imop a good map is:
1.--- Medium size , not too small to get reset in few hours, not to big , to see it there 7 days, is boring
2. --- Don't divide the map in 120 degrees ungle, /team.
Remeber Pizza !? was the only map, that didn't have 3 coutries , divided in 3 x 120 degrees, were 3 main islands, but not 1 team /island. the front line was huge unpredictable => more intresting, fun
3.--- GVs, spawn are ---U N F A I R -- modeled , i'm not a GVs fun but i feel sorry watching some poor guys, driving/climbing hills for hours to find something to shoot ,
Are a lot of players paying for game just for GVs fight, why not give them a chance!!??
GVs should spawn in the same spot, at every base from all directions 1-2 k radius: See "Big Islle" the base A144 is one of the best ,GVs fights,
4.----that fog at 15k on all maps saves frame rate or something? why not more clouds diferent alt?
5.----Paint the maps in more alive, bright,coloures. Coloures, are dull, the grass and trees are green but not green, the sun, explosions , tracers are not bright,
6. cut some trees, all maps looks like amazonian jungle, can't find place to land wthout crashing in trees