Author Topic: Engineheat  (Read 3752 times)

Offline Loddar

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Engineheat
« on: January 17, 2006, 08:51:50 AM »
My wish is a better heatmanagement for the engine.

Every plane has a max engine power and a safe power as i know.
Flying always with max overheat the engine and can damage it.

So i think this will be only little improvement and a step back from the ego
shooter AH is in the moment.

Offline Karnak

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Engineheat
« Reply #1 on: January 17, 2006, 09:59:49 AM »
So you want to replace one gamey mechanism with another?
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Offline Loddar

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« Reply #2 on: January 17, 2006, 10:47:04 AM »
No, my idea is a improvement of the old mechanism.

Today the engine overheat only when enable the WEP option of
many planes. My idea of improvment to that set is to overheat the
engine when it is set to 100 % too for a long time.

People will hold for safe their engines to overheat by throttling back
to cruisespeed to cool down.

Examples :
Cooling down after climbing to the target.
Cooling down when on return to base in safty
Cooling down on CAP in sector
Cooling down when diseganged
etc.

I use these options often to cruise for longer distances in scnearios,
when reducing RPMs and so on. Why this option is not in use in the
whole game and not a part of the game. It will be kill those shooterflyers
who only use the min or max throttle options.

No pilot only fly witch 100% throttle all the time.

The damage to the engine is another point. My idea is the only
way to damage the engine is when it is overpowered for too long
for example with extense use of WEP.


Only an idea !

Offline Karnak

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« Reply #3 on: January 17, 2006, 10:48:52 AM »
As I said, you want to replace one gamey mechanism with another.

Nothing wrong with that, but call it by its real name.

Your gamey mechanism would just be more limiting than the currently used gamey mechanism.
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Offline NoBaddy

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« Reply #4 on: January 17, 2006, 11:58:13 AM »
Hmmm...and next we can add gun jams. Followed by fouled plugs. Random leaks should also be modeled. How bout blown tires on landing? Hey, how about hung over maintainance crews???

Yeah...I'm bein' a poopyhead. But, my point is valid. AH is an air combat sim...not a flight sim. What you might be looking for is MS Flight Sim. :)
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Offline Loddar

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« Reply #5 on: January 17, 2006, 12:02:57 PM »
Forget it. Sorry folks.

Offline Karnak

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« Reply #6 on: January 17, 2006, 12:51:12 PM »
The problem Loddar, is that the limits on most aircraft were not because they would break, but because it would increased the frequency of engine overhauls.

For example, one Spitfire was run on WEP for more than 30 minutes by a pilot that had paniced.  It didn't break.  In AH you can only run a Spitfire at WEP for 5 minutes before you are forced to MIL power.

Making the overheating worse is less realistic for the Spitfire in this case.
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Offline Swoop

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« Reply #7 on: January 17, 2006, 01:13:02 PM »
Well lads, despite all the opposition, I agree with Loddar.

I thought the old European Air War sim from Microprose did it great and no matter how many people call it gamey I (and others it seems) think it would add something more to think about to this game.


Offline EdXCal

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« Reply #8 on: January 17, 2006, 01:22:34 PM »
There's a beta flight sim called Targerware (http://www.Targetware.net) that uses more advanced engine controls. You have to deal with power and RPM on your engine aswell as cooling to keep your engine from over heating. I flew an F4u4 on there with full power and top RPM's with WEP and got to around 390mph on the deck, took about 3 minutes for my engine to go from 330dg to 517dg, thats when I started to get grey smoke and power lose from my engine. By 600dg I was trailing black smoke and my hp went from 2,400hp down to 900hp! So engine control is very important. Also, if you're carring a heavy weapons load you can cruise very well at all, otherwise your engine will over heat, those swing fighters like in AH would be pretty much gone.

Edward

Offline Spatula

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« Reply #9 on: January 17, 2006, 01:50:16 PM »
Currently, if you've been burning up your WEP and your engine is in "the red" on the temp gauge, does throttling back and/or reduce RPMs help get the engine back down to normal faster???

Eg, engine is set to produce less power, therefore it generates less heat, therefore the cooling system would cool the engine faster than it would have if it was firewalled.

Also currently in AH, does MW-50 (and similar) have a finite running period - as it should???? You only have a finite amount of Water/Methanol to inject from a tank of a finite size. This would go for any other form of chemical supercharging in any plane.
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Offline Klum25th

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« Reply #10 on: January 17, 2006, 02:51:52 PM »
I play TargetWare with EdXCal, and its very realistic. I like the way how the engines over heat and stuff. I dont see it as a problem to Aceshigh. If you keep your engine cooled, then when you get in a dog fight you can go full speed for quit awhile before your engine overheats. Besides with the Combat Tour comming your ganna have to fly with MP to cruising speeds and RPM down, to save fuel. If you have your engine set to cruising speeds overheating won't be a problem, and youll save fuel.

Offline Swoop

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« Reply #11 on: January 17, 2006, 03:26:33 PM »
In EAW if you run at full power during combat youve got about 10 minutes before the engine starts to tick, another 2 or 3 minutes until it starts to misfire and then eventually power fade and explode.



If you thottled back to 90% power then it slowly cools to normal temps again.

Anyone who blew their engine had no excuse, it's not like you didnt get plenty of warning.


Offline Karnak

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« Reply #12 on: January 17, 2006, 03:41:17 PM »
Targetware doesn't sound realistic.  It sounds gamey, using a fake heat system as a gameplay mechanism to get players to use low engine settings.

See again the Spitfire running on WEP for more than 30 minutes in reality.
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Offline Swoop

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« Reply #13 on: January 17, 2006, 04:13:43 PM »
Quote
Originally posted by Karnak
See again the Spitfire running on WEP for more than 30 minutes in reality.


Once.  

By accident.

In an anecdote.

Not under manufacturers test conditions.


And I'd bet that engine was DAMN hot by the end and not making it's full rated power anymore.


Offline Karnak

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« Reply #14 on: January 17, 2006, 04:26:58 PM »
Actually, no.  Yes running it like that did increase the chances of it suffering a failure, but the odds were decidedly in favor of it not breaking.  The limits in the manuals are not about the engines breaking.  They are there to maintain a service schedule for the engine and are far, far more conservative than any failure limits would be.

An RS2800 (the engine in the P-47, F6F and F4U) was run at WEP power for 96 hours straight in a factory test.

Games like Il-2 and Targetware make people think that the maintainance limits were failure limits and they most certainly were not.
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