Thanks for the reply Simaril,
Although I agree with you, "if people think they are using collsions "as a weapon" they are fooling themselves". I approach this subject as a simple simulator of a real flight model. And yes, I did read the lengthy thread. It is all very interesting, and I added my opinion is all. What computer the collision happens on, time lapses, and all that is besides the point from my prospective.
Current system: I die, you get what amounts to a proxy.
Pig system: we both die, and you get punished even though you made a move that burned me.
I would have to go with the Pig system. Not because it is fair, or because it would be named after me

, but, if we were in a WWII battle, flying planes and I pull a bonehead move, you run your plane into mine, we would still die. It does not matter how many pelts I had gathered, rank or anything, rather on just flying. It would then benifit both to attempt to avoid colisions. Just today, for example, it happened all too fast but a guy I was fighting, I was tailing and, as I was overtaking him, he turned into me from below. Colision. I died, he lived. He want on to crash into yet another guy, both of us died. He was in an LA7, I was in a much bigger, stronger F6, the other guy was in a NIK, yet he "bumper cars" us both out of the sky. However can someone hit two planes, with a nose prop, and survive? I did get retribution, eventually, but that would just not be possible in real life, that, I know for a fact, this is not fair. So, I vote for the Pig sytem.
How it is reported, or viewed is a totally different issue, and a distant second.