Author Topic: Loose Cannons - and the future of Aces High  (Read 28445 times)

Offline Masherbrum

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Loose Cannons - and the future of Aces High
« Reply #180 on: March 31, 2006, 05:48:01 PM »
Quote
Originally posted by NoBaddy
Dok...

I would dearly love to see some sort of 'death penalty' in the game. I do like the cumulative damage idea.

As for the preponderance of "War Win" monkeys in the game these days, I've suggested a simple and easy change...do away with the reset perk bonus. The strategies used by the WW monkeys are valid enough in the "real" world, but, tend to undermine the basic premise of the game (combat). Having a perk bonus for resetting map rewards the Horde/WW monkeys for doing what they are doing. While this would not stop the H/WW guys from plying their trade, it would, at least, remove the reward for doing so. Removing it punishes no one and might, eventually,t stop those WW monkeys from drooling every time the reset bell starts ringing. :)

Yah, I remember ELO (for those that don't know...not Electric Light Orchestra :D). I always thought it could have been a good system, if it had been used only when in duel mode. Cod, I can still remember the first time a couple of DFA guys bailed and left me holding the bag with 6 Bz....to protect there ELO's.


"The city streets are empty now................"  Oh, wrong ELO. :D

Sup NB?!   I'm building a new PC tomorrow, I'll be in there soon enough.
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Offline NoBaddy

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Loose Cannons - and the future of Aces High
« Reply #181 on: March 31, 2006, 05:59:00 PM »
Quote
Originally posted by JMFJ
Are you guys like 14 or sumthin, what does me killin 113 guys in tiger or how I killed 113 guys vulch or not have to do with the long standing fight between furballers and toolshedders?

Way to take little piece of a sentences I typed, take it out of the context that it was presented and try to make a point.  You guys should study the bible.:aok

As I stated before Karaya & Toad, maybe some day if you try,..... really really hard you'll have something worth braggin about on the personal records post.  Until then thanks for the kills.:O

 


Hmm, not sure about Kara (never met him)...but, last I heard Toad was 15 now. :)

I believe both mentioned your post about your spawn camping prowess as a "flaming arrow" aimed at your lack of relevance in posting here. Their point being, anyone that would brag about their ability to spawn camp 113 kills in the arena, just might lack the credentials to post here. :O

As for the kinder, gentler BBS...never gonna happen. :) Unlike the arena, there are no spawns to camp here. You have to earn your spurs. Though, I do know that HT is striving for a more civil BBS.......sweet and nice just ain't to be. :D
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Offline wolf05

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Loose Cannons - and the future of Aces High
« Reply #182 on: March 31, 2006, 06:17:23 PM »
Originally posted by DokGonZo

Porking Barracks... Porking Ord... Pork things from here to eternity... porking itself... Porking ord... wont neuter it... if you've been porked... idjit pork dweeb... make it easier to sneak in on people... dropping in behind you... it's a real crapshoot... wastes a pile... pretty easy to putin... it's worth a try... The ones who use I in every other sentence...

Wow Gonzo... I can do it too, lol. Get a grip dude! :D

Offline DoKGonZo

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« Reply #183 on: March 31, 2006, 06:49:14 PM »
Quote
Originally posted by lazs2
well.... I been around since dos AW and things tend to be cyclic but...

Never seen this many people in the game... HT is doing something right.  

...


Agreed. But given that so many fall into the pork-vultch-die-repeat cycle these days, there is some risk of newbies getting bored and going off to play some other MMOG. The hook is that they'd leave without ever knowing half of what AH2 has to offer - they'd just assume it was "too hard" or "all there was to do was strafe fields" and wander off to play ShepherdQuest of whatever.

Maybe HT's calculated the turn-over rate already and he's getting enough replacements in to cover.

The "war" isn't a bad metaphor to instigate combat. And a perk reward for "winning" at least makes the time needed to finish off a map "worth" something. But the means to optimize play in the MA to get perks and/or your name in lights are clearly well known and just as clearly being over-used. The deck needs to be shuffled a little.

Offline DoKGonZo

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« Reply #184 on: March 31, 2006, 06:53:09 PM »
Quote
Originally posted by Masherbrum
"The city streets are empty now................"  Oh, wrong ELO. :D

Sup NB?!   I'm building a new PC tomorrow, I'll be in there soon enough.


ELO is a rating system for chess (http://en.wikipedia.org/wiki/ELO_rating_system). Basically, the better you got the less you got per kill, as your points increase was based on the relative skill of who you shot down. So there became less and less reward and more and more risk for the better players under this regime. Shade accounts abounded to either (a) hunt the high ranking players or (b) be able to fly without worrying about your rating. Eventually they allowed you to reset your rating, but it was a weird time in AW.

Offline Masherbrum

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« Reply #185 on: March 31, 2006, 07:00:10 PM »
Quote
Originally posted by NoBaddy
Hmm, not sure about Kara (never met him)...but, last I heard Toad was 15 now. :)

I believe both mentioned your post about your spawn camping prowess as a "flaming arrow" aimed at your lack of relevance in posting here. Their point being, anyone that would brag about their ability to spawn camp 113 kills in the arena, just might lack the credentials to post here. :O

As for the kinder, gentler BBS...never gonna happen. :) Unlike the arena, there are no spawns to camp here. You have to earn your spurs. Though, I do know that HT is striving for a more civil BBS.......sweet and nice just ain't to be. :D


NB almost got it.  

My point is JMFJ is gonna brag in another thread about "how great he is" for landing 113 camped kills (he originally claimed 1/2 were, which I peeled enough layers of the onion to see through his BS).   Then in THIS THREAD, he said BEFORE he started he dropped ord to hinder being bombed on.
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Offline 68Hall

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Re: Re: Loose Cannons - and the future of Aces High
« Reply #186 on: March 31, 2006, 07:51:45 PM »
Quote
Originally posted by DREDIOCK
:rofl :rofl :rofl :rofl ....yea right

Yes it is.
No it isnt,
No it isnt
ok the last two I'll agree with
A very large mission is a horde and nothing more.
Not a whole lot of planning needed other then "ok you take bufs, and you swarm the feild and keep everyone vulched and you and you and you bring goons.

Give me 15 that are willing to pay attention and do exactly what they are asked.
and I'll show you how to accomplish the same thing with half the numbers


Couldn't have said it better. <>:lol
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Offline 68Hall

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« Reply #187 on: March 31, 2006, 07:54:54 PM »
Quote
Originally posted by DoKGonZo
I didn't know NAMBLA had an Aces High squadron.


:lol :lol :lol :cry
I think I peed myself a little.
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Offline Pongo

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« Reply #188 on: March 31, 2006, 08:27:27 PM »
lol
Novel Idea! Patent it quick.

Offline DamnedRen

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« Reply #189 on: March 31, 2006, 09:29:40 PM »
Quote
Originally posted by DoKGonZo
I want HT to make money too. This "family" has been part of my life for almost twenty years, I certainly don't want it to go away.

- No range info until you're within 500 yards. Makes it harder to set up those mile-away HO shots. Makes it easier to sneak in on people. Doesn't make it any harder to find a fight. You're more or less forced to learn SA and some basic ACM. At the same time, this affects experienced people too - a dweeb has a better chance of dropping in behind you when you can't see his range until he's in close.

- Treat kills of planes still in contact with the ground as manouever kills. So, yeah, you may land 17 kills in a C205, but if they were all taxiing you get squat for perks. Vultching is still a blast, but there's less to be gained for the lone runway vultch dweebs who don't have the luxury of waiting for a plane to get off the ground.
.


DoK

I will disagree with your thoughts on range icon info. IF someone was to implement that it also takes away your ability to judge closure rate. I'm pretty sure that was one of the reasons we see icons. IMHO, why not take it a step further and "paint the tails". One color per country. That takes out the requirement to fly any particular aircraft to be recognized as an enemy. One tail color for each country. Personally I'd love to see that happen but it won't. The concern is the learning curve is difficult enough and when you take away the visual clues new folks need to learn the game, you lose people. Take a second look at it.

99% of all head on kills are "by mutual agreement". You can argue until you're blue in the face but if you accept an HO it's because you pointed your nose at him. At that point, whether you change your mind or not it's pretty much ordained that there is 50/50 chance you're gonna die. It's very simple to side step a new guy who's spends all his time trying to get out far enough away from you so his nose will be pointed in your general direction as he tries to close on you. I can categorically state if I lose a HO its because I got some stupid thought in my head that 'I'm gonna show that dweeb he can't HO me!"  I then stoooooopidly point my nose at him and open fire....I end up die'n or he does...DOH! The only person a new guy can HO is another new guy. Many new guys learn to avoid the HO. They progress and Mr. HO falls by the wayside hunting more new guys until they, too, pass him by.

Taking away visual clues is not the answer.

Next is your thoughts on mindless vulchers. I'm sure you remember the "other game" also had jeeps. Remember the reason for it? It wasn't to test your skill at drag racing....It was to check and see if your field was capped. What was the sage old saying? "Never up from a capped field".
Or, you can suffer the consequences of it. Now I can understand this is the new millenium and we're supposed to be nice to our fellow virtual aviators but this is a WW2  air combat flight sim and if you just gotta come up from a capped field then IMHO you should do so at your own peril.

A vulch is a kill. It was done in the war and we did it back in the old days to ""teach" em not to up a capped field. To do anything less also takes away from the game. Besides, there are more than enough players who've been brought up in the Tomb Raider days (I die so I up again, for the 12,234,222th time) who are more than brave (read happy) enough to up from a capped field no matter what is done and will die for it.

Take a look at the track record of AH. With the advent of AH2 we see they game becoming much easier for a new player on come into an play with little or no training. Bombing is back to being easy...along with other things. Roll play is becoming the game and it's being tailored that way. No such a bad idea if you want more players. Right? That's a good thing but we will continue to see changes and will have to learn with em.

Ren

Offline yayyyy

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« Reply #190 on: March 31, 2006, 09:50:43 PM »
perk the la7 and maybe il fly it

Offline Edbert

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« Reply #191 on: March 31, 2006, 11:01:35 PM »
Perk every plane that saw combat after 1941 or summer '42 to one extent or another. Give all new accounts 500, no make it 1,000, perkies to play with so the ones that see the commercial showing the Mustang and join to be able to fly the "cadillac of the skies" can fly one to their swift and sure deaths. The learning curve with this game is still in the top 5% of all MMOL games, make no mistake.

But with almost 5,000 players this tour/month that my dear sirs is good for business and thus good for us all.

Offline Wolf14

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« Reply #192 on: April 01, 2006, 05:40:06 AM »
Quote
Originally posted by Guppy35
What you are saying is that in the end, the ultimate goal of AH is to start over?  That's what happens when you 'win the map".  You go right back to the beginning and have to do it over again.  Wash, rinse, repeat.  That's the challenge and the reward?  Has a bit of a Pavlov's dogs feel to it.  Gotta hit that feeder bar to get the perkies.


Something I never could understand about sports like football. You got all these guys running aroung hitting each other and chasing a leather ball trying to win the game. All their points start right back at zero at the next game. Wash, rinse, repeat. That's the challenge and the reward? Sure they get some money and some girls, but they all start out at zero again chasing each other around trying to own a leather ball at the next game in the schedule. Has a bit of a Pavlov's dogs feel to it. Gotta keep hitting that feeder bar

Alot of things done in life has a Pavlov's Dogs feel to it. You get up evberyday to go work to make money or the wife happy.

Wash, Rinse, Repeat.

:eek:

Offline killnu

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« Reply #193 on: April 01, 2006, 07:28:57 AM »
:rofl :rofl comparing a video game that you pay $15 a month to play to a game that the players get paid millions of dollars to play.   :rofl um  yea...did i mention :rofl   he said "get some money and some girls":rofl   have you gotten anything close to the same for playing this video game?
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Offline EN4CER

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« Reply #194 on: April 01, 2006, 07:40:23 AM »
Quote
Originally posted by Wolf14
Something I never could understand about sports like football. You got all these guys running aroung hitting each other and chasing a leather ball trying to win the game. All their points start right back at zero at the next game. Wash, rinse, repeat. That's the challenge and the reward?


Zero? The objective of professional football is to win games and move up the playoff ladder. It’s about working as team to achieve an overall objective. The NFL Teams play each game to win so they can go to the playoffs and possibly compete in the Super Bowl. Super Bowl is not a zero – it’s about the best playing the best.