Author Topic: Realism rant...  (Read 2277 times)

Offline hitech

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Realism rant...
« Reply #15 on: December 01, 2005, 02:02:21 PM »
Wilbus re read what I said, Never said I was going to change the damage model. All I said was I would like it changed also, but life is not so simple when it comes to A never ending list of things to do, and all must be weighed for what is the most important.


HiTech

Offline icemaw

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Realism rant...
« Reply #16 on: December 01, 2005, 02:20:33 PM »
Quote
Originally posted by cav58d
wow...Kirin he must like you...never seen him make such a responce! WILD!


ht didint write this there are no spelilng erors its puntuarted and gramaticlee corekt.:noid :noid
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Offline Wilbus

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Realism rant...
« Reply #17 on: December 01, 2005, 02:22:39 PM »
Sorrry, edited above post.


As far as my opinion goes though, an improved DM would be on the list of top most wanted things and top of "what is most important" after ToD, but that is just me of course.
« Last Edit: December 01, 2005, 02:26:32 PM by Wilbus »
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Offline Elyeh

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Realism rant...
« Reply #18 on: December 01, 2005, 03:13:45 PM »
Being its still a game I want the ammo counters moved back up in the spit
cockpits. Sometimes "realism " can get carried away

Offline Rotax447

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« Reply #19 on: December 01, 2005, 03:33:09 PM »
Damage is dependant on the amount of energy, be it in ergs, joules, foot-pounds, applied to the aircraft components.  This is already tracked by the virtual data-logger in each aircraft.  The problem is an aircraft can have 99 percent damage to all of it's monitored components, and still fly at 100 percent efficiency.  Sure, one .303 hit anywhere on the aircraft will vaporize it, but if the aircraft is flown by, say, Wilbuz, I will be toast before I can ever land that last hit.  

When damage reaches 100 percent, and a component is destroyed, we can feel the difference.  Loss of roll rate, elevator authority, or lift.  Since the exact amount of damage is already being logged in real time, how difficult would it be to model this damage?  If a wing is at 50 percent damage, give it 50 percent less lift.  Now, I am paying a price that I can feel, for that piece of swiss cheese attached to my left fuselage.  


Rotax447

Offline Karnak

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Realism rant...
« Reply #20 on: December 01, 2005, 03:47:37 PM »
Quote
Originally posted by Rotax447
If a wing is at 50 percent damage, give it 50 percent less lift.  Now, I am paying a price that I can feel, for that piece of swiss cheese attached to my left fuselage.

You wouldn't want it nearly that extreme as a cannon hit on almost any wing would doom the aircraft.  50% towards loss of that wing should reduce lift by 5 or 10%.  Noticable and enough to affect you, but not automatic destruction.
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Offline Shane

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Realism rant...
« Reply #21 on: December 01, 2005, 04:28:29 PM »
Deleted for flame
Surrounded by suck and underwhelmed with mediocrity.
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Offline Wilbus

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« Reply #22 on: December 01, 2005, 04:37:38 PM »
Exactly Rotax and it is that little "all or nothing" that is "anoying" me. Would be nice to see some kind of improved DM, something like you sugested in the near future. Not requesting a total makeover. But I don't know how much time it would take for HTC and how many other things that would need to be put on hold.

An improved DM would be my #2 fun raiser at the moment just after ToD.
Rasmus "Wilbus" Mattsson

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Offline x0847Marine

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Realism rant...
« Reply #23 on: December 01, 2005, 05:11:52 PM »
I'd like to see pilot fatigue factored in, a la BF2, a bar indicates when your pilot starts to fail physically after excessive high G turns and or injury. Even the arcade-like shoot-em ups don't allow players to sprint forever, which is exactly what AH "pilots" can do in the context of flying a combat airplane.

if you get wounded in Americas Army your aim and abilities are seriously hampered.. it's just silly that gamers can pull as many wazoo G turns as their stick can twist and not wear out their pilot physically even a little bit... this would seriously put a lot of stick stirrers / macro geeks in check.

Add a perk pilot, some super stud who is in great shape, and / or increase the pilots stamina after consecutive successful landings... say 5 successful in a row boosts your pilot to perk health.

Offline Shane

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« Reply #24 on: December 01, 2005, 05:29:47 PM »
Quote
Originally posted by x0847Marine
I'd like to see pilot fatigue factored in, a la BF2, a bar indicates when your pilot starts to fail physically after excessive high G turns and or injury.  


uhhh,  it *is* factored in.   in both instances.

but then you knew that already, right?
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
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Offline RedTop

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Realism rant...
« Reply #25 on: December 01, 2005, 05:35:19 PM »
Realism.....

Player A ups from a base that has no Radar. Player A barley has wheels up when Player B shoots him down.

Player A is now done for the month. 14.95 for 5 minutes or less of play.

Now THAT is realism ALMOST.

Wanna make it really REAL. Die , and get a nice email.

 
To whom it may concern,

  We here at XXX regret to inform you that RedTop died in combat on Dec. 1st , 2005 at 0945 am. He was taking off from A58 when he was Vulched by a lone P-51D. He will be missed from Aces High.

Thank you for playing and hope to see some of your friends in our Main arena.

You IP has been banned and will nolonger work in our game. This is due to our realism model. We thank you for your 14.95 to play our game and we are sorry your expierance didn't last more than 2 minutes.

Have a nice Life.
Original Member and Former C.O. 71 sqd. RAF Eagles

Offline NoBaddy

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Realism rant...
« Reply #26 on: December 01, 2005, 05:36:40 PM »
Adding many of the things that you are asking for would exclude more and more people from playing. As it stands now, without icons, attempting to play would be pointless. To be honest, I am rarely able to see the planes any more (yep, I even lose sight of the planes inside 400 yards). Without icons, I wouldn't even know where the were.

The latest updates to the plane graphics have added more 'realistic' gauges. Frankly, they suck as most of them are illegible without zooming in to read them. The 'realistic' moving cockpits are great. They block the dash, often, at the most inopportune moments.

Contrary to what some would have you believe, the real point of AH is for people to find opponents and have fun fighting them. The inflight radar fascilitates this goal and does it quite well. In reality, many (if not most) WW2 pilots flew hour after hour and never saw an enemy plane. Perhaps a realizm nazi would find this 'exciting'....I just find it boring.

By all means, model complex engine management....add oil leaks, coolant leaks, fouled plugs and any other engine problem you can think of to that equation also.

For me, most of this stuff would only make the game more difficult, without adding enjoyment. So, what would be the point?

Just curious, didn't MS make a combat version of Flight Simulator? If so, was it fun and exciting? (...and yes, MS Flight Simulator bored me to tears :))
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Offline Krusty

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Realism rant...
« Reply #27 on: December 01, 2005, 05:50:16 PM »
Quote
Originally posted by Elyeh
Being its still a game I want the ammo counters moved back up in the spit
cockpits. Sometimes "realism " can get carried away


AMEN!!!

Put the counters back where they can be SEEN in default straight-ahead view!! No more of this spit/p47/p38/ki84 hiding the ammo counters!!

Offline J_A_B

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Realism rant...
« Reply #28 on: December 01, 2005, 06:12:02 PM »
NoBaddy--good to see I'm not alone on the guage thing.  I was wondering if my eyes were going bad or something.

J_A_B

Offline lasersailor184

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Realism rant...
« Reply #29 on: December 01, 2005, 06:32:18 PM »
Quote
I'd like to see pilot fatigue factored in, a la BF2, a bar indicates when your pilot starts to fail physically after excessive high G turns and or injury. Even the arcade-like shoot-em ups don't allow players to sprint forever, which is exactly what AH "pilots" can do in the context of flying a combat airplane.


Bull**** dude.  Everytime you black out, it becomes easier to black out.  If you jerk too suddenly after waking up from a Black Out, you'll go right back in.
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