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Object Editor Question???
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Topic: Object Editor Question??? (Read 2541 times)
croduh
Gold Member
Posts: 2509
Object Editor Question???
«
Reply #30 on:
February 14, 2006, 09:48:24 AM »
Select the object, press export to ac3d, look into your ah2editor folder/export and there you have textures from that object.Hope it helps.
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #31 on:
February 14, 2006, 09:53:54 AM »
You obviouslly didnt hear the ".bmp" part. I don't have / use ac3d. That's why I need the object to be exported as a ".bmp" file.
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croduh
Gold Member
Posts: 2509
Object Editor Question???
«
Reply #32 on:
February 14, 2006, 10:11:47 AM »
Problewm is that rnwy isn't a texture, it's an object that can be edited in ac3d.
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #33 on:
February 14, 2006, 12:09:02 PM »
Perhaps if I save the texture from the TE. Then edit it and somehow export it to the OE?
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #34 on:
February 14, 2006, 12:10:08 PM »
Hey Blauk, another quick question. I placed "taxi-strips" on my airfield design. How do I list them as "Capable to be Landed on"? I already tried changing the definition of the strips to: Runway. Tested it, didnt work.
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BlauK
Platinum Member
Posts: 5091
Object Editor Question???
«
Reply #35 on:
February 14, 2006, 01:43:34 PM »
"export to ac3d" also exports the bmp files to export folder. Runways use teh same texture as e.g. lot0-3 shapes.
These taxi-strips (lots?) should give landed result if/when they are defined as runway... did you do that in OE? Did yuo use teh new or old editor? At least with the old one it worked ok.
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BlauK
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #36 on:
February 15, 2006, 09:37:07 AM »
I used the old editor, and these "taxi-strips" im using are not defined "lot0-3". I am using a shape named "rs100, rs1000, rs400, and rs500". And yes, I defined them as Runway.
Although I did use "lot3" for "Hangar-Grounds".
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #37 on:
February 16, 2006, 09:54:16 AM »
Any suggestions on how I can transform "rs100, rs1000, rs400, and rs500" into landable objects?
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #38 on:
February 21, 2006, 11:22:58 AM »
Hmm.... Apparently not:(
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #39 on:
February 27, 2006, 10:59:08 AM »
Anyone have even an idea how to make it work?
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croduh
Gold Member
Posts: 2509
Object Editor Question???
«
Reply #40 on:
February 28, 2006, 07:33:22 AM »
Those are streets, i think.
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #41 on:
February 28, 2006, 09:49:53 AM »
OOOH.... any idea how to convert them to "Capable of Being Landed on"?
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croduh
Gold Member
Posts: 2509
Object Editor Question???
«
Reply #42 on:
March 01, 2006, 05:13:03 AM »
Only in ac3d.
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #43 on:
March 01, 2006, 09:02:44 AM »
No, cause Blauk was telling me about converting the lafldg0 to "Capable of being Landed on" to fix some of the things. But it might just get more confusing. Scroll up a little ways and you will see it. Somewhere he tells me that I might just try "Converting lafldg0 to landable".... So I know it's possible. Perhaps if Blauk were here...
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Bogie603rd
Silver Member
Posts: 1563
Object Editor Question???
«
Reply #44 on:
March 01, 2006, 09:05:58 AM »
Here it is:
""The second easiest thing is to remove the rwy completely and define the actual ground as runway! Then simply edit the texture belonging to that ground object and put it to your texsrc with your newly built shp (from newshps folder). (You get the texture by exporting the ground object to export folder). Remember to place the spawn points in TE!!!
If you dont want to define the whole ground as runway, then use the lot0-3 etc runway objects. You can also hide these under the ground to define only some areas of your new ground texture as "landed successfully" areas.""
That's what Blauk Said
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Object Editor Question???