Author Topic: Spit16  (Read 4735 times)

Offline ujustdied

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« Reply #45 on: April 01, 2006, 05:38:25 PM »
haha i would disagree with you on that the f4u4 IMO is one of the best turn fighters in the game. i can win just about any fight in them plus i know a spit16 can easily out turn them. ok but now why is the f4u1c perked.
i know i know its cannons but this plane is no f4u4 or la7 i bet a la7 could beat that plane in climb and speed period. also the f4u1c IMO is really that exact same thing as a n1k2 just a little faster.

Offline Widewing

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« Reply #46 on: April 01, 2006, 05:51:30 PM »
Quote
Originally posted by Schwein
The La-7 out-turns the F4U4, Spit14 and Spit16. Of course most La-7 pilots just fly with open throttle, and the La-7's speed acts against it in a turn fight.

Most fighters outperform the La-7 at medium-high altitude, no argument there.


In terms of turn performance, the La-7 is virtually identical to the Bf 109G-2 in rate and radius. The SpitXVI owns both of them in any kind of a turning fight. As for the SpitXIV, it out-turns the La-7 going left, and they're about equal going right.

My regards,

Widewing
My regards,

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Offline Kweassa

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« Reply #47 on: April 01, 2006, 07:30:28 PM »
Quote
Don't know what thread that was. The P-38 is still as deadly now as it was before the patch. I don't recall any of the veteran P-38 drivers in here complaining how the P-38 becoming a "pig". Kappa and I had a discussion about this the day the patch came out and we were testing our planes out. We came to the conclusion that the P-38 wasn't neutered and more care had to be taken when to use full flaps. For those of that know how to properly use the flaps in the P-38, nothing has changed.



 You and kappa aren't the only P-38 pilots around.
 Nor did anyone claim anything was 'neutered'.
« Last Edit: April 01, 2006, 07:37:21 PM by Kweassa »

Offline Ack-Ack

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« Reply #48 on: April 01, 2006, 09:24:51 PM »
Then show the post were the P-38 drivers were complaining about the P-38 being a "pig".  



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Offline Guppy35

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« Reply #49 on: April 01, 2006, 11:20:18 PM »
Quote
Originally posted by Ack-Ack
Then show the post were the P-38 drivers were complaining about the P-38 being a "pig".  



ack-ack


Some of the guys are saying it's changed.  All I fly is the G and the only thing I noticed was it didn't want to get off the ground like it used to with full fuel and DTs, and a couple notch of flaps to get up in a hurry.  It just  dragged along the runway until I punched off the tanks and eased off the flaps.

I'd done that short field take off a million times before and it jumped right up but that was pre patch.

As for anything else, the 38G still does what it needs to for me.  Still flapping slow in the turns too when things get desperate down low :)
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Offline Krusty

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« Reply #50 on: April 01, 2006, 11:32:52 PM »
Post 2.07 I took a 38G up on a whim. I'd had some success before. I'm no 38 expert but I can get kills in it. Anyways, I was unable to turn tightly at all. I got into a flat turn with a LOT of enemy cons, and couldn't turn at all. I was dumping flaps out like I used to and it was just KILLING me. THen it killed me :lol

So it's changed (flaps, that is). For the better, but yes there was a change.

Offline Guppy35

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« Reply #51 on: April 01, 2006, 11:38:32 PM »
Quote
Originally posted by Krusty
Post 2.07 I took a 38G up on a whim. I'd had some success before. I'm no 38 expert but I can get kills in it. Anyways, I was unable to turn tightly at all. I got into a flat turn with a LOT of enemy cons, and couldn't turn at all. I was dumping flaps out like I used to and it was just KILLING me. THen it killed me :lol

So it's changed (flaps, that is). For the better, but yes there was a change.


Are you saying this has shown up with other birds as well?  As in anyone in a low and slow turn fight will now not be able to flap it at all?  Combat flaps shouldn't make a turn worse.

Again, I've not noticed it in the 38G outside of the take off bit, but clearly folks are feeling it different in the 38.

How do you see it as for the better?  Just curious
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Offline Kweassa

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« Reply #52 on: April 02, 2006, 09:12:16 AM »
Quote
Then show the post were the P-38 drivers were complaining about the P-38 being a "pig".


 You obviously don't seem to remember some of the threads in General Discussions that you yourself participated in, before I posted about it, do you? (and no, I'm not mentioning Raptor's post) Or maybe it's just that you just don't consider anyone else as "P-38 pilots" who has a say in these matters, other than you yourself.



Quote
Are you saying this has shown up with other birds as well? As in anyone in a low and slow turn fight will now not be able to flap it at all? Combat flaps shouldn't make a turn worse.

Again, I've not noticed it in the 38G outside of the take off bit, but clearly folks are feeling it different in the 38.


 Guppy,

 Pyro specifically mentions that the change in the FM is a global issue, not individual plane tweaking. Therefore, technically, this tendency is manifesting itself with all planes - albeit at varying degrees. That being said, I do feel a certain degree of change with all planes - even the 109s or 190s which people generally agree in the fact that the change was for the better. If the change is indeed about the amount of drag increased with high-level of flap deployment as some people deduce, then logically, the planes with heavier weight would indeed be feeling more hits than the lighter and more nimble ones.

 Another tendency I do notice is that the first notch of flaps deployed as soon as the plane's indicated air speed comes down to permitted levels, lifts the pitch of the plane much more higher than it used to in previous versions. If what I'm experiencing is not just placebo, then that would mean the initial gain in lift with the first notch(combat position) is higher than it used to be. The efficiency of flaps in combat position, therefore, is actually higher than it used to be. However, the detrimental effect to airspeed, as flap positions are steadily lowered, seem to be what's taking a real hit.

 Now, a certain mister "I'm the only 38 pilot around" might dismiss what I'm saying, since to him I obviously am not qualified to come up with any kind of opinions on "his plane"...

 ...but as I understand many P-38 pilots in the game rely on not only the first 'combat position' of flaps but also the higher stages of deployment. A typical way of things would be a P-38, when it grabs hold of the rear-end of a target plane, would try and turn with it. As the turn tightens he would deploy the first notch. The problem they now face is that when the first notch is obviously not enough - should they not hesitate to progressively increase the level of deployment until landing positions are reached, like they once were able to do in the previous versions?  

 Like you said, 'combat flaps' should not make a plane turn worse. But what happens if you go over the combat position and pull it down to the max? Would a 17,000lbs plane be able to overcome the amount of drag created by full deployemnt of landing flaps for the entirety of the combat turn? Perhaps, being able to outurn planes weighing in at 7,500lbs with a 17,000lbs plane, at 110mph with full flaps out, was wrong.

 At least I always did think so.

Offline Schwein

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« Reply #53 on: April 02, 2006, 08:50:53 PM »
Quote
Originally posted by Widewing
In terms of turn performance, the La-7 is virtually identical to the Bf 109G-2 in rate and radius. The SpitXVI owns both of them in any kind of a turning fight. As for the SpitXIV, it out-turns the La-7 going left, and they're about equal going right.

My regards,

Widewing


Not in my experience, but your mileage may vary.

Offline Urchin

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« Reply #54 on: April 02, 2006, 08:57:30 PM »
The La-7 has turned about as well as a G-2 for as long as I've been playing.  Maybe slightly better, but close enough so that I'd say they were comparable.  

The Spit 14 is one of the worse turning spits, I'd go with an La-7 turning with it without to much argument.  

The Spit 16 should handily outmanuever an La-7, it will just about manuever with a Ki-84, and a Ki-84 will definately outmanuever an La-7.

Offline Charge

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« Reply #55 on: April 03, 2006, 06:00:39 AM »
"But what happens if you go over the combat position and pull it down to the max? Would a 17,000lbs plane be able to overcome the amount of drag created by full deployemnt of landing flaps for the entirety of the combat turn?"

Good point.  For some time ago I started wondering about what kind of effects flaps have on turning and why. The flaps can be deceptive in turning because when you deploy them slightly while pulling AoA they increase the drag slightly and at the same time alter the profile of the lifting surface to provide more lift. What this does to maximun permissible AoA depends on wing profile and flap type and its angle of deployment.

What really happens if you keep the AoA constant in a tight turn and start deploying flaps notch by notch? I'm not a pilot IRL so I don't really know, but if the fully (or nearly fully) deployed flaps start to have a detrimental effect on turning that is what I expect to happen.

What may make them deceptive is the way they are used in AH. In turnfight down they go notch by notch and as the speed goes down too their combined effect with too much AoA gets the turn rate really low. I would expect the max permissible AoA with fully deployed flaps to be very low.

So it is not the fault of flaps that you lose ground in turnfigth but the way of thinking that the flaps could make your plane do something it can't do.

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Offline gripen

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« Reply #56 on: April 03, 2006, 06:51:16 AM »
Hm... The use of the flaps means that the same Cl can be reached at lower AoA and in some cases with lower drag (if the speed is low enough).

gripen

Offline indy007

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« Reply #57 on: April 14, 2006, 09:10:41 AM »
I'm not sure what's up. I was in a SpitXVI last night and saw an F4, can't remember what model specifically, but merged, and at the top of the vertical, about 200 off, watched the bandit. Flaps were full out, gear was down, engine was off, and then he was behind me. Didn't matter what I did, simply could not force an overshoot. I died.

Got a new SpitXVI, told Urchin I'd brb, and got some E. Snuck up on him, got noticed about 400 out as he reversed. There he goes again,  engine off again, flaps down, gear down, and I was 10 pixels from a gun solution when he turned out of the way... needed 5mph more to get a shot. A slow speed scissors and he was behind me, again. I died.

Got my third SpitXVI up, went straight for him. Good merge, made a few head on passes, took some high angle deflection shots at each other, and wound up fighting for a few minutes this time. Same move, engine/flaps/gear, and he won the angles. I was extending away to figure out the next exchange, staring at the 6 view with him chasing me... then I found a hill... with my face.

And people are telling me you can't get USN aircraft to hover? Ask Urchin. He beat me up, took my lunch money, and did it without a throttle.

Urchin01 btw, best set of fights I've had in weeks.

Offline Kev367th

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« Reply #58 on: April 14, 2006, 10:14:08 AM »
Wouldn't worry Indy, gear down and engine off is about as gamey as you can get, and surprised Urchin did it.

I defy anyone to show me ONE combat report of a pilot killing his engine and/or dropping his gear during a fight.

Its a technique (I use that word loosely) that needs some kind of limit or stop put on it.

Game is rapidly developing into a "how much can I exploit flaws in the FM".
« Last Edit: April 14, 2006, 10:17:48 AM by Kev367th »
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Offline rogerdee

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« Reply #59 on: April 14, 2006, 10:38:59 AM »
dot know about single seaters but in the beaufighter  there  are some descriotions in a book about night fighters  where they droped flaps and ear  to keep behind  the german bomber so they didnt over shoot.

  i cant remeber the book but it was by or about  one of the british night fghter aces  in  beaufigthers
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