Author Topic: Artillary  (Read 4465 times)

Offline plasticman1973

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Artillary
« on: November 21, 2005, 09:59:19 AM »
I have been playing Call to Duty 2 and there is a scene when the player has control of Artillary.  At a target, the player hits a key, the coordinates are radioes in and 5 sucessives atrilery shells are fired at the target.

In the MA, the player can use an M-3 to haul the Artillary to a specific location, turn off the engine, the M-3 dissapears and the player is left with 3-5 artillary batteries to be used.  

When done, simply tower.

Is this feature viable?

Offline Sandman

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« Reply #1 on: November 21, 2005, 10:25:20 AM »
Artillery would be a fantastic addition, IMHO.
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Offline Martyn

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« Reply #2 on: November 21, 2005, 12:02:33 PM »
I agree - artillery would be cool. It'd flatten a town or field PDQ while at the same time being very vulnerable to aircraft and tanks.

I reckon you could do with a spotter (FOO) too, maybe in a jeep with a radio link? It would hide pretty snugly behind one of them bushes. Of course you could spot with any vehicle but it'd be cool to have a reason for a jeep or light truck.

Did they have mobile radar units toward the end of the war? Just a thought.
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Offline DipStick

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« Reply #3 on: November 21, 2005, 12:16:04 PM »

Offline sullie363

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« Reply #4 on: November 21, 2005, 01:34:09 PM »
Or at least the ability to call in artillery from an aircraft.  For all those who played WBII or Dawn of Aces you'll know what I'm talking about.  Basically it involved getting over a target then typing in .spot to get a spotting round fired from the local AI controlled artillery battery.  You could make corrections with more dot commands and if you were happy with the spotting round, you would type .barrage for fire for effect.  It was a handy feature in the two games mentioned and it would be nice here.
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Offline Grits

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« Reply #5 on: November 21, 2005, 03:50:24 PM »
M7 Priest 105mm HMC



Sexton 25pdr SP gun



Or the Wespe



would all be nice GV additions to give artillery capability.

Offline Furball

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« Reply #6 on: November 21, 2005, 04:36:19 PM »
waste of time imo.
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Offline Blooz

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« Reply #7 on: November 21, 2005, 04:47:37 PM »
I played with artillery in the MA yesterday. I had three 8" naval guns at my command and levelled V192 in about 10 minutes time. We took it in five more minutes.

An awesome display of firepower.

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Offline Hornet33

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« Reply #8 on: November 21, 2005, 05:13:01 PM »
OK to do Artillery would be SO EASY in this game it's not even funny. I have some solutions here for those that might pay attention.

First thing is we need an Artillery piece to operate. Easy deal here because we already have a 5" and 8" piece modeled onboard the ships correct? You take the single 5" mount on the CV's and put it on a vehicle. What vehicle do you use. Easy answer to that one also.

M3 Halftrack is now a T-19 GMC (Gun Motor Carriage 105mm)
T-19 GMC

Panzer IV is now a Sdkfz 165 Hummel
Hummel

T-34 is now a SU-122
SU-122

OK we now have several vehicles with Artillery pieces on them, with only needing a limited amount of modeling done by the staff at HTC. Should be easy for them to modify what they already have right?? They would need to set the end stops for the traverse of the guns, and basically give them all the 5" single mount off the CV's we already have. It's close enough to the guns these things had to work for our purposes in the game.

Fielding the things would be easy too. Make it possible to take a formation of guns (like bombers) for a modest perk cost (say 5 points for a formation) and free if a single. They would use the same targeting system already used by the ship guns when used in "land" mode. They would also have a direct fire capability if your in sight of the target and not doing indirect fire. Give them the abillity to fire a red colored smoke round for spotting purposes and the forward observers in other GV's or aircraft can call in adjustments for fire. Regular vehicle supplies can resupply the guns with shells from a M3 half track.

Give them all say a 15 second delay from the time they stop to being able to fire the gun, as these things did not fire on the move.

I'm sure some things might need to be "tweaked" to get it perfect but the concept is so simple I'm surprised it's not been done already.

As a former "Red Leg" / "Gun Bunny" / Artilleryman I would LOVE to see this in the game. Come on HiTech give us some BIG guns to play with.

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Offline lasersailor184

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« Reply #9 on: November 21, 2005, 07:03:30 PM »
Artillery would be really useful.  It would be a standoff weapon, but really vulnerable.


I.E. An M8 would be able to go out and quickly out maneuver and kill them.


Though, I'm not sure if I want the artillery (mainly for towns) to use the same point and click CV interface, or not.




Another upside of this is you can use 88mm flaks in several roles if you go this path.  HE, AT, and AAA.
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Offline plasticman1973

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« Reply #10 on: November 21, 2005, 07:21:12 PM »
I'm happy that this may start an Artillary movement for this game.  It would be very easy to use and in all fairness would have to be vulnerable to air attack.

Offline Hornet33

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« Reply #11 on: November 21, 2005, 11:50:27 PM »
Well the guns I picked for my earlier post would be easy to do. They are all modified versions of vehicles we already have. Based on that some would be better protected than others. The SU-122 for instance would need a tank or a large bomb to kill it as it was built on the T-34 chassis. The USSR used this thing as an assult gun in addition to a "field" artillery piece. The Hummel was built on the Panzer-IV chassis but was not that heavily armored as it was intended to be used as field artillery. Easier to kill than the SU-122. Both of those are tracked vehicles though so they would be slow. The T-19 on the other hand is lightly armored but will move fairly fast, you have the speed advantage. You hear tanks coming your way, pull up stakes and move out to anouther position.

Quote
Though, I'm not sure if I want the artillery (mainly for towns) to use the same point and click CV interface, or not.


Lasersailor184, do you mind if I ask why? Real artillery uses maps to hit their target. They know where the guns are, and they calculate the distance and elevation of the target and fire. First round hits within 100 meters of the target are/were not uncommon. In real life it is actually more acurate than that. The gunner in the game would still have to adjust fire to kill a whole town. It would actually be harder than using the 8" guns on the cruiser because the 5" don't do as much damage. Also remember that a artillery piece conducting indirect fire from say behind a hill or trees would not be able to see the town at all. The gunner would be adjusting blind, unless he had a forward observer. The point and click will get you in the town but it's not hard to hit a town anyway. Point and click will not get you on a hanger or ammo bunker or any other point target except by pure luck. For all of the above reason is why I suggested using it, besides it is already in the game.
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Offline Martyn

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« Reply #12 on: November 22, 2005, 02:55:02 AM »
Don't forget artillery can be used for defense too. Park it well away from the town, range the map room and wait quietly for the nme troops.
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Offline Schatzi

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« Reply #13 on: November 22, 2005, 04:59:38 AM »
Wishlist??
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Offline lasersailor184

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« Reply #14 on: November 22, 2005, 08:46:26 AM »
Well, I think the point and click on the map is gamey itself.

I believe you should have to punch in coordinates manually.
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