My own experience before I left indicated the situation wasn't as bad as you describe.
I understand completely ... since my first days of playing AH ... fuel porking was not an issue ... wholesale porking was also not an issue. Biggest concern, as far as porking, was when trying to capture a base was to try and stop individuals from porking the field so it could be used as a viable launch pad for the next capture.
I can't exactly put my finger on when and what the impetus was to cause the "porking syndrome". Somewhere, somehow, someway, this game turned from meeting conflict head on and whoever was the most skilled in ... flying, planning, execution, and persistance came out the winner.
Now, it's ... let pork the watermelon out of everthing they have so that we can easily saunter in ... with no opposition ... and capture a base. Wow ... how much fun is that ... I would rather stick sharp pencils in my eyes than participate in that gameplay.
It seems that the underlying soul of the MA is ... less confict ... more steamrolling. Lets dumb down as much as we can so that we can capture with ease, and without conflict, and win the W@R !!! ... golly gee ... oh, and I don't want to have anybody get in my way when I try this.
Ergo ... from most ... "don't touch my gas" ... cause without it, I really can't TRY to slow down the steamroller. That is exactly how I feel about it too.
Astonishingly, we agree.
For you maybe ... not me. I came from "strat" and as I have stated in many other posts ... I was MAW ... can't get any better than that (back in the day). I believe that any aspect of this game from dogfighting to capture to bombing, must require above average skills to succeed ... that is why, being able to take out ordinance, troops, and fuel with just guns is silly ... especially in light of all the players that we have now and the amount of planes that generally swoop in on an airfield ... its too easy.
I'm sure you remember, but 200-300 people in the MA was considered HUGE ... now ... it's nothing to see anywhere between 400-600 online. With those kinds of numbers, being able to bring fuel down to %25 (as it stands now) would cause more people to log/quit this game than any other single thing that has ever been introduced and/or changed.
This discussion and others, should take place again ... 6 months after CT goes public.