Author Topic: Can Ram Model Be Fixed?  (Read 2893 times)

Offline Geary420

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Can Ram Model Be Fixed?
« Reply #30 on: December 11, 2005, 04:51:59 PM »
Quote
Originally posted by Kazaa
But I do agree, when I get clipped in dog fights or yes A ho (only when im tired of so called pilots running from me of course)


Priceless.... But I do agree, nothing puts me in the mood to shoot someone in the face like the Ho, Run, Rinse, Repeat gangbangers.

Offline hubsonfire

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Can Ram Model Be Fixed?
« Reply #31 on: December 11, 2005, 04:53:46 PM »
I'll take the current collision, with a change to the notification. I fail to see how a parked ostwind, or a plane sitting perfectly still on the runway, can ram another plane.

I know it's impossible for real-time collision modelling, but how about cutting down on some of the improbable events. I've been notififed that I've collided while parked in an ostwind, stopped on a runway, and AFK on auto climb. In all 3 instances, I received the "You have collided" message, when it would seem quite improbable that I rammed anything while parked, stopped, or without maneuvering.

My connection isn't great, and I certainly lose a lot of rams. While in a HO situation where 2 planes both view a collision, the faster conn may lose, I doubt that's the case of the majority of collisions in AH.

And yes, you can "exploit" the collision modelling. If there were realt-time collision modelling, you'd see many more intentional rams. I'd hesitate to call it an exploit, however, as it's not a great deal different than a deflection or lead shot. Get to where the other guy is going first, and he'll likely see you getting to that point in space at the same time he does.

Suffice to say, I can take the modelling, but the notification irks me.
mook
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Offline whels

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Can Ram Model Be Fixed?
« Reply #32 on: December 11, 2005, 05:00:11 PM »
Quote
Originally posted by lasersailor184


I'm beginning to think that it's not lag, or the ram model that's borked.


It's your flying skills.



i have and others have seen, planes  pass  clearly visually missing from my
FE view but have had collision damage assesed. ive seen planes pass me on 1  side (visually missing my plane) and have my oposite side wing come off to collision.  ive passed belly 2 belly to a enemy plane missing it on MY FE and get ram damage.  ive flow through planes ded center on MY FE and no damage.

all the above isnt flying skill, its collision model related. as stated by some here and HT, if u see it on your FE ull get damage.  well if i see me miss a plane on FE i shouldnt get  damage for a collision either but have.

Offline mechanic

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Can Ram Model Be Fixed?
« Reply #33 on: December 11, 2005, 05:01:23 PM »
how about friendly collisions on except when your wheels are on the ground.
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Offline wonton

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Can Ram Model Be Fixed?
« Reply #34 on: December 11, 2005, 05:01:35 PM »
Quote
Originally posted by Karnak
Do the math.  It is very simple so even a dropout could do it.

If both aircraft are going 300mph and the ping time from one to the other is .5 seconds there could be as much as a 146 yard difference in position depending on the headings.  It would most likely be around half of that though, so call it 70-80 yards.



.5 seconds is a terrible ping time. If your pings are hitting 500 milliseconds, you have some serious latency issues. Your math may be good but your connection stinks.

Offline Skilless

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Can Ram Model Be Fixed?
« Reply #35 on: December 11, 2005, 05:03:52 PM »
I think a lot of people are confused as to what lag actually does to gameplay.  It doesn't create some alternative reality, as laser and others would have you believe.  It creates a reality where you see your opponent wherever he was (insert your ping rate to the server)ms ago, and he sees you wherever you were (insert his ping rate to the server)ms ago.  Thus the person with the lower ping rate has the disadvantage when in a head on or defensive situation.

If two planes are going head on, and niether tries to avoid the ram, the person with the least lag will see the collision.  You can figure this out even by using Karnaks "drop out" math.

later

Offline moot

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Can Ram Model Be Fixed?
« Reply #36 on: December 11, 2005, 05:06:23 PM »
:lol   Slash27.. feeling concerned?
I don't think he meant you or condescendence.

Skilless, small correction, it's not just position and velocity, but also acceleration that're reported.

I can't see any grounds for complaint, except when you're dead in the air (e.g. at the top of a rope), and get lag-rammed.
And even then, you've earned it, except if the bogey's jittering more than a paintcan-shaker.
« Last Edit: December 11, 2005, 05:11:49 PM by moot »
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storch

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Can Ram Model Be Fixed?
« Reply #37 on: December 11, 2005, 05:11:50 PM »
Quote
Originally posted by Slash27
See Rule #4
sig material right there.  go get'm tiger! :D
« Last Edit: December 12, 2005, 07:04:29 AM by Skuzzy »

Offline lasersailor184

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Can Ram Model Be Fixed?
« Reply #38 on: December 11, 2005, 05:15:41 PM »
I'll try to explain it once more.   For now I'll just assume all you dummy's out there are burnt out from a long day of work.


There is no magical ram that should happen.  There is no lag induced ram.  There is no advantage of one connection to another.


There is what you see.

And there is what he sees.  

[SIZE=10]NOTHING MORE[/SIZE]

The system is so complicated and so difficult to calculate ping times and speeds and positions that it is impossible to ram on purpose.

So what it boils down to is your inability to avoid the other plane.

[SIZE=10]NOTHING MORE[/SIZE]

Like I've said before.  In two and a half years of playing, I can count on one hand the number of times I've been rammed or rammed someone else, COMBINED!

And this is with an average of 30ms Ping, Cable Connection with no packet loss.

Your theory and your flying skills are debunked.
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Offline Blixen

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Can Ram Model Be Fixed?
« Reply #39 on: December 11, 2005, 05:19:08 PM »
See Rule #4
« Last Edit: December 12, 2005, 07:05:12 AM by Skuzzy »

Offline Schatzi

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Can Ram Model Be Fixed?
« Reply #40 on: December 11, 2005, 05:22:27 PM »
Quote
Originally posted by Slash27
The "not even coming close" part is what I have issues with. How freakn far apart am I supposed to believe we really are?



I think 100 or 200 yds are not an uncommon distance between what you see on your FE and what the other guy sees on his.

If you see collision on your FE, it still can be d200 on his FE, ie you collide, he doesnt. You get damage, he doesnt.

Unfair? Yes, probably.

But imagine passing an enemy at 300 yds. Wham, you loose a wing cause *he* saw a collision....



System wont change as long as internet realities stay the same (ie light speed still is a constant in this Universe)

Suck it up and be a man about it :D.
21 is only half the truth.

Offline gatt

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Can Ram Model Be Fixed?
« Reply #41 on: December 11, 2005, 05:23:39 PM »
You see Blixen,

you start a thread about the weird things happening during collisions and you get stuff like that: "impossible, its perfect, its not related to lag". Then, when such ehm, fundamentalist replies arent enuff to stop you, you get the usual 2nd round intelligent replies: "learn to fly, stop running into them, avoid it, learn or die" and so on. It is a well tested technique to destroy any thread, adopted by the most feared cheerleaders of the MA  :)

Keep on bud :aok, in the so called collision model (you need courage to call it that way) there is something weird for sure, hope HTC will loook better into it.
« Last Edit: December 11, 2005, 05:25:59 PM by gatt »
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Offline Blixen

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Can Ram Model Be Fixed?
« Reply #42 on: December 11, 2005, 05:26:07 PM »
rgr that

Offline Karnak

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Can Ram Model Be Fixed?
« Reply #43 on: December 11, 2005, 05:27:55 PM »
Quote
Originally posted by Slash27
See Rule #4

You're the one that asked the stupid question rather than just doing the math yourself simpleton.
« Last Edit: December 12, 2005, 07:06:19 AM by Skuzzy »
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Offline Skilless

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Can Ram Model Be Fixed?
« Reply #44 on: December 11, 2005, 05:28:38 PM »
Quote
Originally posted by moot
:lol   Slash27.. feeling concerned?
I don't think he meant you or condescendence.

Skilless, small correction, it's not just position and velocity, but also acceleration that're reported.

I can't see any grounds for complaint, except when you're dead in the air (e.g. at the top of a rope), and get lag-rammed.
And even then, you've earned it, except if the bogey's jittering more than a paintcan-shaker.


Absolutely Moot,  That makes perfect sense.  I'm not defending the ram, and I'm not saying that I don't deserve the collision most of the time (if you turn on me for the HO I will shoot), but what I'm saying is that if two planes are flying directly at each other, and neither one attempts to avoid, the player with the least lag will see the collision.  This is common sense.

Around here it seems, common sense=not common
« Last Edit: December 11, 2005, 05:30:50 PM by Skilless »