Author Topic: More tips to Allied pilots  (Read 680 times)

Offline SAS_KID

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More tips to Allied pilots
« on: January 31, 2006, 12:27:23 AM »
I have wondered about the skill difference between the Spitdweebs and Luftwaffers. It seems to me most people who fly LW have a lot more experience in flying for just the other day i dove in on about 4 spits and a hurricane and i go thorugh them without dmg put a couple pings into the hurri no damage. Then i go up into a simple rope a dope and then go into a hard immelen and then dive down in a corkscrew fashion to dogde all the spray and pray spits then i start doing nice neat little circles around the spitties then do a hard split S at about 1.5k barely making it and I look and see 2 kills on my score so then I go up and stall do a nic split S i gues while stalled out and corkscrew my way down and then I get my third and fourth kill without firing a shot. Then I ditched as the Hurri shot my engine oil and i ran. Now it seems to that shouldn't the spit's of been able to own me on some of my manuvers and what not. Just wondering?
especially in a 109F-4...
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline Krusty

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« Reply #1 on: January 31, 2006, 12:48:45 AM »
well like you said "without firing a shot" -- that's pilot problems.

Offline Krusty

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« Reply #2 on: January 31, 2006, 12:55:45 AM »
As an aside, I was in there in a 109F4 and had alt and speed on a spit5 but I couldn't get around on him. I was spiral climbing well past 17k, flaps out nose high I could get a little vertical separation but any time I tried to weave back and forth or to roll on him he was easily able to nose up (at any speed, any angle -- the spitv is still a UFO, just with +12 boost instead of +16) and I was never able to get him.

Offline Loddar

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« Reply #3 on: January 31, 2006, 03:34:07 AM »
Easy to kill the RAF because they so disorganized. Typical Main arena playing.
RAF
1. Takoff alone
2. Go straight to enemy field
3. find out nothing happens when porking
4. get shot down
5. leaving arena

LW
1. Takoff with mates of Lvv32 or JG54
2. Clearing coast of enemys
3. Getting alt easy with 109s
4. Waving to enemy
5. Getting numbers of players because RAF leave
6. No targets around or new targets arrive (see RAF 5.)

That's very boring as RAF player

Sidebalance. Don't do that. It's not good for teamplay to shoot down your
own mates because they sidebalance the "weak" side.

Offline Shifty

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« Reply #4 on: January 31, 2006, 06:35:03 AM »
Quote
Originally posted by Loddar
Easy to kill the RAF because they so disorganized. Typical Main arena playing.
RAF
1. Takoff alone
2. Go straight to enemy field
3. find out nothing happens when porking
4. get shot down
5. leaving arena

 


Have you tried teaming up with any of the Allied players? I have had no problem hooking up with anybody. The arena is full of guys now I've never flown with, but all you got to do is find a formation and tag along. The 4thFG guys and others have been very good getting formations together and fighting as a team.

I've seen you insult the LW guys on chnl 200 , now your basically insulting the Allied guys....... Maybe your attitude has something to do with any lack of fun your having.

JG-11"Black Hearts"...nur die Stolzen, nur die Starken

"Haji may have blown my legs off but I'm still a stud"~ SPC Thomas Vandeventer Delta1/5 1st CAV

storch

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« Reply #5 on: January 31, 2006, 07:08:07 AM »
I have to disagree with the statement that the axis airplanes are superior in AH in this time period. the allieds have the phenomenal ability to reach out 800m and score kills with those plasma/hizookas and there are guys who know how to hit you out that far consistently. having just typed that, the fights I have been in have been fun and challenging win or lose.  I don't believe the LW players have been landing significantly more kills than the allied players.  every time I'm on there seems to be an equal number of victory messages posted on te buffer.  The RPS has been a resounding success.  the very fact that the planes are limited is what has made it challenging and fun. the early war era is very refreshing because these are rides that don't get much use by anyone.  in my particular case I never play in the 109E or F and seldomly in the G2.  I think that I enjoyed myself more in these last 10 days in this arena than I ever have in AH.  now I'm not really looking forward to the late war planeset, especially on this map because I believe we will have rediculously high alt allied planes ready to dive on you once and run to P106.  I think it will become a microcosm of the MA once the uber rides are in place but I will continue to support the arena.  with a different map, one that wouldn't have all the concentrated ack that this bob map has the late war set could be riot.  would the CT staff consider a map change at the start of the second week period?

Offline TexMurphy

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« Reply #6 on: January 31, 2006, 07:15:33 AM »
Ive been flying the Hurrie almost exclusivly and what Ive really foud most effective is to not even bother trying to get co-alt much less co-e with the 109s and 190s.

Rule of thumb is "there is always a higher 109 anyways".

If I would grab all the alt in the world to be co E with the germans the hurrie handles so poorly that Im not interested.

So instead I get to terms with the fact that Im always in a E disadvantage. In this situation the hurricane is superior to the spit.

Even if Im co alt I expect to be in a E disadvantage.

Wether Im co-alt or not I do wana be about 2-3k feet below the enemy. If its co-alt I merge, go high and if he extends I dive down to my prefered level. If he stays to fight then we fight.

So at 2-3k feet below the enemy I let him BnZ me. As long as there is just 1 or 2 enemies Im quite confident that they cant hurt me too much (unless I missjudge their speed or they have very good gunnery like JanneK, who also is good at comming in at the right speed) with BnZs. With each and every pass he makes I decrease my altitude a little bit. Its a game of patience. How long till he gets more agressive with me. The closer to the deck we get the less of a E advantage he gets.

The closer to the deck we get the more likely it is that a friendly comes in over the top of him.

Even if I dont get help I eventually get a low alt fight and then I got my advantage and in this situation the Hurricane and 109 is a no contest.

Tex

Offline Charge

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« Reply #7 on: February 01, 2006, 04:52:14 AM »
"Rule of thumb is "there is always a higher 109 anyways"."

I'd say another rule of thumb.

It does not matter if there is a higher Spit of Hurri around. He'll dive down and try to out-turn his prey and then he's low and slow -and very very dead.

IMO to kill is easy in allied planes, but to kill and survive is more difficult and requires very disciplined flying to succeed. -> Too much turning gets you killed in multiplane environment.

My nightmare is a skilled 109 pilot in a Spit. He holds the turning ability of Spit as a last resort.

-C+
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline Loddar

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« Reply #8 on: February 01, 2006, 06:36:00 AM »
LOL I've seen yesterday, 109s and 190s have  little chance when axis have no
numbers. The only run away like hell and get into ack, M16 on the field.

All of those things allies do before and axis had criticize ;)

Offline Charge

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« Reply #9 on: February 01, 2006, 06:41:52 AM »
Sounds like fun.

-C+
"When you wish upon a falling star, your dreams can come true. Unless it's really a giant meteor hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless of course, it's death by meteorite."

Offline TexMurphy

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« Reply #10 on: February 01, 2006, 09:52:19 AM »
Quote
Originally posted by Charge
"Rule of thumb is "there is always a higher 109 anyways"."

I'd say another rule of thumb.

It does not matter if there is a higher Spit of Hurri around. He'll dive down and try to out-turn his prey and then he's low and slow -and very very dead.

IMO to kill is easy in allied planes, but to kill and survive is more difficult and requires very disciplined flying to succeed. -> Too much turning gets you killed in multiplane environment.

My nightmare is a skilled 109 pilot in a Spit. He holds the turning ability of Spit as a last resort.

-C+


You know Ive actually had a amzaingly high surviviablity in the Hurri flying like I described.

Only thing that is really troubling is when all the enemies follow me down low. If one or two do it its ok. If they do it one at the time its ok. All at once is bad. Though the thing is that most axis pilots dont wana come down if there already is someone taking care of that low target. They dont wana come down and loose their E just for me to go down as they get there.

This allows me to get the guy that I have down there and then fly back north west and either land or regain alt.

Tex

storch

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« Reply #11 on: February 01, 2006, 10:12:15 AM »
the only reason you or anyone in easymode has an "amazingly high" level of survivability in the woobiecane is because of how amazingly overmodelled all the allied rides are in AHII oh and also because you never leave the port ack complex as well.

Offline TexMurphy

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« Reply #12 on: February 01, 2006, 10:40:08 AM »
Quote
Originally posted by storch
the only reason you or anyone in easymode has an "amazingly high" level of survivability in the woobiecane is because of how amazingly overmodelled all the allied rides are in AHII oh and also because you never leave the port ack complex as well.


That allied planes are overmodelled (US mostly but even UK) I dont disagree with, but thats a totally different discussion we can have somewhere else. Though that doesnt mean that everyone flying a allied plane is a dweeb.

If "...also because you never leave the port ack..." referes to me personally then you have no clue what your talking about.

Tex

Offline kamilyun

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« Reply #13 on: February 01, 2006, 11:33:03 AM »
Quote
Originally posted by storch
the only reason you or anyone in easymode has an "amazingly high" level of survivability in the woobiecane is because of how amazingly overmodelled all the allied rides are in AHII oh and also because you never leave the port ack complex as well.


Storch, I've been flying mostly German in this RPS (made my own "fake" squad 9./JG 26 just for fun).  Flown on your side and shot down many a Brit, so don't take this as a personal attack, plz :)

However, I'll switch sides to balance #'s if it gets really lame.

Just as much as you say Brits hide in the ack...Luftweenies are alt monkeys, period.  I got sick of being a Brit:  either vulched at my field or waiting for LW to come down to play.  Heck, I'd give them 2-3K to work with, but 10K?  

Also, I don't think that LW planes are porked.  I'm 10:1 in a 190, 16:1 in the Emil, 7:0 in the Franz.  In LW planes, I fly with impunity.  On the other hand, I'm 2:3 in the Spit V.  

The problem, IMHO,  is that LW planes are never at their best operating alts in the MA.  Above 10K, I could take almost everything except a P51.  And I'm not even a big LW plane fan.  I just don't like the ballistics on the 30mm or even the 20mm.

Offline Stringer

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« Reply #14 on: February 01, 2006, 11:41:09 AM »
Quote
Originally posted by storch
the only reason you or anyone in easymode has an "amazingly high" level of survivability in the woobiecane is because of how amazingly overmodelled all the allied rides are in AHII oh and also because you never leave the port ack complex as well.


It's an honor to see a true master at work! :D