Author Topic: Tank Acceleration Control  (Read 2270 times)

Offline jolly22

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Re: Tank Acceleration Control
« Reply #15 on: December 10, 2010, 06:10:08 PM »
I dont think its a priority by any means........It's only a 5-7 mph difference between gears.

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Offline ImADot

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Re: Tank Acceleration Control
« Reply #16 on: December 10, 2010, 06:57:08 PM »
you know its kinda odd,  you can control the PT boat, use the throttle for engine control and use joystick and rudder for movement and change of direction,   I wonder why that isnt used for the vehicles.   Maybe it can be mapped?

PT boats have forward and reverse...GV's have lots of different gears with no automatic transmission - you have to somehow shift gears.
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Offline Dichotomy

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Re: Tank Acceleration Control
« Reply #17 on: December 10, 2010, 07:17:56 PM »
completely for this

One of the reasons I don't spend a lot of time in GV's unless I'm looking at a terrain or arena baiting is my reflexes have been honed around the flying aspect of the game. 

I think if a player was able to map his equipment as close as possible between the platforms as possible you might find more people cross pollinating the entire game. 

Sure it's only a small difference in speed but, being able to turn the gun and fire with one hand while simultaneously controlling your speed in order to up or down shift with the other would be pure gold in my book. 

So +50

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Offline ImADot

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Re: Tank Acceleration Control
« Reply #18 on: December 11, 2010, 12:40:33 AM »
completely for this

One of the reasons I don't spend a lot of time in GV's unless I'm looking at a terrain or arena baiting is my reflexes have been honed around the flying aspect of the game. 

I think if a player was able to map his equipment as close as possible between the platforms as possible you might find more people cross pollinating the entire game. 

Sure it's only a small difference in speed but, being able to turn the gun and fire with one hand while simultaneously controlling your speed in order to up or down shift with the other would be pure gold in my book. 

So +50



I've cross-pollinated plenty.  I can gun on the run...  I turn the gun with joystick, turn the tank with my rudder pedals.  Push a button on my stick to go back to driver, shift if I need to, push button on stick to jump back to gunner.  Takes all of 1 second.  But, I do agree it would be more convenient to be able to shift gears from the gunner...we are after all a 4-man tank crew of 1.
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Offline Dichotomy

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Re: Tank Acceleration Control
« Reply #19 on: December 11, 2010, 05:41:01 AM »
 :P

ya ya you > me

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If I have to deal with more than 3 buttons in an hour I get all confuzzled :D
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Offline hitech

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Re: Tank Acceleration Control
« Reply #20 on: December 11, 2010, 10:15:46 AM »
you know its kinda odd,  you can control the PT boat, use the throttle for engine control and use joystick and rudder for movement and change of direction,   I wonder why that isnt used for the vehicles.   Maybe it can be mapped?

PT Boats do not have brakes.

If we make a change it would be written more like a fps control system for the tank with auto shifting.

HiTech

Offline Meatwad

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Re: Tank Acceleration Control
« Reply #21 on: December 12, 2010, 04:44:16 PM »
Auto shifting is bad. Think about how bad it would be trying to climb a steep hill
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Offline LLogann

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Re: Tank Acceleration Control
« Reply #22 on: December 12, 2010, 04:50:24 PM »
 :uhoh
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Offline Vinkman

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Re: Tank Acceleration Control
« Reply #23 on: December 13, 2010, 09:02:15 AM »
+1

I like this idea and I would go one step further.

Used rudder pedals to turn the Tank and leave the joystick only for Turret/gun elevation control. Then when driving from the turret, I could Throttle and steer the tank with the left hand [throttle] and foot controls [including toe function of pedals as brakes] and operate the gun with the joy stick.

I can pump back and forth now, but when you do you lose zoom in the views in teh various positions and this makes it hard to maintain a visual fix on a target, which is crucial.
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Offline Vinkman

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Re: Tank Acceleration Control
« Reply #24 on: December 13, 2010, 09:02:47 AM »
PT Boats do not have brakes.

If we make a change it would be written more like a fps control system for the tank with auto shifting.

HiTech

What is an fps control?
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Offline bj229r

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Re: Tank Acceleration Control
« Reply #25 on: December 13, 2010, 09:13:38 AM »
Get the tank rolling forward, plunk it in high gear, jump in pintle, it will accelerate to top speed by itself
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Offline RTHolmes

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Re: Tank Acceleration Control
« Reply #26 on: December 13, 2010, 09:35:34 AM »
I dont see the need for a new control system for GVs, what we already have for planes and PT boats is fine. we have throttle, digi/analogue overall brakes and individual brakes.

the current joystick pitch axis for throttle on/off or brakes is completely unintuitive. hence every noob who tries a gv types "my tank wont move" on country ch. I usually say RTFM but in this case ...
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Offline Chilli

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Re: Tank Acceleration Control
« Reply #27 on: December 13, 2010, 11:07:18 AM »
PT Boats do not have brakes.

If we make a change it would be written more like a fps control system for the tank with auto shifting.

HiTech

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Offline Penguin

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Re: Tank Acceleration Control
« Reply #28 on: December 14, 2010, 07:08:13 PM »
+1 for this idea, since you can remap the gear up and gear down commands to your joystick.  I love driving tanks in Battlefield: Bad Company 2, since I can run and gun at the same time.  Shifting wouldn't be hard to model at all, in fact, it could be the throttle itself doing the shifting.

For instance:
6 gears, 180o of throttle pitch

0-11 Brakes
12-21 Reverse
21-30, 1st gear
31-60, 2nd gear
61-90, 3rd gear
91-120, 4th gear
121-150, 5th gear
151-180, 6th gear

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Offline Mano

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Re: Tank Acceleration Control
« Reply #29 on: December 15, 2010, 01:30:16 PM »
Yes

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