Unfortunately OFP is not going persistant unless a 3rd party writes it (CRS take note).
There are Mods coming for 1944, Vietnam, Star Wars (Hoth), Desert Storm and even WWI.
OK, sorry what I mean't to say was M1 TP2 was the predecessor to Gunship! which tweaked it and looked a lot better.
Now take the OFP engine, what does it need? A persistant server. The real problem will be when a lot of units get to one area. I originally thought this would be the limiter to the OFP engine, but someone mentioned earlier that WW2OL breaks at 64 ppl in view (or stops rendering the extras). So maybe the OFP engine would be better.
At the end of the day I'm no code expert. But I can spot a turd and I can smell a turd. And my honest belief is that no amount of dressing up will make the stink go away from WW2OL. IE they need to start from scratch. Mistakes are obvious (like fps being tied to the connection) and many.
Many people in the gaming industry have come to realise if you can't do something as good as the other guy... license his technology. And visa versa, if your technology kicks the toejam out of the neighbours, license it to him.
CRS need to wake up and smell the stale turd. 2 Years of work and there is better engines out there they can take advantage of. If they don't do something fast the only guesswork we need to do is whether its the users or the financiers who pull the plug.
I waited a long time for this game to come out. I visited the CRS website and downloaded all the screenshots the videos etc. I WANTED a kickarse MMPOG to come out from these guys.
Originally posted by Jammer:
Flashpoint is a lovely game, graphics are nice and quite well implemented. Make this game a persistant MMOG and in a WWII setting and I'm in!
M1A1 TP II OTOH is very bland looking. I don't know how you consider it to be on par with WWIIOL. Really.
Gunship is unknown to me and I can't comment.
I respect your opinion, but until I see an engine that do what the WWIIOL (unity engine) engine does in a superior way, I reserve the right to doubt any claims of it being a POS or inferior. When comparing graphics engines you have to pay attention to what it really does...also, it's hard to judge an engine when the rest of the code is not mature and optimized...
That said I might not agree on all design decisions on WWIIOL, neither do I belive the unity engine is "unique" or "revolutionary". If it simply does its job I'm happy.