Author Topic: So what came first, the hording or the suck?  (Read 1689 times)

Offline Airscrew

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So what came first, the hording or the suck?
« Reply #30 on: April 17, 2006, 09:38:57 AM »
Quote
Originally posted by lazs2
They are frieghtened...
Winning isn't it.... risk free kills...  not being shown up... that is what they are all about... they are just insecure... worried that in any kind of odds that don't overwhelmingly favor them... they will get spanked in front of "the world" and laughed at.

They see the "you suck" messages on 200 and don't want any part of being expossed.


I think thats it exactly.  Saturday night, I was defending at A25, and a Rook P51 comes screaming in, unloads his rockets on some targets and screams out the other side heading north.  I follow in a Niki trying to figure out when he is going to turn and make another pass at the base or at least engage me, hes got at least 3k of alt advantage and speed.  He doesnt, he just keeps heading north and after about 5 minutes of chasing him I gave up and returned to the base to look for another fight.  

You want to get rid of hording and timidity,  kill the score page,  leave the hit percentage for guns, and number of kills

Offline mars01

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So what came first, the hording or the suck?
« Reply #31 on: April 17, 2006, 10:34:11 AM »
You want to kill the Horde at least from score standpoint, score with a muliplier(weight) based on odds.

If you are fighting in great odds, (There are more friendlies around you then Bandits) then the multiplier is less than 1 and your score is weighted less and will be lower.

If you are fighting in bad odds, then your multiplier greater than 1 and your score is weighted higher and you get a better score.

If you are in = odds then the multiplier is 1 and your score is what it is.

If this were the case then all the horde monkies wouldl have low scores and all the horde defenders will have high scores, thus rewarding people that actually fight.  Then you might get a mentality in the community that wanted to fight rather than pad their score.
« Last Edit: April 17, 2006, 10:37:19 AM by mars01 »

Offline DoKGonZo

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So what came first, the hording or the suck?
« Reply #32 on: April 17, 2006, 11:31:14 AM »
Quote
Originally posted by mars01
You want to kill the Horde at least from score standpoint, score with a muliplier(weight) based on odds.

...


This shouldn't be too tough to implement either, the radar display mechanism probably already keeps track of the total number of cons in proximity.

It would be more interesting if it applied to score and perk rewards. So the dribbler who piles on to a 50-plane vultch-fest in his P40B won't get squat for his trouble.

... Or ... maybe when the odds multiplier (Suck Factor) is calculated, it's tacked on to the boast message: "KingDweeb landed 4 kills in a Typhoon (Suck Factor: 0.2)" ... pretty much tells everyone that he got them vultching a defenseless base. Then watch people start ditching their landings to avoid the ignominy. Hehe ...

Offline indy007

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So what came first, the hording or the suck?
« Reply #33 on: April 17, 2006, 11:33:10 AM »
I think it's funny people keep referring to the horde like it's some malicious demon out to destroy people's fun.

It's the natural effect of massive online gaming. You can't kill it, and it has no definate direction. Who's leading it? Armchair generals & toolshedders? Not quite.. they're off blowing up undefended bases. The horde begins when a fight begins to sustain itself and wander back and forth between bases. Like moths to a lightbulb, more & more fighters arrive and the porkers zip around the area doing what they do. Eventually, the fight becomes 1 sided enough to become a vulch. Sometimes, people stop vulching long enough to drop the town while a few random guys bring troops. The fight now moves to another part of the map or between the next base series, and continues.

Only time there's an organized horde is during joint squad ops, and honestly, I've flown in several of those... and being diverted to a different target every 10 seconds for a few hours... sucks... which is probably why they're kinda rare nowadays.

The only way to get rid of the horde effect is to lower the overall player numbers (not gonna happen), or enforce player density per square mile (not gonna happen).

Offline LePaul

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So what came first, the hording or the suck?
« Reply #34 on: April 17, 2006, 08:08:45 PM »
The strat certainly needs fixing

As does the scoring.

If you fly bombers and actually bomb fighter hangars, vehicle hangars, CVs and the sort, you wont even make the top 100 for your efforts.  The "secret" to bombing is milkrunning an undefended factory or the sort, then your score will show a remarkable hit percentage.

The horde mentallity amuses me.  If a bunch of folks move in to vulch a base, its funny from two perspectives.....how rapidly your teammates will go after an enemy you've sent to Earth missing a wing or on fire.  No honor among theives, I suppose.  And, the enemy will continue to up from this capped field and complain rigorously how unfair such an attack is on Channel 200.  Nevermind *they* commited this very same act only an hour prior.

Vulchers stink when you're the one being vulched.  But its certainly A-OK when you're the one scoring the kills doing so!

:lol

This game seems to be stuck in some sorta funk.  Maybe its just me.  Its the same maps, same broken strat and the same complaints (mostly valid).  I sure hope something develops soon, that cures some of this stuff.

Or maybe I just need to go for a Aces High break and come back refreshed?

Offline GRUNHERZ

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So what came first, the hording or the suck?
« Reply #35 on: April 17, 2006, 08:33:07 PM »
Airplanes play too big a part in AH.

Half the horde dweebs would on the ground if the ground battle played the part it did during real wars.

Offline Bruno

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So what came first, the hording or the suck?
« Reply #36 on: April 17, 2006, 08:43:33 PM »
Quote
The "secret" to bombing is milkrunning an undefended factory or the sort, then your score will show a remarkable hit percentage.


Its not a secret, its a built encouragement. You want better strat yet complain about the score being biased against bombing fighter hangars. Fighter hangars aren't strat, those factories are.

The problem is folks think that they should be able to up their three little drones and have some measurable impact on the 'war'. They realize that if they bomb 'factories' no one would even care and they wouldn't get the attention they are starved for. So 'strat' is left to the milk runners and the heavy bombers get pressed in hitting tact targets like fighter hangars, or ack starring, or cv suiciding etc...

Offline lazs2

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So what came first, the hording or the suck?
« Reply #37 on: April 18, 2006, 08:20:00 AM »
if you have a game where u have fighters and bombers and ground vehicles and then..

Everything... all the strat and "winning" is all dependent on destroying the ability for the fighters to have a base...  

This is what you get.   the gv's and fluffs are just that... fluff.   their only importance is how much affect they have on fighters.

the fighters are just caught in the middle... they don't want to affect gv's or fluffs but they are the targets of the gv's and fluffs...

The fluffs are entry level.... they pay the same as everyone else but don't have to own or know how to use a jstick...  they never last... they become fighters or leave but there is allways a new guy willing to take their place and wonder why he isn't respected.

I would be happy if there were huge cities and some smaller ones in each country that once flattened and surrounded by gv's..... would "end the war"  airfields could still be opperational in the countries that lost.    Airfields could not be bombed out of commission because their parking spot had a hole in it.   They could be "overrun" tho.

Offline mars01

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So what came first, the hording or the suck?
« Reply #38 on: April 18, 2006, 08:37:47 AM »
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I would be happy if there were huge cities and some smaller ones in each country that once flattened and surrounded by gv's..... would "end the war" airfields could still be opperational in the countries that lost. Airfields could not be bombed out of commission because their parking spot had a hole in it. They could be "overrun" tho.
This would be a much better war IMO.  Think about it, a city is the lynch pin.  Lose the city and you lose the surrounding fields that defend it.  Then you would have big fights over the cities rather than airfields.  

Create a bunch of cities with VH and spawns all around it, make is so you need drunks, tanks and gvs to actually take city zones.  If you take a zone you get the defending fields.  Put so many VHs and Fields that porking fields is a waste of time, make the need to focus on the city zones.  If you want the fields take the city.  This could generate more ground warfare, which would require more close air support, which would require more fighter cover.  Work the fluffs in and you have a winner.

You could also make it so the troops would have to fight each other, back dooring your way into an actual first person shooter when the time is ready.  IMO -  Think of the money you could generate by linking the two games.

You bring in infantry and back them up with Tanks etc.

Boy for a furballer you may be onto someting Laz.:D :aok
« Last Edit: April 18, 2006, 08:47:35 AM by mars01 »

Offline Tilt

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So what came first, the hording or the suck?
« Reply #39 on: April 18, 2006, 08:46:40 AM »
its a numbers thing........

not a skill thing............

everything follows the path of least resistance...........

if there is no skill requirement to reach your objective then no skill will be aquired.

Off topic........... whilst airfield attrition is the focus of the land grab then airfields will be attrited.
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Offline Airscrew

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So what came first, the hording or the suck?
« Reply #40 on: April 18, 2006, 09:24:39 AM »
Quote
Originally posted by mars01
Create a bunch of cities with VH and spawns all around it, make is so you need drunks, tanks and gvs to actually take city zones.  If you take a zone you get the defending fields.  Put so many VHs and Fields that porking fields is a waste of time, make the need to focus on the city zones.  If you want the fields take the city.  This could generate more ground warfare, which would require more close air support, which would require more fighter cover.  Work the fluffs in and you have a winner.
You bring in infantry and back them up with Tanks etc.


Laz and mars,  I think this has been discussed in the past, and alot of us thought it was a good idea, i think thats why we have towns now attached to bases, remember when the map rooms were on the bases?

Mars I would take your idea one step further, and make all the citys and strat objects captureable and possibly add a few more to a zone.   when all the cities and factories are captured then that zone falls and all bases within that zone are captured.  

even that idea would not prevent someone finding it necessary to drop all the hangers at a base unless additional hangers where added to the bases.  then suround the cities and factories with large bases with Fighter bases and seperate bomber bases with vehicle bases

Offline mars01

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So what came first, the hording or the suck?
« Reply #41 on: April 18, 2006, 09:34:55 AM »
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even that idea would not prevent someone finding it necessary to drop all the hangers at a base unless additional hangers where added to the bases. then suround the cities and factories with large bases with Fighter bases and seperate bomber bases with vehicle bases

Yeah I agree, thats why you put enough fields and VHrs to make dropping all hangers almost impossible or just make them permanent.

Offline Airscrew

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Offline mars01

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So what came first, the hording or the suck?
« Reply #43 on: April 18, 2006, 10:16:42 AM »
Yeah I there have been versions of this, I don't think the environment was as ripe as it is now for it tho.

I guess this all hinges in what happens when HT gets done with CT.  Will he spend all his time within CT, will the MA be more bareable after CT is out, will he return the the MA and revisist gameplay to improve on it, etc.

Offline icemaw

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So what came first, the hording or the suck?
« Reply #44 on: April 18, 2006, 10:21:39 AM »
Its all the BK's fault the suck started there and then they created the hord!
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