Originally posted by Pooface
the gunshake isnt moving the gun or the vehicle, it's moving the head of the gunner. thats why it seems the whole vehicle is moving, when infact, it is the viewpoint. use the .target command. the gun shoots EXACTLY the same as it did before, it's just that the gunsight moves like it should do.
it has been that way in fighters all the time. all you GV guys need to stop whining
With respect Poo, if you're using the gunsight to shoot in the Osti you're doing it wrong. Just ask Zazen. He has a whole treatise on proper gunnery in the Osti and you DON'T use the gunsight at all. Position the gunner's position all the way up, over the gunsight.
Further, targeting (regardless of whether it is ballistic accuracy, vehicle shake effect, gunner shake effect, or whatever) it is very different now. You should be able to tell from the above paragraph, I've studied and gotten fairly good with the Osti. I train my squad on Osti gunnery using Zazen's technique. I know there is an added (or increased) factor for firing on target. Previously, I could center on the fuselage of a diving plane, hold it there and the rounds would fly all around it, just above, below, left/right, but always close and within the diameter of the wings. Eventually, a round would hit a wing edge or the fuselage head on. Now, I'm lucky if every third shot stays within the same wing to wing diameter.
Previously, I figured the win/loss advantage for me was about 1 to 6, meaning I would hit roughly one in every 6 planes I engaged (including both dive attacks and deflection shots on fighters, but not including level bombing buffs). The odds were clearly in favor of the aircraft. Since, the release, I've probably engage about 30-35 planes and i've hit two.
I'm still trying, but its almost a sure death in the Osti or at least turret out, if a fighter dives on it now.