Originally posted by Charge
"It's towards the end that they discuss how under heavy G loading the Fw's wing deforms causing more of the wing to reach its stall limit sooner (what the RAF tests reported)."
What? I didn't see that?
I'd like to have a quote, please.
Page 5, middle column, half-way down:
"... A wartime Focke Wulf report indicates that at higher loading conditions (i.e. when pulling more G's) elastic deformation of the Fw190 outer wing shifts the load distribution outboard. This would cause even more of the wing to reach its stalling lift coefficient simultaneously. Combined with the sharp stalling features of the NACA 230XX airfoils, this would produce the harsh stall found in by Capt. Brown. A gentle stall would be evidences by a more gradual progression of the 2D stall spanwise."The paragraphs leading up to that discuss the disparity in the USAAF and RAF reports in re stall characteristics.
This could prove to be pretty crucial in that it means that at lower speeds, where less G's are possible, the Fw still wouldn't turn well but it also wouldn't be so madeningly prone to spinning out. So at least you could use the turn rate you had to capitalize on roll reversals. Couple this with improving acceleration and the Fw suddenly has the means of disengaging from a fight with a better-turning plane its supposed to have. It'd also mean that when pulling over the top of a vertical move (low G, low speed manouever) the Fw190 wouldn't be so prone to snap-stalling as it is now - so the Fw could become more aggressive in the vertical - which it's supposed to be able to do.
And, IMO, fixing the snap-stall and acceleration is probably all that the Fw series needs. They seem to climb about where they should, the turn rates seem kind of low but I don't see that affecting play in the MA much.
I guess I look at the modeling a little different - I'm not as concerned with raw performance numbers. I've known HT and Pyro a long, long time and I trust them to get that stuff as close to right as they can. I'm more interested in "can I use plane A versus plane B the way I'm supposed to be able to?" In other words, does the game reflect the combat dynamics accurately. Two dynamics are keeping the Fw190's from having their historic "skill set".
I think in the case of the 109 its acceleration and the way it bleeds energy and loses sustained turn rate are the culprits, though honestly I haven't looked at it that close.
-DoK