Author Topic: Pyro: Long time since last dev update...  (Read 1689 times)

Offline DoKGonZo

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Pyro: Long time since last dev update...
« Reply #15 on: March 13, 2006, 04:25:28 PM »
Quote
Originally posted by AWRaid
I hate the ai formations should be single bombers AW style.


It would be cool to see tons of bombers, if they were all REAL players. Down with AI.

I remember some really large A26 or B17 raids in AW even early AW4W, it just takes more organization.

Also get rid of the ability to jump to gunner positions, bring back multicrewing!

People need to work together.


This is a very different bunch of players, Raid. If they can't be shooting outhouses or strafing runways at least once every 20 minutes their branez explode.

I don't mind the formations except that (a) they are being abused with idiotic NOE attacks, (b) they are able to dive-bomb in formation, and (c) they are as much a flak platform as the old AckStar ever was, just not as manoueverable. The only thing keeping these antics from being completely disruptive to the MA is the ambient stupidity of the practitioners.

Offline ChopSaw

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Pyro: Long time since last dev update...
« Reply #16 on: March 13, 2006, 04:29:39 PM »
Quote
Originally posted by wetrat
what a shame that would be :rolleyes:


Yeah, yeah...we get it.  You don't like bombers.  That's not news.

Offline AWRaid

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Pyro: Long time since last dev update...
« Reply #17 on: March 13, 2006, 04:33:49 PM »
This wouldn't stop people from using them, they'd sill be useful. It'd make people work together more is all.

Maybe as a reward for the effort however they can increase the rebuild time of objects, making the damage have a greater and longer lasting impact to make up for the greater coordination and skill it takes to disable things.
-Raid


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Offline ChopSaw

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Pyro: Long time since last dev update...
« Reply #18 on: March 13, 2006, 04:42:40 PM »
Quote
Originally posted by AWRaid
This wouldn't stop people from using them, they'd sill be useful. It'd make people work together more is all.

Maybe as a reward for the effort however they can increase the rebuild time of objects, making the damage have a greater and longer lasting impact to make up for the greater coordination and skill it takes to disable things.


It would all but kill the use of bombers.  It's a nice idea on paper, but it fails on the practical side.  Getting seven or eight (gun positions, pilot and bombardier) players to crew one lone bomber would be almost impossible.  Everybody wants to fly their own plane, not be an accessory.

Offline Jackal1

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Pyro: Long time since last dev update...
« Reply #19 on: March 13, 2006, 04:52:59 PM »
Quote
Originally posted by ChopSaw
It would all but kill the use of bombers.  It's a nice idea on paper, but it fails on the practical side.  Getting seven or eight (gun positions, pilot and bombardier) players to crew one lone bomber would be almost impossible.  Everybody wants to fly their own plane, not be an accessory.


Phhhhhtttttttt! Gotta call BS on this one. Not the first one I`ve seen make this staement , but the fact is it`s not even close to being true.
In AW crewing a bomber was not the hard thing to do. The hard thing was getting onboard before all the slots were filled. These flights were awesome and were a total blast.
As it stands now , it is an over and over text of "anyone need a gunner?"
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline AWRaid

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Pyro: Long time since last dev update...
« Reply #20 on: March 13, 2006, 05:01:43 PM »
Some of the most fun times I've had in AirWarrior was driving a buff or gunning, especially while drunk lol.

Besides you don't need a full assortment of gunners just 1 or 2 would work fine.

This opens the doors for organized bomber squadrons and creates a new aspect of the game that AW had and AH seems lacking. I don't like comparing the two games because HiTech gets pissy about it but it's true.

I realize there are some active bomber squadrons currently in the game but how often do you see a bomber crewed by more than 1 person? Simple answer, none or not many... because there is no need to.


When things are more challenging for a person they feel more rewarded when they complete the task.


As GonZ said the dive bombing heavy bombers needs to be fixed anyway, nothing ruins immersion more or games the game like dive bombing Lancs.
-Raid


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Offline DoKGonZo

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Pyro: Long time since last dev update...
« Reply #21 on: March 13, 2006, 05:26:54 PM »
I can see a compromise here:

- Single buffs are free
- Formations of 2, 3, or 4 cost perks - not a linear progression, either, spend wisely for a 4-ship flight
- Human gunners work as they do now
- If there is no human gunner, then Otto's semi-retarded half-brother / half-trout / half-barstool - "Awful" - takes over the gunning duties. In which case you won't get the laser precision and quick reactions of a human player. But a likewise idiotic attack on the formation (dead-6) would yield expectedly bad results.

This would:

- Let people who wanna fly buffs as, like, level bombers, continue to do so with representative defensive fire if no gunners volunteer - flying tight formation gets more important w/o human gunners
- Make loading a human gunner a smart thing to do, and even make it an individually scorable skill
- Reduce the frequency of the moronic jerkwads with their NOE Lanc formation attacks
- Reduce the use of bomber formations as flak platforms ... sorry 999900
- Increase the use of tactical bombers like the A20G and Sturmovik for tactical missions (as opposed to splooging over in a flight if '24's on the deck and missing anyway ...)


All of which is wildly off-topic, of course.

Offline Bodhi

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Pyro: Long time since last dev update...
« Reply #22 on: March 13, 2006, 05:37:40 PM »
Quote
Originally posted by DoKGonZo
I can see a compromise here:

- Single buffs are free
- Formations of 2, 3, or 4 cost perks - not a linear progression, either, spend wisely for a 4-ship flight
- Human gunners work as they do now
- If there is no human gunner, then Otto's semi-retarded half-brother / half-trout / half-barstool - "Awful" - takes over the gunning duties. In which case you won't get the laser precision and quick reactions of a human player. But a likewise idiotic attack on the formation (dead-6) would yield expectedly bad results.

This would:

- Let people who wanna fly buffs as, like, level bombers, continue to do so with representative defensive fire if no gunners volunteer - flying tight formation gets more important w/o human gunners
- Make loading a human gunner a smart thing to do, and even make it an individually scorable skill
- Reduce the frequency of the moronic jerkwads with their NOE Lanc formation attacks
- Reduce the use of bomber formations as flak platforms ... sorry 999900
- Increase the use of tactical bombers like the A20G and Sturmovik for tactical missions (as opposed to splooging over in a flight if '24's on the deck and missing anyway ...)


All of which is wildly off-topic, of course.


I like this idea.... best one brought up yet.  Sadly it will probably never be implemented.
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Offline Stang

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Pyro: Long time since last dev update...
« Reply #23 on: March 13, 2006, 05:39:08 PM »
Quote
Originally posted by ChopSaw
Such changes would severly limit bomber effectiveness and all but eliminate bombers from the game play.
So no one flew bombers until HT made formations available, right?

Offline F4J

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Pyro: Long time since last dev update...
« Reply #24 on: March 13, 2006, 06:09:20 PM »
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Originally posted by ChopSaw
Yeah, yeah...we get it.  You don't like bombers.  That's not news.


The bombers are fine the way they are. Fighter vulchers should killshooter themselves if they attack anyone on a runway, and if they HO another plane.

Offline DrDea

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Pyro: Long time since last dev update...
« Reply #25 on: March 13, 2006, 06:09:25 PM »
Some of the best times Ive had was buff runs to the Spit factory,grabbin alt,hitting the target and making it home.Sure it took well over an hour which kills the quake mentality types but it sure made for some close nit groups.And we could use some of that.:aok
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Offline Krusty

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Pyro: Long time since last dev update...
« Reply #26 on: March 13, 2006, 09:10:09 PM »
AW and WB are dead. Long live AH!

Offline DoKGonZo

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Pyro: Long time since last dev update...
« Reply #27 on: March 13, 2006, 09:42:40 PM »
Quote
Originally posted by Krusty
AW and WB are dead. Long live AH!


"The flames are all long gone
But the pain lingers on
Goodbye blue sky
Goodbye"

Offline DrDea

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Pyro: Long time since last dev update...
« Reply #28 on: March 13, 2006, 10:27:30 PM »
As long as I have memory,and breath in my lungs....Those pioneering times will never be dead.I made some of my best friends in life back then.
The Flying Circus.Were just like you.Only prettier.

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Offline DrDea

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Pyro: Long time since last dev update...
« Reply #29 on: March 13, 2006, 10:28:39 PM »
And Floyd rocks.
The Flying Circus.Were just like you.Only prettier.

FSO 334 Flying Eagles. Fencers Heros.