Author Topic: 5" gun trouble  (Read 530 times)

Offline hooper69

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5" gun trouble
« on: February 11, 2006, 08:55:43 AM »
when i fire single or double 5" gun
burst goes off rite at the end of gun
any idea how to get burst up high

Offline B@tfinkV

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5" gun trouble
« Reply #1 on: February 11, 2006, 08:59:03 AM »
if this isnt a troll......



that just the muzzle flash.
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Offline hooper69

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5" gun trouble
« Reply #2 on: February 11, 2006, 09:01:20 AM »
iits a round puffy going off rite there ....some one in a plane on the deck could see it too


and no puff up in the air i see shell go out but no bomb up there
« Last Edit: February 11, 2006, 09:03:48 AM by hooper69 »

Offline Simaril

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5" gun trouble
« Reply #3 on: February 11, 2006, 09:18:23 AM »
If your RI gun is accidentally pointed at a ship structure, it can explode wihout damage...really common with the Cruiser 5", with the 8" turret right in front. Would that explain what you saw?
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Offline B@tfinkV

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5" gun trouble
« Reply #4 on: February 11, 2006, 09:57:10 AM »
you only see a shell burst if it is close enough to an enemy to ignite the proxy fuse.


i'm quite sure the muzzle flash looks exactly the same. trust me on this.
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Offline whels

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5" gun trouble
« Reply #5 on: February 11, 2006, 10:58:11 AM »
on the  cruiser the forward 5" can hit the 1st 8" gun if u aim to low and straight forward (why someone would design the ship where a defencive
gun cant fire straight ahead).

on the CV 5" guns sometimes the dumb AI gun barrels point up into the manable gun firing area and u can hit the barrels  making the shells blow early.

Offline ColdKill

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Re: 5" gun trouble
« Reply #6 on: February 11, 2006, 11:26:49 AM »
Quote
Originally posted by hooper69
when i fire single or double 5" gun
burst goes off rite at the end of gun
any idea how to get burst up high

You have a friendly or enemy in close proximity of the trajectile.  The shell will explode within so many yards of a hard target whether it be friendly or enemy.

Offline Morpheus

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5" gun trouble
« Reply #7 on: February 11, 2006, 12:49:13 PM »
Quote
Originally posted by whels
on the  cruiser the forward 5" can hit the 1st 8" gun if u aim to low and straight forward (why someone would design the ship where a defencive
gun cant fire straight ahead).
 


Is that the way they really were IRL though? If its not they should fix it.
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Offline Lye-El

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5" gun trouble
« Reply #8 on: February 11, 2006, 01:01:56 PM »
Quote
Originally posted by hooper69



 i see shell go out but no bomb up there


You have to get close to an aircraft before the shell detnonates.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Mugzeee

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5" gun trouble
« Reply #9 on: February 11, 2006, 01:26:07 PM »
Quote
Originally posted by Morpheus
Is that the way they really were IRL though? If its not they should fix it.

This has long been a thought on my mind too.
I personally dont know why i cant get the "Puffy" every shot from a 5" "FLAK" gun.
I mean, shouldnt the rounds explode no matter if a plane is there or not?

Offline Simaril

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5" gun trouble
« Reply #10 on: February 11, 2006, 01:55:11 PM »
The shells had radar proximity fuse, so they popped if you came close enough to a target.

They could puff regardless after a certain flight time, but that would make aimed MUCH harder. Remember, we are seeing a 2D screen representation of a 3D world, so its hard to percieve depth. By having the puffs occur only if you're close to hitting, it gives you important feedback about aiming - and that woudl disappear if the timed fuse went off regardless.
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Offline LYNX

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5" gun trouble
« Reply #11 on: February 12, 2006, 07:04:42 PM »
Heres an idea for you. Off line or on get in 5 inch and blast away NOW press F5.  Keep firing.  Use the bracket keys to zoom in or out and cycle views on numbers pad holding down 0 and pressing any number other than 5.  You can see externally what happens when you shoot or shoot and hit 8 inch turret.