Author Topic: New MA map  (Read 2173 times)

Offline MINNOW

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New MA map
« Reply #30 on: April 04, 2006, 10:43:31 PM »
Great idea Speed!  Looks like it would be fun


Offline StarOfAfrica2

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« Reply #31 on: April 04, 2006, 10:50:13 PM »
Besides the issues that have been raised already, I'd like to add one thing.

The island bases should not be able to spawn GVs onto the mainland, nor should the mainland bases be able to spawn GVs onto the islands.  I dont know if this was your plan or if the spawns were just drawn that way, but it seems totally unrealistic to me that you'd get anything but PT boat spawns to the nearest base, unless they are both on the same landmass.

Water is supposed to be an impediment.

Offline hitech

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« Reply #32 on: April 05, 2006, 09:07:46 AM »
Speed, Yesterday pyro and I were trying to come up with a way to make 2 points attack instead of 1 per country in your map. Didn't realy come up with anything. Other than it might be posible with 6 hills/ilands instead of 3.

It isn't the size that makes the problem. But do to your field layout, which I like, there would normaly be 3 total points to fight on the map. The CV's might spread this out to 2 points per country. But the 1 point of attack per country is what would cause problems with high player  numbers.

Also I like the up hill battle to concer the country. I would just change the highest alt to 6k instead of 8k.

Dont' change your field spacing, It is the core piece of the map in that there is only 1 close field to attack. If some one could come up with a way to come up with 2 isolated attack chains per country. Would like to see how it works.


HiTech

Offline mars01

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« Reply #33 on: April 05, 2006, 09:26:53 AM »
Not enough ports for this much water - What is it 2 carriers per country.

Bases are too few and too far apart.  I definately get the long boring flight times feeling with this map.  (Circa Pizza)  Look at the middle and second tier of Fester for Optimal Game Play field spacing.

Move 3 bases far off into a corner, surround with water and high mountains for a Fighter and Tank town.  Make the map bigger, move your map onto the 2 thirds of it in one corner, in opposite corner put FT/TT far away.  Building maps without either are just compounding a problem that has a fair solution.

With 200 or more people involved in a FT/TT the rest of the map would see 250 to 300 players.  You would get your 2 points and the numbers concentrations would be more acceptable as per HT first post.

Offline mars01

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« Reply #34 on: April 05, 2006, 09:29:23 AM »
Quote
Who said anything about those being "FT" fields? To me they look like jump off points to start the whole fight.  Forget "FT" on every map, its just no feasible unless we stay with the same map like the one up now all the time.
Why do you have a problem with everyone enjoying a map rather than just the tool shedders?

What is the problem with FT/TT on every map?  All it takes is a little imagination.  I think you are wrong when you say "its just no feasible unless we stay with the same map like the one up now"

Quote
Dont think this map SHOULD have a FT
 Sim, why not?
« Last Edit: April 05, 2006, 09:32:15 AM by mars01 »

Offline Brenjen

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« Reply #35 on: April 05, 2006, 09:55:19 AM »
You might be able to channel the fight by putting the ports on islands & add in a few more islands. Then the scrap would be over the ports for cv access. If you added more islands you could make the map a tad bigger & keep the base spacing as-is. If you only put one or two V-bases on the island ( one would probably be more in keeping with the current base spacing ) it would force the defending country to up fighters from the mainland to defend the ports unless a cv was available, & the attacking country to do likewise. High mountains in the center of the islands with the ports sheltered on the back side would also funnel the attackers around instead of over. Would that provide the two dedicated channels of attack?

Offline LTARsabr

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« Reply #36 on: April 05, 2006, 10:44:15 AM »
We need PT boat spawns converging in the middle of those three small islands. Then we can have a PT town. errr..... something like that.

LTARsabr

Offline culero

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« Reply #37 on: April 05, 2006, 11:16:24 AM »
Quote
Originally posted by Furball
i wish they would post an explanation as to why when they edit out your messages... ?

fair enough if i did something wrong, but i am absolutely dumbstruck as to how anyone could find that offensive - please tell me how so i can accept it?


Post it again so I can see it and I'll give you my opinion :t

culero ;)
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Offline culero

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« Reply #38 on: April 05, 2006, 11:23:18 AM »
Quote
Originally posted by hitech
snip
 If some one could come up with a way to come up with 2 isolated attack chains per country. Would like to see how it works.


HiTech


Remember the old RT-ETO layout? Take this thing, make it bigger, narrow the water channels at the perimeter, et voila. Keep the channel shores parallel, you have a "pond", fights midway between the pond and the edge, and "VOD"s at the perimeter. Put the hills where goon fields were.

culero
« Last Edit: April 05, 2006, 11:31:32 AM by culero »
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Offline AKDogg

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« Reply #39 on: April 05, 2006, 11:37:06 AM »
I like the map layout.  Suggestion for the FT boys is put them in the corner with hills around them 25k.  Problem solved.  FT doesn't have to be in the middle of the map.
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Offline SlapShot

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« Reply #40 on: April 05, 2006, 12:55:45 PM »
Quote
Originally posted by LTARsabr
We need PT boat spawns converging in the middle of those three small islands. Then we can have a PT town. errr..... something like that.

LTARsabr


Negative ... If PT boats could fly ... then I see no problem.

No need for PT boats sitting in the middle of a furball picking off planes, that are engaged, like migrating geese. Spawn PTs to some obscure part of the map so they can fight and kill amongst themselves.
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Offline MOSQ

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« Reply #41 on: April 05, 2006, 05:22:20 PM »
It's nice to see that there are folks interested in making new maps.

Even better that HT is interested and helping too!

Offline Masherbrum

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« Reply #42 on: April 05, 2006, 07:03:58 PM »
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Originally posted by Furball
Deleted for flame.


You flamer!
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Offline kamilyun

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« Reply #43 on: April 05, 2006, 07:17:07 PM »
Speed (and HiTech),

For adding more points of attack:

1.  Add 1 more cluster of bases on the shoreline and readjust for proper spacing.  Right now you have 3 airfield/ Vbase clusters.  I think that by adding 1 more, you would present 2 clusters each to the opposing countries.

2.  Add 3 more islands.  1 between each of the land masses.  They could be opposite the airfield/vbase clusters, or staggered.  This would also allow for double the points of attack.

3.  The bottom island has the most dead space.  Shrink it a little bit maybe.

The upper left has the least dead space, maybe increase it a little?

4.  I would cluster the 3 tiny islands in the middle closer together and eliminate the spawn points to them.  Make them a real "FT".  Won't hurt anyone. And would minimize the chance of capture.

I like the idea of the other medium sized islands between the big countries being Vbase only.  That creates some "TTs" essentially.  If you added the extra islands per #2 above, I think keep them V base only.  Maybe add more spawns on the Vbase islands.

Good map.  Just my 2 cents on the suggestions above.  I know some people don't like exclusive FTs and TTs but they are fun places to find a quick fight.

Be fun to see a new addition. :)

Offline Airscrew

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« Reply #44 on: April 06, 2006, 08:32:31 AM »
Ok I'll take a swag at this map thing.   Speed I kinda just altered yours a little, just drew right on it.   Where I added the red at are suggested additions for bases or Ports.