Author Topic: New TOD screeshots...  (Read 1275 times)

Offline Waffle

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New TOD screeshots...
« on: February 01, 2006, 04:34:19 PM »
on the front page -

Pretty sweet!

Offline xNOVAx

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New TOD screeshots...
« Reply #1 on: February 01, 2006, 04:38:48 PM »
Looks good to me!

Lets hope the frame rates stay playable with all those bombers over the citys..

:aok


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Offline SKJohn

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New TOD screeshots...
« Reply #2 on: February 01, 2006, 04:41:31 PM »
Now the "cities" look more like cities, rather than just some small village with an oil tank out in the middle of nowhere.  
Looking good, HTC!

Offline Pooface

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New TOD screeshots...
« Reply #3 on: February 01, 2006, 04:44:43 PM »
i cant wait!

Offline Furball

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New TOD screeshots...
« Reply #4 on: February 01, 2006, 04:50:44 PM »
looks awesome,

my one criticism as looking way off is the airfield...

why not have airbases that resemble historical ones? have more detailed hangars?







I am not ashamed to confess that I am ignorant of what I do not know.
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Offline Furball

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New TOD screeshots...
« Reply #5 on: February 01, 2006, 05:13:42 PM »
Quote
Originally posted by Pyro
Furball, we didn't put up any screenshots of new airfields.  You'll have to wait a bit to complain about the look of those.


yay!
I am not ashamed to confess that I am ignorant of what I do not know.
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Offline Sandman

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New TOD screeshots...
« Reply #6 on: February 01, 2006, 05:25:39 PM »
Quote
Originally posted by SKJohn
Now the "cities" look more like cities, rather than just some small village with an oil tank out in the middle of nowhere.  
Looking good, HTC!



... and the snozberries taste like snozberries!!
sand

Offline LYNX

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New TOD screeshots...
« Reply #7 on: February 01, 2006, 06:10:00 PM »
City looks a bit more like it.  Hope they bring back the old style of bombing.  I did notice a lack of coffee and scones in the ops room :(

Offline jaxxo

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New TOD screeshots...
« Reply #8 on: February 01, 2006, 07:04:33 PM »
you are freakin out..man

Offline Scrap

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New TOD screeshots...
« Reply #9 on: February 01, 2006, 07:11:23 PM »
The ops room:


Clock is missing both hands.

Historical posters lack enough pin-ups

Weathering? Come on!!!!!

Pile-it 2, 5, 6, 7, 9, and 22 right hand is mirrored to the left.

May West vest does not provide ample cleveage















... Thought I'd fill in for Krusty since he hasn't been here yet :D

Offline DipStick

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New TOD screeshots...
« Reply #10 on: February 01, 2006, 07:22:46 PM »
There is no TOD. Sheesh. :rolleyes:
« Last Edit: February 01, 2006, 07:25:45 PM by DipStick »

Offline eilif

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New TOD screeshots...
« Reply #11 on: February 01, 2006, 07:32:53 PM »
Those interior breifing screenshots looked awsome! exactly what us role play guys are into!

Ill be interested in seeing how the Ai fit in the mix, i hope they have a seporate icon or something to keep you focused on people, would suck to comit to an AI while an real person waits above you laughing.

all in all lookin good so far!

Offline Krusty

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New TOD screeshots...
« Reply #12 on: February 01, 2006, 07:51:09 PM »
The cities are looking pretty diverse now. I understand this is because we will have hundreds of bombers at a time, and they need to have a larger target.

My question is: will we see a difference between "residential" (which is a valid target, but not the primary) and "industrial" (warehouses and such), and/or see a goal to kill "xxx warehouses" and not just level the residential areas?

Just curious.

EDIT: I just noticed the middle "briefing" picture. If we get a new terrain like that, SWEET! AvA been wanting something exactly like that for AGES, as have scenarios, I bet.

Offline wetrat

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New TOD screeshots...
« Reply #13 on: February 01, 2006, 08:20:48 PM »
City looks nice... I wonder how bad it'll drain fps?
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Offline bagrat

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New TOD screeshots...
« Reply #14 on: February 01, 2006, 08:49:24 PM »
wetrat as long as they dont catch fire FR should be alright, (atleast for me)

this stuff looks cool,been lookin foward to big cities.

and if they can, would ya post a few shots of those cities from closer up and diff angles. ty
« Last Edit: February 01, 2006, 08:51:30 PM by bagrat »
Last post by bagrat - The last thing you'll see before your thread dies since 2005.