Hi Hitech,
>The resone is map scale, not the exact scale mutiple. Because of the shorter distances no one is force to fly distances at cruise power settings. At 2.5 most planes were forced to lower power quite often.
To illustrate my difficulties with that approach, here is a Spitfire XIV mission profile flown at a hypothetical FBM of 2.5. (Due to the non-linearity of the FBM effects, numbers might vary wildly if a different aircraft type and mission profile are chosen. That's part of the problem.)
At take-off: 111 gals
Start, taxy, take-off, climb to 25000 ft: -65 gals
5 min combat power: -37.5 gals
10 min climb power: -55 gals
Reserve equivalent to 10% at FBM 1.0: -27.5 gals
Drop tank (drag and weight ignored): +85 gals
Total fuel: 196 gals
Available for cruise: 11 gals
Combat radius: 21 miles
A real Spitfire XIV would get a combat radius of 287 miles from this mission profile.
The FBM of 2.5 decreases the combat radius by a factor of 13.7. This is not a minor inaccuracy, and it does in fact reduce the cruising part of the mission to such an insignificant proportion that the original goal of forcing players to reduce power is achieved during only about 10% of their flying time (5.6% of their fuel carried, burnt at a below-average rate).
In other words, missions are cut short by a factor of 2.5, but players still are forced to use high power settings for 90% of the time :-(
Regards,
Henning (HoHun)