent on who gets the kill credit. Couple times now I've shot the wing off a guy someone else spent a couple minutes peppering with hits and got the kill (or had it done to me). And then other times I do the same thing and don't even bag an assist out of it.

What criteria do they go by? Who gets the most hits? Apparently not in all cases, as guys armed with .303's can attest. Who causes the most critical damage? Also apparently not always, as I've had it go both ways.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline cav58d

  • Gold Member
  • *****
  • Posts: 3985
Assist Perks
« Reply #23 on: December 19, 2005, 12:03:23 AM »
I think GV's are the worst...Especially Flaks...I can turret a flak in one pass, and totally disable its ability to kill airplanes, and some dweeb can come and constantly straff with any ammo for a pass or two before the Flak tours out and he will get the kill
<S> Lyme

Sick Puppies II

412th Friday Night Volunteer Group

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Assist Perks
« Reply #24 on: December 19, 2005, 01:07:23 AM »
IMO they should go by type of damage. If someone causes some seriously critical damage (blowing out an engine/wing, or knocking out the turret/tracks, etc) that guy should get the kill. 'Cause some planes can soak up round after round and not go down if it's not to critical areas.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Gato

  • Copper Member
  • **
  • Posts: 219
      • http://catzman.blogspot.com
Assist Perks
« Reply #25 on: December 19, 2005, 01:36:58 AM »
We still have a problem there.  It seems that damage is NOT standard! :O   An example:You can be in a buff at 30k, puffy ack coming from the ground can take out the TOP gun turret, yet do no damage to another part of the plane.  So, for some reason, I don't know why, damage is not standard or logical to the location you shoot at.  In a GV, I've hit a tank in the center front (from another GV) and seen I had taken out a track.  That makes no sense to me.

Offline Murdr

  • Platinum Member
  • ******
  • Posts: 5608
      • http://479th.jasminemaire.com
Assist Perks
« Reply #26 on: December 19, 2005, 03:52:14 AM »
Quote
Originally posted by Saxman
I'd say a better idea would be to get a little more consistent on who gets the kill credit. Couple times now I've shot the wing off a guy someone else spent a couple minutes peppering with hits and got the kill (or had it done to me). And then other times I do the same thing and don't even bag an assist out of it.

What criteria do they go by? Who gets the most hits? Apparently not in all cases, as guys armed with .303's can attest. Who causes the most critical damage? Also apparently not always, as I've had it go both ways.

Quote
Originally posted by hitech
Kill awarding is based on total damaged applied. Damage can be applied with out the plane loosing any parts.

Damage also changes with range so 2 20 mm hits at close range could do more damage than 8 50 cal hits at longer range.

R4M is not correct pilot kills are no different than any other damage.

Assist are not meeningless they help in your point total.

HiTech
Quote
Originally posted by hitech
The system now awards the kill to the person who does the most damage, not how many pings. There is damage done even if the plane is still flying. If you got an assist, it meens that some one else did more damage to the plane than you did, you just happen to put in the last bullet.
As far as the original topic, I agree with rino.  No.  (and I do get above average assist per kill, and per sortie every tour.)

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Assist Perks
« Reply #27 on: December 19, 2005, 09:24:27 AM »
I would like to see perk awards for assists as well as a landing announcement............

However it would have to be structured to avoid daisy chaining.............

IMO to get an assist you should have inflicted more than 30% damage.

IMO to get a kill you should have inflicted more than 60% damage.

Hence a bogie may die and only assists be awarded (upto 3)

Landed statements should only be made if 2 or more perks have been earned(may be 3?)

"Goober (SpitIX) awarded 3 kills, 3 assists"

Here the easy 2 kills in an La7 will rarely see a landing announce ment where as 1 kill in a Spit 1 probably will and 3 assists in a Spit1 will be rewarded also.

Once you link the landing announcements to perks earned you can also do other stuff.....

2 to 5 perks local announcement

5 to 10 perks country announcement

10 perks and over arena announcement
Ludere Vincere

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
Assist Perks
« Reply #28 on: December 19, 2005, 09:55:10 AM »
I still think more weight should be given to how critical the damage is, not by the amount. As I said, you could tear up the fuselage of some aircraft and the guy might not even notice. Then someone else comes along, inflicts his "30% for an assist" that tears the wing off (Jugs and IL2s are good examples of this). I see the "official" stance as it is now, but who do YOU think deserves the kill? The guy who inflicted the most, but effectively meaningless, damage, or the one who may not have torn up as much of the plane, but put his shots in the right spot to cause the most critical damage?

That'd be a GOOD way to put a stop to the guys racing to fill a falling enemy with holes as he's spiraling wingless to his doom.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline zorstorer

  • Silver Member
  • ****
  • Posts: 950
Assist Perks
« Reply #29 on: December 19, 2005, 10:24:07 PM »
Quote
Originally posted by Saxman
I still think more weight should be given to how critical the damage is, not by the amount. As I said, you could tear up the fuselage of some aircraft and the guy might not even notice. Then someone else comes along, inflicts his "30% for an assist" that tears the wing off (Jugs and IL2s are good examples of this). I see the "official" stance as it is now, but who do YOU think deserves the kill? The guy who inflicted the most, but effectively meaningless, damage, or the one who may not have torn up as much of the plane, but put his shots in the right spot to cause the most critical damage?

That'd be a GOOD way to put a stop to the guys racing to fill a falling enemy with holes as he's spiraling wingless to his doom.


That is the odd thing about total damage, and I think HT weighed in on this before.  I cant remember what the outcome was.  I have plinked planes in my Hurri Mk1 and not done any damage, but ended up getting the kill when they were killed later.