Actually, everyone is missing the strengths of the Ta 152.
It was developed late in the war not as a bomber interceptor, nor even as a long-range, high-altitude fighter as has been previously suggested. At this stage of the war, the Nazi's actually had acquired the Ark (as depicted, with great inaccuracies, in Raiders of the Lost Ark) and were able, before losing the Ark to a raid by British special forces, to incorporate some slivers of the contents into a new plane designed for that role -- the Ta 152.
It was named the "Ta" for "The Ark" (using the English words to throw off enemy intelligence agencies, as "Ta" in German stands for completely different things). The slivers of the Ark were able to impart supernatural power only at higher altitudes (closer to the source), so the aircraft had to be made with ability to get to altitude. Once there, and activated by special ritual, it was then able to come back down and outperform -- even at sea level -- any plane in existence. It could outturn Zeros, outrun 262's, and emit divine fire powerful enough to destroy any aircraft in one burst. The cannon on the aircraft were just for show and as backup armament in case the pilot got in a fight before getting to "arcane ritual altitude".
The problem is that none of you have ever taken the Aces High Ta 152 up to 40k, pressed alt-ctrl-shift-a, waited 30 seconds, then pressed alt-ctrl-shift-r (for "Arcane Ritual") to active the "Ark" mode of the Ta 152.
This is why all of your complaining about "correct modelling" is so ironic. You complain about the modelling of the Ta 152 when in fact Aces High is the only game in existence that gets the modelling right.