Author Topic: Collision modeling  (Read 5849 times)

Offline 2bighorn

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Collision modeling
« Reply #90 on: November 09, 2005, 01:05:56 AM »
Quote
Originally posted by Karnak
Sorry, but that doesn't fly.  You can easily believe that you just misjudged his firing solution and accept the results.  There is no way to accept that I am flying along and the guy who dives through a spot 200 yards behind me has collided with me and killed me.  That breaks immersion too much.
OK, agree with that. Somewhere above I have mentioned cut-off distance where both participants would die, beyond cut-off only one, but all in all, it can stay as it is.

Quote
Originally posted by Karnak
Further, as I have said in this thread already and many before it, that leaves open a massive exploit and if you think that people who happily dive-bomb in Lancs and kamikaze in P-51 won't be able to do the simple math that a mutual kill cost them one minute and me ten minutes is a ten to one win on their part you're in a utopia.
I see that it would cause some exploits, but that's not really collision model problem.
Stuff like that should be discouraged with score or penalty system.
In fact there's plenty what could be done to improve playability of the game.
I just hope when majority of the work on ToD is done, that HTC will look into few aspects of MA play.

Offline slimpikn

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« Reply #91 on: November 09, 2005, 10:57:42 AM »
On the subject of what determins if a hit was made, I think the only realistic solution is if the FE thinks a hit was made. Think about it: My FE tells server a hit was made. Server contacts the targets FE and says at such and such a time a bullet passed through a place in space. Were you there? What exact position were you in? Of course we all know that where I thought he was in my FE is not where his FE says he was at any particular time. So of course almost every time his FE will say he was not there and it will record a miss. As I recall, Warbirds tried something along these lines and failed miserably. In the end, the FE of the shooter has to determine what got hit and how bad, and hacking has to be dealt with at another level.

And while I agree that lag exploiting is not exactly hacking, there should be a minimal connection quality that has to be acheived consistently, or else you get dumped. I know that will piss a lot of people off, but hey, that's my place in life.

And btw did I mention that overall I think this the best dam sim ever made? For all our whining about how it could be better, can we have a moment of kudos that we even have something so awesomely cool as a playable WWII flite sim?

Offline toadkill

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« Reply #92 on: November 09, 2005, 11:17:52 AM »
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Originally posted by slimpikn
And btw did I mention that overall I think this the best dam sim ever made? For all our whining about how it could be better, can we have a moment of kudos that we even have something so awesomely cool as a playable WWII flite sim?


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Offline watanna

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Collision modeling
« Reply #93 on: November 10, 2005, 11:29:46 AM »
Ok I know this is beating a dead horse and if read will be jumped on from a 1000 different angles.  But what if they just did away with the collision code and went to the way it is in the TA.  No collisions, no rams, no kamakasi.  Subject would be a mute point then.  Problem sloved.  Everybody happy.  (not a chance right)  Just a point to ponder.  Cant have this many threads wihtout something being amiss.  Well have at me boys.

Offline Karnak

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« Reply #94 on: November 10, 2005, 12:21:23 PM »
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Originally posted by watanna
Ok I know this is beating a dead horse and if read will be jumped on from a 1000 different angles.  But what if they just did away with the collision code and went to the way it is in the TA.  No collisions, no rams, no kamakasi.  Subject would be a mute point then.  Problem sloved.  Everybody happy.  (not a chance right)  Just a point to ponder.  Cant have this many threads wihtout something being amiss.  Well have at me boys.

Because the risk of collision drastically alters tactics.  If you do away with that you end up with people flying through their targets so as to guarantee hits from ludicriously short range.

Collisions and the avoidance thereof are an integeral part to WWII guns air-to-air combat.  It cannot be dispensed with.
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Offline hitech

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« Reply #95 on: November 10, 2005, 12:36:02 PM »
Kurt: Doing stuff server side realy dosn't prevent hacking. It only changes the types of hacks that can be implemented.

For instance lets take a purly server side implementation.

In this basic implementation your client only does 2 things.

1. Gathers control input such as Joystick and keyboard and relays it to the server.

2. Displays the world as all plane information, including yours is relayed back to it.

This would be the absolute minimim type of Client server setup , nothing else realy can be eliminated from that system.


Now some one could still write a tracker and duplicate model simulator that fires all the needed control inputs back to the server, and hence made perfect bomb drops or tracking shots.

So you havn't realy changed the ability to hack, and still have to implement lots of other prevention methods.

In the end it is much more about making things difficult to hack, and then methods of detection when it does occure. Ill never discuss the methods we use of detction.

HiTech

Offline Kurt

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« Reply #96 on: November 10, 2005, 07:22:38 PM »
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Originally posted by hitech

In the end it is much more about making things difficult to hack, and then methods of detection when it does occure. Ill never discuss the methods we use of detction.

HiTech


I'd certainly never expect you to discuss that...

Thanks though for explaining what you have though.  Gaming and simulation is such an interesting type of programming and every time someone explains a little more to me I learn something each time.  My stuff is all financials and database.. Just names and numbers.. Nothing ever blows up... well, not in a good way anyhow!

My flight instructor was a simulation programmer for Nasa Dryden, but he would never say a word about what they were working on, kinda sucked the fun out of it :-)

Thanks again for taking the time to give me a little education.
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Offline Sketch

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« Reply #97 on: November 11, 2005, 08:08:24 AM »
I got the deathly white text last night and the other guy kept cruising around...... then went on to land his kills.  I lose my tail and he keeps flying around for 5 more minutes and lands....??? :furious
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Offline Simaril

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« Reply #98 on: November 11, 2005, 08:27:08 AM »
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Originally posted by ChristCAF
I got the deathly white text last night and the other guy kept cruising around...... then went on to land his kills.  I lose my tail and he keeps flying around for 5 more minutes and lands....??? :furious


Read the thread; what happened will become clear.
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Offline Sketch

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« Reply #99 on: November 11, 2005, 03:07:30 PM »
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Originally posted by Simaril
Read the thread; what happened will become clear.


DOH!!  (Smacks head against table)
Thanks for helping me with my stupidity....reading just the first page and last page of the book....and nothing in between.... :confused:

Got it now.... :rolleyes:
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Offline Simaril

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« Reply #100 on: November 12, 2005, 04:26:13 PM »
Quote
Originally posted by ChristCAF
DOH!!  (Smacks head against table)
Thanks for helping me with my stupidity....reading just the first page and last page of the book....and nothing in between.... :confused:

Got it now.... :rolleyes:



Hehe -- no problem, and no reflection on you....

I've had entire months like that...:aok
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Wisdom is realizing I will be an idiot in the future.
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Offline IownU

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« Reply #101 on: January 03, 2006, 09:50:54 PM »
here my 2 cents in this

i have gotten 15 rams to day all witch were done by the other players. i  tend to fight fair get on their six and shoot them down unless i killin vulchers then i ho or base defence. i dont ram.

out of all those 15 rams i lost all of them i fell to the ground while these jerks fly on to fight again. heres one typh was vulchin me he ran out of ammo and started to ram me he did it 8 times then flew away and landed his kills

the ram as it is, is not fair play to others i can tell you know if this 15-20 rams keep up then sorry hitech thats not why i give you my money so if it keeps up then the fun has been stolen from the game and you will lose mine

Offline Karnak

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« Reply #102 on: January 04, 2006, 12:55:31 AM »
I haven't collided 15 times in the five years I have played AH.

Remember, the collision has to be on your FE for it to hurt you.  That means you can dodge it.  That is your job.  He has to guess where you are and where he is on your FE.  He doesn't know.
Petals floating by,
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             As she remembers me-