This thread demonstrates some of the problems of trying to adapt a historic incident to a "game". While historic events are fun to recreate in a simulation, some liberties must be taken in the interest of balance to make it a winable game for both teams.
Records of aircraft loses from Dunkirk are difficult to reconcile, in part due to different accounting methods, but Luftwaffe aircraft loses during the Dunkirk evacuation were 92 (including 29 Bf 109E, 8 Bf 110C/D, bombers and 10 JU-87s during 3,815 sorties) while RAF loses were 106 (48 Spitfires, 49 Hurricanes and 9 Defiant/Blenheims in 1,764 sorties).* Based on these numbers, the fighter kills on Friday night were balanced in the right direction.
Then, of course, one has to remember that the primary historic measure of success of the real Operation Dynamo was the successful evacuation of so many troops. IMHO the person who designed this event was very clever in adapting PT boats to simulate the evacuation in what is basically an aircraft simulation game. The weighting of points to PT boats, ships, aircraft and towns placed a planning requirement on the COs of the Luftwaffe and RAF teams to consider the importance of the evacuation fleet as well as the RN and made the event more than a gigantic furball.
For this reason I think it would be a mistake to "re-score" frame 1. The COs made their plans based on the known scoring elements and I don't see why the results should be changed. After the next two frames the entire event could be better evaluated to determine if victory conditions and points need to be changed for a future event.
I played on the RAF team and "died" in my Hurricane. I enjoyed the historic aspect of the event and had a lot of fun. I wouldn't mind playing in more squad night events based on early war conditions (the Battle of France, Invasion of Burma, etc.)
- MAG1C
* Page37 "Luftwaffe Fighter Aces" by Mike Spick