Author Topic: A Flat world....  (Read 1443 times)

Offline ridley1

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A Flat world....
« Reply #15 on: May 02, 2006, 04:55:32 PM »
The experimental arena thing was tongue in cheek.

Offline Brenjen

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A Flat world....
« Reply #16 on: May 02, 2006, 05:18:25 PM »
uh-huh...well then ya got me.

Offline viper215

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Re: A Flat world....
« Reply #17 on: May 05, 2006, 05:55:13 PM »
Quote
Originally posted by ridley1
I'm sure this has been brought up before.....forgive me if it has....(5 billions returns on "map" search)


 say,,,If you fly off the east end of the map .....how about reappearing on the west side?

Put a "buffer sector" in between or something...

Just program the feature into one of the maps in rotation now...see how it works.

Just a thought.
[/QUOTE
NO WAY if you play the baltic map the S team can just up a huge mission run S and appear in the North and take the fields up there.
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Offline Speed55

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A Flat world....
« Reply #18 on: May 05, 2006, 06:56:44 PM »
cool idea, but it wouldn't work with the maps we have now.
i don't think it's so much of a 3d issue, but more with the layout of the land/sea.  They don't match or lead in to the other side.

Like mentioned before, the hq's and fields are all laid out in a way to compliment the setup we have now.

If HTC ever made a change the maps would have to be designed with the hq's near or in the middle of a country, with the fields laid out around them.
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Offline DREDIOCK

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A Flat world....
« Reply #19 on: May 05, 2006, 07:20:19 PM »
Make it a 10 hour flight and Im all for it.

LMAO
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Offline Saxman

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A Flat world....
« Reply #20 on: May 06, 2006, 09:32:26 AM »
Or you have to fly through a gauntlet of sea monsters that at any moment could leap up and snatch your plane. That's what you'd get for flying off the edge of the world.

Just put a BIG warning on the map: "HERE THERE BE MONSTERS"
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