Author Topic: Team or individual game  (Read 4323 times)

Offline Stang

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« Reply #15 on: April 27, 2006, 11:29:35 AM »
Oh boy...

Someone go grab a keg, this should be entertaining.

Offline 68Ripper

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« Reply #16 on: April 27, 2006, 01:11:56 PM »
I agree also with minnow, if the furballers would spend more time with the rest instead of being in their own little world, it would generate more big fights at the bases and both would be happy, just the location of the fight would change from time to time as bases were captured/lost.
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Offline Pooface

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« Reply #17 on: April 27, 2006, 01:14:24 PM »
lol, another 'make a furball arena' thread:rolleyes: :lol

short answer, no never. infact, the actual game is aerial combat i believe, so if we're creating a new arena, we're shipping the land grabber tards off there first:aok

Offline Shifty

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« Reply #18 on: April 27, 2006, 01:20:38 PM »
Quote
Originally posted by Brenjen
Can't we all just get along people?


That won't work, we're trying to kill each other.;)

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Offline mars01

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« Reply #19 on: April 27, 2006, 01:29:15 PM »
Quote
I agree also with minnow, if the furballers would spend more time with the rest instead of being in their own little world, it would generate more big fights at the bases and both would be happy, just the location of the fight would change from time to time as bases were captured/lost.

If only everything you thought were ture :D  Most of us have done what the rest of you are doing.  The fights aren't better, that is why we would rather just go to FT and fight.  Every base capture ends up in a vulch or worse everyone jerking their sticks because the hangers are down.

Offline FiLtH

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« Reply #20 on: April 27, 2006, 02:03:25 PM »
Its not the players, its the design. Make it so the hangers never die, just put out lower quality aircraft, the fight continues and everyone is happy.

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Offline Kev367th

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« Reply #21 on: April 27, 2006, 04:27:24 PM »
Quote
Originally posted by mars01
Furballers are more than happy to accomodate your style of game play, we just want three bases where you heroes can't fk up the fights constantly.  You guys can have the rest of the MAP.


As long as our style of play requires -

Min 75% fuel (furballers request)
No night
Etc

So I guess its OK for the furballers to impose their idea of gameplay on the rest of the MA then?

Hence the other threads were ideas were put forward by furballers and then justified with "it would benefit the MA also", when it impacted the other fields.
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Offline mars01

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« Reply #22 on: April 27, 2006, 04:32:29 PM »
Try again Kev.

"Min 75% fuel (furballers request)" do a search and see the reality of why fuel min 75% :aok

More than furballers wanted night removed - again nice try tho.

ETC yeah it must be ETC LOLHAY :rofl
« Last Edit: April 27, 2006, 04:37:17 PM by mars01 »

Offline Kev367th

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« Reply #23 on: April 27, 2006, 04:38:51 PM »
If you check back through the various threads I have supported a 'furballers' area that can't be impacted by the rest of the MA.

My only caveat was that any changes to the furballers fields SHOULD NOT affect the rest (majority) of players on the rest of the map.

Same applies for a GV area.

Difference is some of the furballers wanted the changes even if they affected the rest of fields, justification being that it would good for the MA overall.
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Offline mars01

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« Reply #24 on: April 27, 2006, 04:42:49 PM »
Quote
My only caveat was that any changes to the furballers fields SHOULD NOT affect the rest (majority) of players on the rest of the map.

I agree with you about this Kev, but to blame the furballers for fuel and night is not accurate.

Offline BBQ_Bob

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« Reply #25 on: April 27, 2006, 04:47:37 PM »
You guys have it all wrong, it's my way or the highway !  :aok
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Offline SlapShot

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« Reply #26 on: April 27, 2006, 05:05:22 PM »
Min 75% fuel (furballers request)

Kev ... for the most part, you have things right ... but this one is so wrong !!!

Difference is some of the furballers wanted the changes even if they affected the rest of fields, justification being that it would good for the MA overall.

Please provide a list to enlighten us on what the "furballers" asked for ... got ... that effected the whole arena ... to the detriment of all.


If you take "1/3" of the players off to another arena, your situation would be.....exactly what you say it is now? The guys furballing are essentially out of the game you want to play, and if you send them away you'd see NO CHANGE AT ALL. It wouldnt help you.

Why can't most people see this simple fact is beyond me.

Why don't the landgrabbers go to a new arena ... oh ... thats right ... TOD isn't available yet.
« Last Edit: April 27, 2006, 05:07:48 PM by SlapShot »
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Offline Simaril

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« Reply #27 on: April 27, 2006, 05:05:46 PM »
Realize too that even if someone TRIES to affect only one aspect of gameplay in isolation, they'll never succeed. There are already so many different styles, and so many players pursuing their own ends, that there will always be unantcipated consequences for everything.

AH2 has far too many passionately addicted, clever people, working at the game from all angles for anything to stay simple. For example:

AH didnt used to have code that prevented supplies from working in the water. Remember when somebody figured out how to use that fact, plus resupply ranges, to keep ports from being captured indefinitely? They'd spawn supply lvts in the water, and instantly drop supplies.....then tower, and do it again. They'd bring the VH up, pop up another swarm of osties and GVs, fight the CV killers until the task force  died, fight the porkers until the port was flat -- and just keep spawning LVTs from the inshore task force the whole time. I remember a port was simply 100% untakeable for an entire day despite maximum effort....and as I recall to break the stalemate, a highranking enemy switched sides to take command of the CV and get it out of range...(Boy was that an entertaining time on the BBS....)

You think that was part of HTC's plan for game rules? I'm almost certain it involved players creatively exploiting an unexpected loophole between multiple rule sets.

Changing the hangars would change capture dynamics...would it do it enough to make captures only happen when 20-30 people worked together -- which woudl make the gaem impossible for lone wolves to enjoy?

I dont know. I do know that just enlarging the towns made  a big difference in how long it took to take a base, and how many gamers had to get involved. Getting the fighter hangars out of a straight line on small bases also made it tougher to take them down; and now we hear about how capture guys "always horde" to get something done.

AH is a finely balanced system that pretty much works well, and wholesale changes will of necessity cause wide ranging, and maybe unpredictable, resonances.

I have to agree with HTC's cautious approach to rule changes. Think of the community as an organism, with multiple organ systems working on their individual priorities as parts of the whole. If the AH organism is feeling a bit out of sorts, I wouldnt want to change 7 medications all at once! One thing at a time, a tweak here, a nudge there......
« Last Edit: April 27, 2006, 05:08:58 PM by Simaril »
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Offline mars01

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« Reply #28 on: April 27, 2006, 05:14:24 PM »
Quote
Min 75% fuel (furballers request)

Kev ... for the most part, you have things right ...


Not true slap - fuel was boosted to 75% because the fuel multiplyer is now 2 rather than 1 in AH1.

Offline SuperDud

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« Reply #29 on: April 27, 2006, 05:28:09 PM »
I think we should open an new arena with nothing but 2 towns and 2 airfeilds. Then let the war winners go there and try to capture each others town. You can use stratigery and have night and all kinds of bombs! Meanwhile, all us furballers will just play in the MA That way, everyones happy. Would you be willing to do that 68Ripper?
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