Author Topic: Bring back dropping fuels to 25%  (Read 9463 times)

Offline SlapShot

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Bring back dropping fuels to 25%
« Reply #150 on: March 17, 2006, 10:16:56 AM »
What you have failed to realize is that DRED and his boys WERE NOT the only squad (or organized few) that went around dropping fuel to %25 across and into the front.

You are minimizing what really took place towards the end of AH I. I can remember night after night, where no matter where you went ... the fuel was %25 percent (I  believe that I was flying Knight primarily then).

Between the over-whelming numbers of Rooks at the time, porking everything in sight, and the infamous Bish Typhoon pork and auger dweebs, there was no fuel to be had. If you flew a Pony ... everything was A-OK, but if you flew early war rides, as Toad pointed out, you were SOL due to the small gas tanks.

Between the every so "hip" (at the time) fuel porking and the introduction of AH II with a 2x fuel burn multiplier, those in power at HTC decided to stop fuel porking. Admittedly, it was done the "easy" and "quick" way, but with the public announcement of "Combat Tour", I think that HT decided he had bigger fish to fry and was content with what was/is in place.

If he were to bring back the ability to bring fuel down to %25, then I would also hope that he would consider upping the hardness of the bunkers and make it so that it would require some serious ordinance and at least 4 cannon birds (110s) using up some serious amount of ammo to bring them down.

I believe that we must be patient and wait until CT is up and running ... alot of the technology that will and has been developed for CT will find its way in the MA ... eventually ... and I believe, inevitably.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline ChopSaw

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Bring back dropping fuels to 25%
« Reply #151 on: March 17, 2006, 11:20:27 AM »
Quote
Originally posted by SlapShot
What you have failed to realize is that DRED and his boys WERE NOT the only squad (or organized few) that went around dropping fuel to %25 across and into the front.

You are minimizing what really took place towards the end of AH I. I can remember night after night, where no matter where you went ... the fuel was %25 percent (I  believe that I was flying Knight primarily then).

Between the over-whelming numbers of Rooks at the time, porking everything in sight, and the infamous Bish Typhoon pork and auger dweebs, there was no fuel to be had. If you flew a Pony ... everything was A-OK, but if you flew early war rides, as Toad pointed out, you were SOL due to the small gas tanks.

Between the every so "hip" (at the time) fuel porking and the introduction of AH II with a 2x fuel burn multiplier, those in power at HTC decided to stop fuel porking. Admittedly, it was done the "easy" and "quick" way, but with the public announcement of "Combat Tour", I think that HT decided he had bigger fish to fry and was content with what was/is in place.

If he were to bring back the ability to bring fuel down to %25, then I would also hope that he would consider upping the hardness of the bunkers and make it so that it would require some serious ordinance and at least 4 cannon birds (110s) using up some serious amount of ammo to bring them down.

I believe that we must be patient and wait until CT is up and running ... alot of the technology that will and has been developed for CT will find its way in the MA ... eventually ... and I believe, inevitably.

I wasn't around at the end of AH1, so I can't speak to it.  DREDIOCK's postings seemed to indicate fuel porking one field deep and only on one front.  My own experience before I left indicated the situation wasn't as bad as you describe.  If it was worse then that, I can see why you might be upset over the idea or bringing 25% back.

Astonishingly, we agree.  The fuel bunkers need to be hardened.  I would even go further, as I've stated, and advocate the hardening of ordnance and troops.  As long as it's not so hard that a couple of rockets or a 500 lb bomb can't down it, I’m good.  Perhaps that would require aircraft guns to count for less against such one of these three types of structure.  Again, as I've said before, it seems silly to have troops, ordnance or fuel easily downed by the guns of a single fighter aircraft on a single pass.

I also agree with your thoughts on CT.  I doubt anything much is going to happen in MA until that gets done.  After that I hope attention will be given to the partially broken strategy system of MA.  As a side note I also hope they figure out what's going on with HQ's.  I wish they'd either make it possible to bring it down during regular game play or just go ahead and make it completely impervious.

Nice post, SlapShot.

Offline SlapShot

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Bring back dropping fuels to 25%
« Reply #152 on: March 17, 2006, 02:57:29 PM »
My own experience before I left indicated the situation wasn't as bad as you describe.

I understand completely ... since my first days of playing AH ... fuel porking was not an issue ... wholesale porking was also not an issue. Biggest concern, as far as porking, was when trying to capture a base was to try and stop individuals from porking the field so it could be used as a viable launch pad for the next capture.

I can't exactly put my finger on when and what the impetus was to cause the "porking syndrome". Somewhere, somehow, someway, this game turned from meeting conflict head on and whoever was the most skilled in ... flying, planning, execution, and persistance came out the winner.

Now, it's ... let pork the watermelon out of everthing they have so that we can easily saunter in ... with no opposition ... and capture a base. Wow ... how much fun is that ... I would rather stick sharp pencils in my eyes than participate in that gameplay.

It seems that the underlying soul of the MA is ... less confict ... more steamrolling. Lets dumb down as much as we can so that we can capture with ease, and without conflict, and win the W@R !!! ... golly gee ... oh, and I don't want to have anybody get in my way when I try this.

Ergo ... from most ... "don't touch my gas" ... cause without it, I really can't TRY to slow down the steamroller. That is exactly how I feel about it too.

Astonishingly, we agree.

For you maybe ... not me. I came from "strat" and as I have stated in many other posts ... I was MAW ... can't get any better than that (back in the day). I believe that any aspect of this game from dogfighting to capture to bombing, must require above average skills to succeed ... that is why, being able to take out ordinance, troops, and fuel with just guns is silly ... especially in light of all the players that we have now and the amount of planes that generally swoop in on an airfield ... its too easy.

I'm sure you remember, but 200-300 people in the MA was considered HUGE ... now ... it's nothing to see anywhere between 400-600 online. With those kinds of numbers, being able to bring fuel down to %25 (as it stands now) would cause more people to log/quit this game than any other single thing that has ever been introduced and/or changed.

This discussion and others, should take place again ... 6 months after CT goes public.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline ChopSaw

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Bring back dropping fuels to 25%
« Reply #153 on: March 17, 2006, 03:14:02 PM »
SlapShot,

I agree enough with what you just said that I have no response.

Offline Gato

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Bring back dropping fuels to 25%
« Reply #154 on: March 17, 2006, 03:30:58 PM »
I must say, I too left before the very end of AH and the start of AHII.  So some of what is said happened, I didn't see. I also believe CT while bring about a lot of changes we need and are looking for in the MA.  In fact, I believe the changes will be to the extent we will have AHIII in place.

I also believe the killing of troops and ord is too easy.  Fuel should be able to be taken down to 25%, but not easily.  Fuel and ord would be in hardened bunkers, other than the ones of the pads.  So connon or MG should be able to take them down, but the bunkers should be rocket or bombs.

There are so many aspects to this game and we are not using them because of the limitations in place.  If you are a furballer, that is your thing, have fun.  But if "winning a war" is what you like to do, then strategy is needed and strat is a large part of it.  NOT just the strat on a base, but that of the factories, cities also.  It is all part of a very large system.  IF fuel is down to 25% on a base, it will come back in time with resupply, both AI and individual.   But if the cities and factories are also down, than there is no way to resupply the bases from and that whole sector is in trouble.  The duel edged sword cuts in both directions.  Stopping a horde advance this way is good, but it also stops the other side.  This will really help to equal out the numbers.  Chopsaw and I seem to see eye to eye on this one  :aok  And it really scary that this is also true of Sapshot.  :O  lol

Offline 68slayr

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Bring back dropping fuels to 25%
« Reply #155 on: March 21, 2006, 08:36:23 PM »
I think fuel tanks should go down to 25% or 50% but only down for 30 mins so a lone porker won't have so much affect.  Hardening the ammo bunkers would be good also.  If flak was more effective a squad of 6 guys wouldn't make it all the way to the back.

Offline ChopSaw

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Bring back dropping fuels to 25%
« Reply #156 on: March 21, 2006, 09:11:59 PM »
Quote
Originally posted by Woodard47
I think fuel tanks should go down to 25% or 50% but only down for 30 mins so a lone porker won't have so much affect.  Hardening the ammo bunkers would be good also.  If flak was more effective a squad of 6 guys wouldn't make it all the way to the back.

:lol I thought this thread had died.  We've pretty much agreed to table the discussion until ToD has come out.  Input appreciated, though.