Author Topic: WW2OL (warning, likely to set pom poms on fire)  (Read 3073 times)

Offline Creamo

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WW2OL (warning, likely to set pom poms on fire)
« Reply #15 on: July 30, 2001, 01:17:00 PM »
Seems fair Jammer. You still would think those awful graphics would make a 1.2gig, 512 RAM make more than 20 fps.

I really dont get it, nor shall I wonder.

Offline Udie

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WW2OL (warning, likely to set pom poms on fire)
« Reply #16 on: July 30, 2001, 01:27:00 PM »
Quote
Originally posted by Dowding:


Any ETA on the Blenheim yet or resource system?

 lol!!!! ETA HAHAHAHA!!!!

 Seriously though  :D  I think it's otw in the next big patch, but haven't been told that.    

 One thing I'd like to say, though I think it breaks my NDA, but since this is my own speculation I dunno...   BUT  :)  It is my personal belief that they have all the debug code still in the game debugging stuff.  I bet when they are able to get rid of that the FPS issue will be fixed.  1 step further... I think it's the network debug stuff to be specific, that's why I think we get the fps hit when around other people. Alot more cpu cycles being used that what will be once the debug code is gone. (I HOPE)

 I started in the beta last summer, I was the 17th person let in.  I just wish you guys could have seen it then compaired to now.  Back then I never got over 5 fps ANYWHERE, heck just about 3 months ago I was always under 11 fps.  That has doubled since release.

 Anyway, before I piss somebody off  :) I'll stop cheerleading.  Most of the negative opinions have merit due to the crappy release, but I for one have seen CRS doing everything they can to fix the situation. Give it time it will get better.

 Oh yeah,  AH still has the best FM  :) and I miss flying with you dudes.  I think my burnout on flying is starting to go away, maybe I'll be back up in AH next week or so!


Udie

Offline Dowding

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WW2OL (warning, likely to set pom poms on fire)
« Reply #17 on: July 30, 2001, 01:29:00 PM »
I agree Creamo.

I don't understand how my 1.2 Ghz Athlon, 512 Mb CAS2 Crucial RAM, Prophet II Pro 64, 7200rpm Deskstar HD powered machine runs at only 20 FPS at 1024x768x16bit when I'm an infantryman.

Or how people can claim that the bizarre cycling between 45 FPS and 19 FPS in air combat is playable?

I don't play the game for the graphics, but they are not anything special. I'd describe them as 'passable'. I hope you are right Udie.

Hope you get back to AH mate - v1.08 sounds like it will be quite interesting if they get the trains in.  :D

[ 07-30-2001: Message edited by: Dowding ]
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Vulcan

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WW2OL (warning, likely to set pom poms on fire)
« Reply #18 on: July 30, 2001, 02:30:00 PM »
Udie u'd never piss us off - too many of us know you. Hope to see you up there soon bud!

 
Quote
Originally posted by Udie:

 Anyway, before I piss somebody off   :) I'll stop cheerleading.  Most of the negative opinions have merit due to the crappy release, but I for one have seen CRS doing everything they can to fix the situation. Give it time it will get better.

 Oh yeah,  AH still has the best FM   :) and I miss flying with you dudes.  I think my burnout on flying is starting to go away, maybe I'll be back up in AH next week or so!


Udie

Offline Jammer

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WW2OL (warning, likely to set pom poms on fire)
« Reply #19 on: July 30, 2001, 02:41:00 PM »
Not to start another flame war, but I fail to see how you can go on describing the WWIIOL graphics as 'awful' considering what they display in the game.

I shall repeat myself only once:

-There's a visual range of several kilometers on the ground, and even more in the air.

-There are ground objects (trees, houses, signposts and so on), it might not seem to be a lot, but given the visual range triangles add up quickly.

-Vehicle models are fairly detailed, although an agressiv LOD reduction alorithm saves triangles here.

-Up to 64 units visible onscreen. This is a bunch, I guarantee you.

If you know and understand this, and have some familiarity with what GFX cards can do you soon realize that there's a triangle budget that the designers have to follow, or the client will quickly choke.

Games like Quake 3 can afford high triange count because of level design that ensures that only so much is visible at any time, also, no quake levels are 2km's wide.

So all in all, the WWIIOL can be considered bland looking or outdated, I know that was my first reaction. But there's a reason for this, as listed above.

And honestly, is AH that much prettier? Granted the air aspect works better in AH, but one could argue the slightly 'cartoonish' look of AH, as well as the non-existing ground features (except a few buildings and random shrubbery).

We all know that AH and WWIIOL isn't played for the eye candy, but for immersion.

Bugs and framerate issues in WWIIOL is another story though, and it is nothing I try to cover up for. I HOPE for improvement here, as others have said there is chanses that it will get better with time.

Ok. That's my final thought on the subject.

Cheers,

Offline AKSWulfe

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WW2OL (warning, likely to set pom poms on fire)
« Reply #20 on: July 30, 2001, 02:46:00 PM »
Quote
Originally posted by Jammer:

And honestly, is AH that much prettier? Granted the air aspect works better in AH, but one could argue the slightly 'cartoonish' look of AH

 
 

You have got to be kidding me..
-SW

Offline Jammer

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WW2OL (warning, likely to set pom poms on fire)
« Reply #21 on: July 30, 2001, 02:56:00 PM »
I'm not kidding, but not dead serious either. It's a matter of preference I guess, and also those pics represent software in vastly different stages of development...

My guess is that the WWIIOL pic is pre-beta (more than one year old) while the AH pic is relatively recent, no?

However, that is not the point - my comment was a spontaneous reflection I made while D/L the latest AH build to try it H2H today.

I know it's a matter of opinion, but in WWIIOL I feel like I'm more present in the aircraft than in AH. I respect those who don't agree, and I hope you can respect my opinion (even though I'm really no pilot).

I have no reason cheering for CRS over HTC, I'm niether an employee nor a shareholder of CRS. I have no personal interest to promote the game other than I find it enjoyable on it's own premises.

Cheers,   :)

Offline AKSWulfe

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WW2OL (warning, likely to set pom poms on fire)
« Reply #22 on: July 30, 2001, 03:00:00 PM »
Jammer I'm not sure.. I got that screen shot off the WWIIOl HQ web page.

Just one thing, they are different stages in one aspect: One has been in the public's hands for a year and a half.. the other one hasn't been. Both have been under developement the same length of time though....
-SW

Offline Jammer

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WW2OL (warning, likely to set pom poms on fire)
« Reply #23 on: July 30, 2001, 03:04:00 PM »
As I said, I'm not cheering for CRS, and I agree that AH is far ahead of WWIIOL dev. wise.

The thang is, the WWIIOL approach appeals to me more than AH. Simple as that.

Offline AKSWulfe

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WW2OL (warning, likely to set pom poms on fire)
« Reply #24 on: July 30, 2001, 03:06:00 PM »
I'm not sure why AH or WB would be compared to WWIIOl... AH/WB2.xx appeal to a different crowd. WWIIOl, ATM, appeals to tankers mostly and 133t 5|\||p3r5, while AH/WB2.xx appeal to air combat enthusiasts. sorry about the |-|4><0r lingo but that's all I read over there.   ;)
-SW

Offline Jammer

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WW2OL (warning, likely to set pom poms on fire)
« Reply #25 on: July 30, 2001, 03:07:00 PM »
FWIW, the AH official forums absolutely dominates the WWIIOL forums, which really plunged after release...  ;)

Offline Ripsnort

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WW2OL (warning, likely to set pom poms on fire)
« Reply #26 on: July 30, 2001, 03:10:00 PM »
LOL, everytime someone gets defensive, they always say 'your sim looks cartoonish'...that's the same as saying "You're sim is dominent, and I have no rebuttal, therefore, I will insult it."

FYI:
F4 ran fine the first time on my box, can't say the same for WW2 Online, and the customer support sucked (yeah,  I was a beta tester, but come on, 3 weeks before they straightened out a sys admin problem with my account? Get real.I wasn't alone either)

Offline Jammer

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WW2OL (warning, likely to set pom poms on fire)
« Reply #27 on: July 30, 2001, 03:18:00 PM »
Honestly, Ripsnort...was that called for?

Was I defensive? How could that be? Was I attacked?

I was merely stating an reflection, and if you want to read a hidden agenda into that, well that has to stand for you.

Cartoonish was maybe a poor choice of word, since it made you go defensive    ;)

I could have said "too bright, colorful and 'flat'" instead.

Sorry for feeding the fire here. This IS my last comment on the subject.

By the way, I never understood the use of 'my sim' and 'your sim'...I'm confused I guess.   ;)

Also for reference:

 
   


[ 07-30-2001: Message edited by: Jammer ]

[ 07-30-2001: Message edited by: Jammer ]

Offline Eagler

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WW2OL (warning, likely to set pom poms on fire)
« Reply #28 on: July 30, 2001, 03:35:00 PM »
top pix shows 7 fps? how in the heck do you play with that??

let me know when you have a solid >60fps and I'll try it again
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Offline Jammer

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WW2OL (warning, likely to set pom poms on fire)
« Reply #29 on: July 30, 2001, 03:42:00 PM »
Argh...must...not...respond.. .aww hell:

There are serious frame rate issues. Period.
Also, taking a screenshot momentarily and temporarily reduce the framerate by some, so the actual FPS might actually have been as high as 12 at the occation   ;)

No one is denying they got work to do on the optimization, a LOT of work if they can even do it.

BTW, I doubt anyone could tell the difference between a sustained FR of 40 and a FR of 60... anything beyond 30 FPS is nothing but bragging material, as long as it is a sustained, stable fram rate 30 FPS is 'nuff for anything but Quake DM's.  ;)

[ 07-30-2001: Message edited by: Jammer ]