Author Topic: Special features of the Karelia  (Read 1792 times)

Offline kanttori

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Special features of the Karelia
« Reply #30 on: February 23, 2006, 07:06:41 AM »
Gianlupo, it is good place to land.
Lentorykmentti 3 - Finnish Aces High Virtual Flight Regiment

Offline BlauK

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Special features of the Karelia
« Reply #31 on: February 23, 2006, 07:53:03 AM »
The dashed yellow line is not accurate... that is why it is dashed.

To be safe, land on the sand field between the VH:s. You should be able to get "landed succesfully" also at the map room and clearly inside of the dashed area.


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Offline Gianlupo

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Special features of the Karelia
« Reply #32 on: February 24, 2006, 02:26:16 AM »
Rgr, thank you! :)
Live to fly, fly to live!

Offline kanttori

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Special features of the Karelia
« Reply #33 on: February 24, 2006, 06:03:31 AM »
We need your testing help. Problem is with the capturing of the Viipuri city V55. Please try it: deack the city and drop 20 troops there on the city area near maproom (see picture above). Tell us is it working or not!

Ps. Panzzer, can you lower the troops to this evening to 10 troops that we can test that. You can change the 1943 setup after Viipuri's capturing testes.
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Offline Charge

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Special features of the Karelia
« Reply #34 on: February 24, 2006, 08:04:09 AM »
Could you remove the single trees standing in middle of runways? At least A9 and the other field near it has them.

It appers that on small airfields there is not one path free of some kind of obstacle. :confused:

-C+
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Offline Krusty

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Special features of the Karelia
« Reply #35 on: February 24, 2006, 01:46:03 PM »
Same with all terrains, the trees are randomly generated by the terrain tile type, and cannot be individually placed/moved. The reason they only show up at the ends of runways is because they "fill" the entire runway area, but when you put in an airfield tile on top, they are removed, that is removed until the tile ends (the end of the runway) then they pop back up again just like they had been before the tile was placed on the map.

There's really no way to remove them, aside from changing the way the terrain immediately around the field looks. Even then, that other terrain might have trees, too!

Offline gear

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8 inch gun bugs
« Reply #36 on: February 28, 2006, 02:47:49 PM »
The 8inchers round explode as soon as you fire.Only a few shots get thru to thier targets.:huh

Offline Bad31st

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Special features of the Karelia
« Reply #37 on: March 08, 2006, 02:37:04 AM »
Is this map still available for download? It is one of the BEST maps I've seen in AH and would love to have it on file. I downloaded AHFINRUS.EXE from the Downloads section of the hitech site but that didn't look like the same map...

Offline bcee

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Special features of the Karelia
« Reply #38 on: March 08, 2006, 04:43:10 AM »

Offline Panzzer

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Special features of the Karelia
« Reply #39 on: March 08, 2006, 04:56:24 AM »
You might want to wait a while before downloading, the map is currently being updated (bug fixes, frame rate issues etc). Or then download it again in a week or two.
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Offline RAIDER14

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Special features of the Karelia
« Reply #40 on: March 15, 2006, 09:02:30 PM »
field layout  looks cool