Author Topic: New Gun Shake  (Read 2828 times)

Offline MOIL

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New Gun Shake
« Reply #45 on: March 30, 2006, 12:43:00 AM »
Quote
Originally posted by IronDog
Funny thing is they only managed to produce 44 Ostwinds,before the Ruski's overran the factory where they were made.Some of the first built were used in the Battle of the Bulge,and they done well.The Wirbelwinds didn't fare quite as well as they were harder to keep on target.They made 104 wirbelwinds,before the wars end.I wish AH would model another AA gun,like mabe the US 90 mm,to thin out the vultures.I can't hit crap in a Osti now,but I wasn't that great before.Zazens right,the bouncing around sucks.
IronDog

This is one of the things I've laughed at since I started playing this game 5yrs ago. People love to give me a hard time about my beloved Wirbelwind, saying that only 100+ were ever made, most don't realize there were only 43 Ostwinds ever produced by Deutsche Eisenwerke:eek:


Offline BlauK

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New Gun Shake
« Reply #46 on: March 30, 2006, 12:57:29 AM »
The shake effect in planes does not seem so bad, probably because the horizon and the sky and everything is already moving somewhat.

But in GVs, when the vehicle is stationary and when the view even a bit zoomed in, the shake effect kicks much harder against the human sense of balance.... causing nausea.
I suppose it comes from the whole environment shaking... could it be easier on the vestibular organ if only the gun was shaking... don't know.


  BlauKreuz - Lentolaivue 34      


Offline Waffle

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« Reply #47 on: March 30, 2006, 01:05:05 AM »
just dont super zoom in with your view :)

Offline BlauK

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« Reply #48 on: March 30, 2006, 01:29:13 AM »
Did I say anything about super zooming? :p
Tried it once with full zoom :O :rolleyes: :rolleyes: :rolleyes: ... did not try a second time :furious


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Offline IronDog

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« Reply #49 on: March 30, 2006, 08:55:43 AM »
If you don't zoom in,then Zazens rule of Osti accuracy is null.
IronDog

Offline indy007

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« Reply #50 on: March 30, 2006, 09:07:53 AM »
I have no problem with the gunshake, for one reason and one reason only.

To punish Zazen. Deserves it for shooting the only guy *not* vulching :lol

Offline Masherbrum

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« Reply #51 on: March 30, 2006, 05:31:43 PM »
Cool, I never zoomed in for the Ostie.  LMFAO, I'm gonna reclaim "my title".

Karaya
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Offline MadSquirrel

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« Reply #52 on: March 30, 2006, 05:56:12 PM »
Problem solved.  The new patch made thing MUCH better.  Muahahahaha ! ! ! !

Watch out now.

LTARsqrl  <>

Offline ChopSaw

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« Reply #53 on: March 31, 2006, 01:16:06 PM »
I'm glad HTC changed it.  Makes the Osti a viable ride again.  Sure hope I can get used to the bomber guns now. :)

Offline Sloehand

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« Reply #54 on: March 31, 2006, 10:46:08 PM »
Quote
Originally posted by Pooface
the gunshake isnt moving the gun or the vehicle, it's moving the head of the gunner. thats why it seems the whole vehicle is moving, when infact, it is the viewpoint. use the .target command. the gun shoots EXACTLY the same as it did before, it's just that the gunsight moves like it should do.

it has been that way in fighters all the time. all you GV guys need to stop whining


With respect Poo, if you're using the gunsight to shoot in the Osti you're doing it wrong.  Just ask Zazen.  He has a whole treatise on proper gunnery in the Osti and you DON'T use the gunsight at all.  Position the gunner's position all the way up, over the gunsight.

Further, targeting (regardless of whether it is ballistic accuracy, vehicle shake effect, gunner shake effect, or whatever) it is very different now.  You should be able to tell from the above paragraph, I've studied and gotten fairly good with the Osti.  I train my squad on Osti gunnery using Zazen's technique.  I know there is an added (or increased) factor for firing on target.  Previously, I could center on the fuselage of a diving plane, hold it there and the rounds would fly all around it, just above, below, left/right, but always close and within the diameter of the wings.  Eventually, a round would hit a wing edge or the fuselage head on.  Now, I'm lucky if every third shot stays within the same wing to wing diameter.

Previously, I figured the win/loss advantage for me was about 1 to 6, meaning I would hit roughly one in every 6 planes I engaged (including both dive attacks and deflection shots on fighters, but not including level bombing buffs).  The odds were clearly in favor of the aircraft.  Since, the release, I've probably engage about 30-35 planes and i've hit two.
I'm still trying, but its almost a sure death in the Osti or at least turret out, if a fighter dives on it now.
Jagdgeschwader 77

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Offline Sloehand

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« Reply #55 on: March 31, 2006, 10:57:52 PM »
Quote
Originally posted by DREDIOCK

Still not an Osti though so I cant comment on that.


Not being flippant or confrontational here, but if you don't know anything about the effect on the Osti before or after the release, what is the validity of your comments?  The discussion here, regardless of some extraneous observations on buffs and tanks, is about the new effect on targeting and hitting planes in a Osti.

Remember too, there is a balance that must be struck between realism/accuracy to the WWII experience, and the limitations of modeling gameplay online.  To a degree, its not always critical (or even desirable) for strict accuracy in historical functionality, if it makes the game nearly unplayable or unenjoyable.
Jagdgeschwader 77

"You sleep safe in your beds because rough men stand ready in the night to visit violence on those who would do you harm."  - George Orwell
"Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety." - Benjamin Franklin

Offline ChopSaw

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« Reply #56 on: April 01, 2006, 02:02:45 AM »
Sloehand,

Are you finding your comments to still be the case after the 3/30/2006 patch?