Author Topic: Scoring Attack vs Fighter  (Read 944 times)

Offline Geeb 2

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Scoring Attack vs Fighter
« on: April 29, 2006, 04:30:17 PM »
I have read some posts & searched, but I still am unclear as to weather or not score flights as fighter or attack. I usualy do 110 runs so most of my kills come from someone getting in the way of the shed or ak:p   From the info I have seen even when I am thinking of going just a cap mission I might just as well leave it in attack for scoring nyways.:(

Thanx

Offline fuzeman

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Scoring Attack vs Fighter
« Reply #1 on: April 29, 2006, 06:10:08 PM »
If your going to do any ground attack use attack. Fighter is strictly for air to air fights and no ground attacks will be included regarding scoring and the points you get for the sortie.
Technically if you do attack anything on the ground and you selected fighter, it will hurt your fighter score because it will be scored as a air to air miss opposed to a hit.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline Murdr

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Scoring Attack vs Fighter
« Reply #2 on: April 29, 2006, 10:33:32 PM »
What fuzeman is saying is that when you kill a gv in fighter mode, the kill doesnt count for your score.  When you shoot objects or gv's, those shots count as misses for your fighter gunnery score.

I look at it this way.  What am I going to encounter on the way to the target?  If you up in attack, and then have to dump your ordinance on the way due to enemy fighter activity, you hurt your attack score.  The dumped ord will count as misses, and your potential to score damage vs objects will go down also.  If you up in fighter with ord, you can dump ord without a score penalty, but if you make it to the target with ord...you wont get scored for the damage you do, but you still helped the team effort.  If you go in fighter mode empty handed, and use your guns on objects/gv's, your gunnery percentage will get skued.

Looking at the map, make your best guess at how much trouble you will have getting to the target, and based on that decide which mode is going to be better for you, and what you want to accomplish.  From the sound of it, attack mode suits your style the best.

Offline bkbandit

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Scoring Attack vs Fighter
« Reply #3 on: May 01, 2006, 01:18:42 PM »
that sounds like a no win situation.  Its kinda hard to judge wat ur goin to need plus when ur on a sortie things change change very quickly.  Lets say I jump a corsair off the ship lookin a cover some bombers, my wing get one kill i get 1 and the bomber get one kill, town has 5 buildings up and now they tell us that a c47 is comin to drop.  Theres still some aaa up and u got the 5 buildings.  I have been in this situation and just kill wat needs to be dead.  So now i get the kill but my gunnery numbers go down.  That sucks:lol , i been in the reverse situation, in a jug dropin on a town and ill pick off spit.  I guess if ur playin 4 the score u can be flexible.

Offline Hap

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Scoring Attack vs Fighter
« Reply #4 on: May 01, 2006, 02:24:05 PM »
Geeb, for a good year plus i ran attack sorties: destroying field resources and towns.  

Perks were distributed to fighter and bomber catagories.  

Are perks similarily distributed when one selects "fighter sorties?"

oh, it was fun to nail some cons otw home or especially fun to nail them back at my home field upon return.

hap

Offline Simaril

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Scoring Attack vs Fighter
« Reply #5 on: May 01, 2006, 04:04:04 PM »
Quote
Originally posted by bkbandit
that sounds like a no win situation.  Its kinda hard to judge wat ur goin to need plus when ur on a sortie things change change very quickly.  Lets say I jump a corsair off the ship lookin a cover some bombers, my wing get one kill i get 1 and the bomber get one kill, town has 5 buildings up and now they tell us that a c47 is comin to drop.  Theres still some aaa up and u got the 5 buildings.  I have been in this situation and just kill wat needs to be dead.  So now i get the kill but my gunnery numbers go down.  That sucks:lol , i been in the reverse situation, in a jug dropin on a town and ill pick off spit.  I guess if ur playin 4 the score u can be flexible.


Much easier if you decide ahead of time what makes teh game fun for you.

If you want to be part of captures, stopping the enemy, coordinated team missions -- then expect to die more, and to "waste" rounds on buildings. Your stats wont be as good, but that wont be what you'r e playing for.

If you want to get optimum stats, you may get frustrated on missions when friendlies do stupid things and expect you to sacrifice yuorself for the good of the mission. You may not want to get involved with lots of capture stuff, or breaking a spawn camp, or breaking CAP at a vulchable field. Those things might be fun, but they would hurt your score.

If you want to play for the fight, for the adrenaline rushing, heart pumping thrill of a swirling melee -- your stats and captures wont be as good.

If you want to do all three, well, you'll make compromises....like  do a mission but let other guys take down the town while you keep your hit% up.

No matter what you decide you like, learn to be happy with the choice. When you see a low hit %, remind yourself that thats not how YOU measure you're fun. When you see a player "worse" that you with a better score, well, that's the choice you made.

If you decide to want everything, I guarantee you some frustration. In AH, just like in life, choices have consequences, and you cant both save the dollar and spend it...
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Offline fuzeman

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Scoring Attack vs Fighter
« Reply #6 on: May 01, 2006, 04:19:54 PM »
My opinion.....

Cancel that I don't want to give the translator a headache.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline Murdr

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Scoring Attack vs Fighter
« Reply #7 on: May 01, 2006, 07:18:42 PM »
fuzeman says....never mind :D





lol, sorry, just couldnt resist[/i]

Offline bkbandit

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Scoring Attack vs Fighter
« Reply #8 on: May 01, 2006, 08:40:09 PM »
So ur rank doesnt truthful reflect that player skill?  I mean if im flyin a fighter sortie and theres 2 buildin still up and the c47 is 60 seconds away shouldnt i kil them.

I always though u were rankin more on kill/death ratio.

Offline Murdr

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Scoring Attack vs Fighter
« Reply #9 on: May 01, 2006, 10:14:19 PM »
Well there are 5 stats in fighter catagory, each stat is 1/5th of fighter rank, and so on with the other catagorys.  In many cases those stats are based on averages, so the more time you have in, the less effect things like taking down a couple of buildings in fighter mode will have.

Some people fly to achieve rank, some don't.  I'd say that if two players are both putting the same effort in to flying for rank, the more skilled one will rank better.  That doesn't take into account the other players who have no concern about rank.  So yes, you are correct that rank doesnt always reflect a players skill.  

Yes you are also correct that even with good sortie planning, things may not go as planned.  Last night I landed 19 in a single sortie.  Things worked out exactly the way I had loaded my plane and planned for that time.  The two sorties before that, things didnt work out as planned.

Ive used 1000+ rounds to take down the town for the goon in fighter mode, but Ive also occationally played full tours to rank in the top 10.

There are many aspects of the game that you can choose to take advantage of, or ignore.  Do what makes AH fun and interesting for you.  If you have questions on an aspect, pleanty of people here are willing to answer them.

Offline Schatzi

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Scoring Attack vs Fighter
« Reply #10 on: May 02, 2006, 04:30:07 AM »
Quote
Originally posted by bkbandit
So ur rank doesnt truthful reflect that player skill?  I mean if im flyin a fighter sortie and theres 2 buildin still up and the c47 is 60 seconds away shouldnt i kil them.

I always though u were rankin more on kill/death ratio.



Ranking in NO WAY reflects player skill. A low rank can just mean that someone for example flew a "weaker plane" or, as you said, scored fighter and helped take down buildings. Or take someone that upped a N1K and went to rack up kills vulching a base in a green horde - his hit% and k/d will look great, skill: decide for yourself.

If you want that im sure I could come up with a Dos and Donts list for achieving a higher rank. But IMHO thats not important - having fun is and being proud of your accomplishments is - no matter the rank you end up with.



PS: This is coming from someone with a 2000+ rank :). Ask others what they think my skill level is.
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Offline Hap

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Scoring Attack vs Fighter
« Reply #11 on: May 02, 2006, 08:42:35 AM »
Quote
Originally posted by Schatzi
- having fun is and being proud of your accomplishments is - no matter the rank you end up with.
:aok

hap

Offline Mustaine

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Scoring Attack vs Fighter
« Reply #12 on: May 02, 2006, 09:00:00 AM »
Quote
Originally posted by Schatzi
...A low rank can just mean that someone for example flew a "weaker plane"...
you should remove this part Schatzi...

the plane type has absolutely no impact on the statistics used in calculating rank.

the only place the plane type has an impact is for perks points, which are completely seperate from the ranking statistics
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Offline Simaril

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Scoring Attack vs Fighter
« Reply #13 on: May 02, 2006, 09:22:13 AM »
Quote
Originally posted by Mustaine
...snip....

Schatzi...

the plane type has absolutely no impact on the statistics used in calculating rank.

the only place the plane type has an impact is for perks points, which are completely seperate from the ranking statistics


I think you're both right -- perks are greatly increased by flying a less capable bird ("high ENY" number), BUT


If you always are in, say, a Hurri I and are being attacked by La-7s, SPit XVIs and Nik1s your stats WILL show more deaths and fewer kills than your skills might otherwise display.
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Offline Schatzi

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Scoring Attack vs Fighter
« Reply #14 on: May 02, 2006, 02:20:18 PM »
Thanks Simaril, thats exactly what i meant :).
21 is only half the truth.