Funny I've come full circle on maps. When I first came to AH I was all in favor of 1 - 1 scale large maps. Of course we had nothing even approaching that then. Now we have had several big maps, and while I enjoy them I do find its harder to find what I'm looking for.
I like to see a medium sized map, make it big size, but put lots of ocean in corners. Keep the fields very close in the center, farther apart in the middle, and quite far apart deep into the country. Low fields for front line action, 2 - 4k fields in middle for bombers and a 6k field in the rear to defend strats.
Balanced GV spawns throughout. Except for the front line no real dead zones. You should be able to up a GV at any rear base, and jump to the next field over in any direction. This is perhaps the weakest point on most of our maps.
3 fleets per country, one for each flank to attack/defend with, and one in the rear. Low mountains (6k tops) at the borders between countrys, and long fiord like bays to encourage CV attacks.
You can have Vfields as front line bases, but it should never be more than a sector to fly to get to them for defense, less would be better.
``````````````````````````````````````````````(border)
Vfield ^^^^^^^^^^^ VField
(Mountains, canyons)
^^^ ^^^ ^^^
^^^ ^^^
Airbase
X
Distance should be 10 to 15 miles from airfield to vfield. So if you lose the next field over you can still defend/counterattack without flying 35 miles.
Should have 3 full sets of strat objects. One on each flank, one deep in the heartland. So its "Possible" with a static front line defended on both sides to
get a bomber to the nearest strat objects. Not easy perhaps, but doable esp if the enemy is busy elsewhere. Put the strats in a nice valley in a loose cluster with a medium airfield (3-4k alt) nearby to defend.
Island bases offshore are always hotly contended. They give the enemy a beachhead closer to the action. But they should be a bit farther apart, and you only need a couple for each front.
Best of luck!