Author Topic: HO bubble  (Read 5506 times)

Offline Shane

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HO bubble
« Reply #30 on: November 29, 2005, 03:42:15 AM »
I'm with levi;  even in AW i was doing Ho avoidance and lead turns.  I think I did pretty well in AW, too.

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Offline bozon

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HO bubble
« Reply #31 on: November 29, 2005, 04:01:08 AM »
Quote
Originally posted by Morpheus
No you start your turn before you even merge. Start it, but dont complete it. A basic lead turn that's all. Gives you an angle on them while they're too busy trying to land a head on shot.  

Also, try doing it under his line of sight by diving just a little. You'll disappear under his nose and he'll have to push his nose down for a hit (plus needs lead!) and loose his steady alignment. As a secondary gain, the merge is with you going slightly up and he's going slightly down, if you both reverse hard, a high yoyo has a smaller radius than a low yoyo, plus you already got a few degrees head start from the lead turn.

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Offline TequilaChaser

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HO bubble
« Reply #32 on: November 29, 2005, 06:25:40 AM »
Quote
DMF wrote: HOs are not a problem. Seriously. Let me say it again for the old AW people who don't believe that. HOs are not a problem.


absolutely, in total agreement, from the point I don't truly have a problem with them. Is why in my post I said I flew straight at my oponent in the Ct and didn't flick an inch.  I had maybe 25 minutes tops to get a few rounds in, and  that was that.


Quote
Krusty wrote: EDIT: I was dealing with one spit and 3 more in a row come in at me, I can't hit 1 because bad angle, I can't get 2 because you'll just pull up and nail me if I zoom around for 2, I had to go past them to the "end of the line" and pick off tail end charlie, it was for my own safety. Nothing personal


you did the right thing then, if you was thinking I would jump you when you wasn't looking ( what the MA usually is like ).  Had you know it was me you would have known I would have not engaged you, while you was tangled up with 3 on you.

and no worries, Krusty it is all just a game.


Quote
Shane wrote: I'm with levi; even in AW i was doing Ho avoidance and lead turns. I think I did pretty well in AW, too.


Yep, when that Oopsy guy disappeared, and most people who learned that the HOer was wasting valuable time and advantage on angles, who learned to do as Morph has repeatedly pointed out and start an early lead turn.

1 cannot base anothers flying ways in one night/one encounter.  I tryed to have some fun in the CT,  and I did.  Krusty, I even got a few giggles from all the talk on 200 from some of them people ( not you ).

ain't no big thing, didn't try to make it one.....is all good


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Offline Wilbus

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HO bubble
« Reply #33 on: November 29, 2005, 06:30:48 AM »
Yrch another one ;)

Come on people, AW is dead, so is this silly stupid idea of a "head-on bubble" and I for one am damn glad it doesn't exist in AH nor existed in WB when I started playing that.

HO's are easy to avoid pretty much every time, the times they are not are the times you're too slow (like doing 90mph when on a rope or being roped) and then you've done a bad thing anyway and desirve to get shot down.

I never get shot down in HO's, hell I pretty much never even get hit. I did get hit a few days ago, 2 seconds after the HO, I blame lag and delay there, my evasive actions didn't work because I hadn't really started them on his FE yet. (and still I survived the HO from a Hurri 2C).

Head-on's are not a problem like Levi said.

People get "locked-up" when they see a plane coming towards them, it is the same thing as target fixation, brainfart.

Same thing happens in the nature from time to time when two animals meet. They can't decide wether to fight or run so they both sit down and start groming themselves.

Same as in AH. Turn or dive to avoid HO? Urgh, brainfart, let's go straight instead!


Do this, every time you are about to HO avoid it, turn, jink, climb, dive whatever you think might work.

After that outfly the enemy, or get outflown. If you get outflown you most likely will have learnt something.

The biggest reason people never develop skills in AH is because they don't try and are afraid to get shot down.
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Offline SirLoin

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HO bubble
« Reply #34 on: November 29, 2005, 06:37:17 AM »
I would like to see a HO bubble for goons and that's it..Would make them a bit more survivable(and fun to fly).
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Offline Schatzi

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HO bubble
« Reply #35 on: November 29, 2005, 06:41:53 AM »
All you have to do in a goon is stay on peoples six. Thats the safest place to be :).
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Offline Morpheus

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HO bubble
« Reply #36 on: November 29, 2005, 06:46:04 AM »
Quote
Originally posted by Schatzi
All you have to do in a goon is stay on peoples six. Thats the safest place to be :).
wtf lol :lol
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Offline Fariz

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Re: HO bubble
« Reply #37 on: November 29, 2005, 06:50:57 AM »
Quote
Originally posted by AKFokerFoder+
If you try to avoid the HO, you only bleed e and angles.  If you aren?t willing to go head on, you have to dive out of the fight.


Wrong. If you set it correct, his pulling for HO puts you in a perfect position for getting solution at him after it.

You can't avoid all HOs though, sometimes you get full of it.

Offline NoBaddy

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HO bubble
« Reply #38 on: November 29, 2005, 07:30:32 AM »
Akfoder...

One thing that helps is to not fly DIRECTLY at your opponent (it even works at the top of a loop :)). Think separation. This will help your lead turns and give you angles on most any ho-monkey.
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Offline Ghosth

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HO bubble
« Reply #39 on: November 29, 2005, 07:51:02 AM »
First off lets get the definition correct.

A Head On is when you see the enemy at 6k out, you both turn directly at each other, and bore in nose to nose guns blazing.

A forward quarter shot in the middle of a turn fight is NOT a head on, and as such should NOT have some special "shield" so it can't happen. Such shots happened in real life, in fact some pilots made a practise of them. So what can possibly be your justifcation for such a thing?  


HT of course flew AW, knew all about the "Bubble" yet failed to code anything remotely resembling that in either of the 2 he's done since AW.

Gee, can't imagine why.

AW is gone, AW is dead, AW will not return.

What you have is AH, like it or leave it. But quit trying to make it into AW.

Offline Tails

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HO bubble
« Reply #40 on: November 29, 2005, 08:08:25 AM »
Quote
Originally posted by Morpheus
wtf lol :lol


It may seem funny, bit it indeed works. After all, you cant shoot at what's behind you (unless we're talking 110's), and the Goon is actually a very maneuverable aircraft.

Stick a couple LMG's in the nose and I'd fly it as a fighter :aok
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Offline T0J0

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HO bubble
« Reply #41 on: November 29, 2005, 08:36:02 AM »
Quote
Originally posted by Dead Man Flying
Headons aren't easy unless you allow them to be easy.  Seriously, with enough experience they become very simple to avoid or exploit.  We can't dodge them all of course, but then even AW allowed 3% or so of HO shots to hit.  But having flown Aces High for an inordinately long time, and also having come from Air Warrior prior to that, I can state two things confidently.

First, HOs prove extremely frustrating to people with an AW background.  They are difficult to avoid because AW players never learned how to avoid or exploit them.  They were essentially non-issues in that game and are anything but non-issues in Aces High.  I felt this way the first year after I moved from AW to AH -- I wanted headons removed so I could fight, damnit!

However, after awhile I realized that HOs weren't a big deal.  You could fight and avoid them almost at will, and in many cases you could make players pay for their lack of creativity.  I developed moves I wish I'd known years ago in AW instead of relying on the old "fly through the nose" routine.  Once you realize this, a great new world of ACM and air combat opens up to you.  The game is not worse, but it is quite a bit different than AW.  Once old AW folks realize that fact and adjust to it, it really does not present the sorts of problems many claim.  I see people complain about headons and I just scratch my head wondering what game they're playing.

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Lev
Thats the best qualification for what had been basically blanket statements in the past by you on the subject of HO, you do realize your skill set in AH is extremely above the average AH member and what may make total sense to you and seem hugely a non issue too someone with your skills could in fact be a major negative to a majority membership that may or may not attain your level of skill ever after years of practice?
OP
TJ

Offline Wilbus

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HO bubble
« Reply #42 on: November 29, 2005, 08:50:13 AM »
Quote
Originally posted by T0J0
Lev
Thats the best qualification for what had been basically blanket statements in the past by you on the subject of HO, you do realize your skill set in AH is extremely above the average AH member and what may make total sense to you and seem hugely a non issue too someone with your skills could in fact be a major negative to a majority membership that may or may not attain your level of skill ever after years of practice?
OP
TJ


So start practicing and stop trying to change AH into AW.

People well bellow average can quite easily avoid HO's in AH aswell, there is no real skill required for it. What happens after requires skill and that is why most people take the HO. Because they lack any sort of ACM knowledge or skill. Why do they lack it? Because they take the bloody HO because they don't practice dying in a dogfight.

Well said Ghosth!
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Offline Dead Man Flying

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HO bubble
« Reply #43 on: November 29, 2005, 08:53:53 AM »
The question to ask yourself, T0J0, is whether HTC should alter the game's fundamental design by limiting the chance to hit HO shots, or if players should learn to avoid them with the ACM tools already provided to them within the parameters of the game.

I understand what you're saying, but at some point players must make an effort to learn how to avoid HOs or they will always find them frustrating.  This is not, IMO, a skill issue so much as it is a dedication, practice, and self-motivation issue.  The biggest hurdle I faced as an ex-AW player was realizing that there were other things to do out there besides going HO with someone on the merge.  That's a big hurdle for ex-AW players and for new flight sim players alike since we intuitively see an enemy plane and like to point our noses at it.  But does faulty intuition require a developer-driven solution or a player-driven solution?

-- Todd/Leviathn

Offline SlapShot

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HO bubble
« Reply #44 on: November 29, 2005, 09:02:32 AM »
No need to debate wether HT will or will not implement this "bubble".

I could bet dollars to donuts that it WILL NEVER be implemented.

If he thought it was a good idea ... he would have implemented it LONG AGO.

Dodging the HO is one of the easiest things to do ... novice or expert alike.

As mentioned above ... the novice does it cause it's the only trick they have in the bag. Eventually/Hopefully the will move on to bigger and better things. If not, then they will constantly get pwned by those that don't.
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