Well, it's quite obvious that i'm new with the Object Editor. But i'm not too un-experienced with it. See, I just finished building an airfield for one of my new team maps. It has 3 seperate runways almost like mafld0. Except this one is aligned differently and doesent look like an "X" crossing.
I got the texture to Build, and the texture is listed in the OE menu with a Star ( * ) to the right of the name of the texture. Also, I know the texture is not corrupt. Because when I select the object's name and press: Add in the OE, it places the entire texture in it's entirety on the screen. Nothing is missing, nothing is mis-placed.
My question is, how do I get the texture from the OE to the TE (Terrain Editor) so I can place the airfield in my terrain? I already attempted a few things both in the OE and TE. But I still can't get the texture name to appear in the object list in the TE.
What do I need to do to export the OE texture/object into the TE?