Author Topic: Loose Cannons - and the future of Aces High  (Read 28569 times)

Offline DamnedRen

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Loose Cannons - and the future of Aces High
« Reply #225 on: April 01, 2006, 05:56:51 PM »
Quote
Originally posted by DoKGonZo
Ren ...

First of all sorry about the blue color. It just makes it easier
to see the orig quotes and responses.

Closure rates ... 500 yards is over a quarter mile ... can you even tell what kind of car you're following a quarter mile away? So why do you think you can accurately judge closure rates outside that range? Yet we have people lining up head-on shots at 1000 yards and more. You can even read some of the people in this BBS give "tips" for doing just that. Hence you have HO's up the wazoo. Odds are a newbie will still get his first kill (probably his first 5) from HO's ... but if he has to "hold fire til he sees the white of their spinner" then the rate of success is lower and he'll hopefully look for more efficient tactics.

Perhaps you're not using the features available to the players. The planes are NOT a couple of pixels in the game at that distance. If you can't see the plane at that range you can easily hit a button and zoom a look at them at any time. Or, put yer glasses on :). And I may do a zoom anyway to determine his nose/wing angle and my position in relation to his 3/9 line. Also, it's so easy to dodge a head on that it's not much of a factor. Kinda like fixing something that's not really broke but can be a nuisance if you let it.

Ground Kills ... yeah, I know in the real war they counted the same as anything else. But in the real war there was a much more limited supply of things to shoot at, you couldn't shoot the same guy down 12 times in 3 minutes as he tried to taxi from the hangar. And the technique is overused to the point where too many players, I fear, know nothing else. If you kill 12 guys taxiing, you still get your name in lights, your ranking increase, and all that - you just don't get the perks. Kind of like we had in those "other" games, right?

My thoughts....the guy should taxi from the hanger at his own peril. 90% of the time a vulcher is keeping the enemy field capped so it can be taken. A perfectly viable wartime/gaming tactic. I'd also say most, if not all, of the veteran pilots could care less about perk points. If some new guy gets a chance to vulch and score a couple of points what's it hurting? Mr. Taxi who isn't sharp enough to up from another field? He'll learn....the way we all did.

Just to be clear, I'm not making to look this game harder to learn for the newbie. What I am looking for is ways to tweak the MA so that the techniques they use to get their first success are just that - not the toolset they stick with.

Actually you are taking away something that new guys might be able to do. Making even that unavailable to them may just drive them away from the game. Right now we face the minor inconvenience of that distraction but we all went through it ourselves.

When the newbies asks "I just shot down 3 guys at A74 and only got 2 perks ... what happened?" and has it explained that since two of those kills were ground kills they don't get perk rewards, don't you think the newbie will start looking for airborne targets a little more next time?

I'm here to tell you that the new folks that show up in the Training Arena (TA) having already taken a turn or two in the MA. They takeoff and ask anyone nearby for a fight and immediately point their nose and begin banging away. I think it's poor form of self preservation. We begin working with them and they eventually leave with a little bit more confidence and actually try to dogfight iso of HO. So as far as the perks go...most of these new folks don't think too much about perks but staying alive and trying to learn. Personally, I say let them take any shot they want. As they learn, either in the MA or TA they begin to understand a real dogfight is much cooler than "pass and HO/Die."

Ren

Offline Hangtime

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Loose Cannons - and the future of Aces High
« Reply #226 on: April 01, 2006, 06:39:38 PM »
Anybody remember the 1stAH Allied?  Yup. Teamwork. And a Pizza Map. There was a 200' high can of Strohs, too.

And just as many whiney lil puppies that thought their $ was worth more than ours when it came to game play.

So, Hitech and Pyro installed a H2H and Combat Arena for the alt monkies and fluffers and we got on with what the sim was designed for.

A War.

Not 150 impossible to find 1v1's with kill stealers, vultch wheels and whiners.. a war, with 100 or more pilots on each of three sides bent on hammering the others to a reset. The mission creator was born and the 1stAH Allied formed up from a bunch of squads and on 'Bish Night' we went thundering about snuffing whiney lil loners and plugging their chutes like the chaff they are in a WAR.

Loose Cannons is not a new idea.. and neither is the whining about it. Suck it up, noobs. Join the war or move to a different arena when they come through your part of the map.

You may now all return to your dick measuring contest.
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Offline AKWarp

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Loose Cannons - and the future of Aces High
« Reply #227 on: April 01, 2006, 06:45:09 PM »

Offline 96Delta

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« Reply #228 on: April 01, 2006, 08:01:43 PM »
LOL,

Now stop that AKWarp!
I almost choked on my popcorn that time!! :lol :aok

David

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Offline Silat

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« Reply #229 on: April 01, 2006, 08:06:37 PM »
Quote
Originally posted by Arlo
I think this game should allow players to kill the players that offend them. :D



Arlo how do we decide who gets to kill who?:)

          :)
+Silat
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Offline Silat

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« Reply #230 on: April 01, 2006, 08:21:18 PM »
Quote
Originally posted by DoKGonZo
Geee ... looking at the humor on your squad's homepage I'd guess you're skinheads ...


DOK, actually I just dont have any hair left:)
+Silat
"The first time someone shows you who they are, believe them." — Maya Angelou
"Conservatism offers no redress for the present, and makes no preparation for the future." B. Disraeli
"All that serves labor serves the nation. All that harms labor is treason."

Offline DoKGonZo

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Loose Cannons - and the future of Aces High
« Reply #231 on: April 01, 2006, 09:06:10 PM »
Quote
Originally posted by DamnedRen
... stuff in colors ...


I'll buy everything there except people vultching a field are doing it in concert with (or even the slightest relation to) a base capture. Not so. That sure ain't what I see. If they come over in a bunch, yeah. But the Lone Guntard variety is a griefer and nothing else.

Offline DoKGonZo

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Loose Cannons - and the future of Aces High
« Reply #232 on: April 01, 2006, 09:21:34 PM »

Offline lazs2

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« Reply #233 on: April 01, 2006, 09:24:14 PM »
delta.. don't worry about the whole KD thing...

you will be gone long before you ever understand it.

lazs
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Offline Toad

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« Reply #234 on: April 01, 2006, 09:32:07 PM »
lol, Laz.
« Last Edit: April 01, 2006, 09:35:47 PM by Toad »
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Offline Eagle Eye

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« Reply #235 on: April 02, 2006, 12:33:09 AM »
fUNNY TO ME THE bish LEAD THE WHINE FEAST THEN GO KICK knits out of TT hmmmm

Offline 96Delta

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« Reply #236 on: April 02, 2006, 12:51:27 AM »
Quote
Originally posted by lazs2
delta.. don't worry about the whole KD thing...

you will be gone long before you ever understand it.

lazs
Public Relations Officer for the BK's


Been around since 2002 Laz..under a variety of nicks.

Don't hold your breath  

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Offline DoKGonZo

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« Reply #237 on: April 02, 2006, 12:52:52 AM »
Hmmm ...


Offline 96Delta

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« Reply #238 on: April 02, 2006, 12:58:45 AM »
A picture speaks a thousand words...



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Offline lazs2

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« Reply #239 on: April 02, 2006, 10:25:54 AM »
Under a variety of nicks?   that pretty much explains it huh?

lazs
Public Relations Officer for the BK's