Author Topic: dear lord  (Read 2660 times)

Offline JMFJ

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dear lord
« Reply #45 on: May 08, 2006, 02:01:22 PM »
It's no different than TT, it is the job of the people who enjoy it to protect it.  I have to regularly (about every 3 TT sorties), go in and take out troops and ord, so I can enjoy TT in peace.

If I see my own countrymen trying to capture one of the bases (unless it's for reset).  I will ask them to stop, if they don't I'll call it out on the 200 channel what they're doing, if they act like jerks I'll give the coordinates of there goon/m3.

JMFJ

Offline mars01

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dear lord
« Reply #46 on: May 08, 2006, 02:12:49 PM »
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When I was in there Saturday there was a lot of "Fighter Pilots" just attacking PT boats. PT boats didn't stay up very long. I just stay 1.5K away and ignore them.


Stay away LOL - OK.

1) Friday night the furball was right over the PTs.  
2) The dweebs in the fighters were flying into the PTs for protection
3) When your low on the deck dodging 3 or 4 bandits, sometimes you can't avoid dweebs in PTs.
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I would guess if "Fighter Pilots" didn't attack them they would soon not be there due to boredom.
Crappy guess.

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There were also "skilless dweebs" flying fighters, or didn't you notice that? I did and I aren't even an Uber Elite Skilled Fighter Pilut.
Um it's Fighter Town so why wouldn't I expect skilless, dweebs in fighters.  Do I have to think for you too?  Breath now! :lol

Hitting troops and ord is a fair solution for now, but is by no means a practical one.  People are there for FT not to pork every 15  mins.:rolleyes:

If this was not such an easy fix it would not be a issue.

Offline jaxxo

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dear lord
« Reply #47 on: May 08, 2006, 10:17:55 PM »
i was attacking pts..they were the only thing i could focus my tunnel vision on and they didnt gang me with 10k alt :aok

Offline SAS_KID

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dear lord
« Reply #48 on: May 08, 2006, 10:44:19 PM »
hehehe jaxxo. So you and Stang eliminating us knights was a fluke right?
Quote from: hitech on Today at 09:27:26 AM
What utter and compete BS, quite frankly I should kick you off this bbs for this post.

The real truth is you do not like the answer.

HiTech

Offline F1Bomber

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dear lord
« Reply #49 on: May 08, 2006, 11:09:50 PM »
Okay…. Here we go again.

Nice to read some people are having a lot of fun and some are not having fun with the new map in regards to fighter town. I’ve written this post up to address some of the suggestions people have posted over the last couple of months since donut map has been in rotation.

When designing the map, with my friend who will go un-named for the duration of this post. We have discussed all the suggestions that have been posted about fighter town. They list from, increasing alt on the mountains, disabling ords, disabling troops, ect.. But we kept coming down to the conclusion; no matter what we implemented the intelligence of the normal player would be able to find a way around them all we could do is hope for the best.

In the initial AH1 Version the way we countered the player from taking the town, was to increase the field ack on the field by 10x fold. This we hoped would deture people from coming to the field and vulching it.

To stay within the limitation of the GAME”” and the map layout and field setup that hitech and skuzzy suggested we could NOT disable troops or ords at the fields. Because this would invalidate the map. It would also make it unfair if people did bring troops over the high mountains.

Unfortunately the ability now to place ack over the field has been removed, unless I go back and re-modify those unique fields! But I don’t think it’s actually possible without changing the core game mechanics in the game. So this option has been removed.

So we were up against some high odds here. Firstly, you have the intelligence of every player on the map against you. Second your limited by the game mechanics within the game. Removal of placing field guns all over the field to protect the map room.

The only conclusion we saw, was to place the map room close to the field. Enabling fighters to suddenly up and take down any goons drivers who want to capture the field. Unfortunately, without the protection of 10x field ack, this element is still there but hasn’t been identified by players.

The map has a lot of strategic/strat/gv/PT boats/CV’s/ elements a single post is not going to cover them all. Although fighter town is a very small aspect of the map, and have been getting allot of attention lately. There’re a list of bugs that myself and my friend have to fix but unfortunately I haven’t been able to get hold of skuzzy to submit the new map modifications.

Offline mars01

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dear lord
« Reply #50 on: May 09, 2006, 08:40:06 AM »
So Bomber are you mad that people are enjoying FT or happy?

Offline F1Bomber

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dear lord
« Reply #51 on: May 09, 2006, 08:51:33 AM »
I enjoy seeing people enjoying all gameplay aspect of the map. It means that all the late night have paid off, and we have a very unique map that is fun and enables people to choose what they want to do without being forced into a set gameplay style.

Furballers want to furball
Strat players want to play strat
Field captures want to capture fields
GV wants to fight GV
PT boats want instant action

I did read that hitech himself did mention that the map divides the aces high community when the map is in rotation. Although it was part of its design, so no surpise there.

Overall im very pleased with the map

Offline mars01

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dear lord
« Reply #52 on: May 09, 2006, 09:10:08 AM »
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I did read that hitech himself did mention that the map divides the aces high community when the map is in rotation. Although it was part of its design, so no surpise there.


The map is great and gives this game a big injection of what it has been missing for a long time - somehwere that you are gauranteed a fight.

I think HT dropped the ball when they left AtoA combat to chance in the MA, and that is what  is dividing the community, not your map.  I understand HT is up to his neck with CT/TOD I really hope it works out for them and they can then focus on the MA a little and end the strife that exists between the FP and TSH.  I would love nothing more than to log in and enjoy this game every time.

If I had a dime, everytime I heard/read...  "Yeah I logged in, looked at the current map (Not Donut), saw the action stunk and logged out."   I'd be rich.
« Last Edit: May 09, 2006, 09:12:38 AM by mars01 »

Offline F1Bomber

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dear lord
« Reply #53 on: May 09, 2006, 09:36:14 AM »
One of the un-expected things that we discovered and a lot of people have confirmed it, that the map is exhausting. The constant battles gv, air, pt boats do get to people and I have known some players saying they have to take a break because everywhere they go they get engaged in combat. We didnt expect this type of response, and we both myself and my friend feel the same when we log into the map.

Thank you very much for the comments about the map mars01 and all others. I hope you enjoy the map, and stay with the aces high community.


Offline mars01

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dear lord
« Reply #54 on: May 09, 2006, 09:48:11 AM »
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One of the un-expected things that we discovered and a lot of people have confirmed it, that the map is exhausting. The constant battles gv, air, pt boats do get to people and I have known some players saying they have to take a break because everywhere they go they get engaged in combat. We didnt expect this type of response, and we both myself and my friend feel the same when we log into the map.

As opposed to what?  IMO - people engaging as much as possible is good right?  I would think that is the Holy Grail for map makers.

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Thank you very much for the comments about the map mars01 and all others. I hope you enjoy the map, and stay with the aces high community.
 NP anytime - some would think I comment too much LOL :D

I will be with AH untill HT abandons AtoA combat all together (i.e. they kill Maps like Donut and FTs) or HT just gets sick of me and I get PNGed :D

Hopefully neither happen! :aok   It just gets frustrating when the little time I get to actually log in and play, there is nothing there for me to enjoy.


Offline Guppy35

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dear lord
« Reply #55 on: May 09, 2006, 09:56:31 AM »
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Originally posted by DoKGonZo
All I saw was a constant stream of Bish and Knit bomber formations and toolshedders in FT. As many as 4 bomber formations at once from either side. And I was surprised at just *who* was in those Bish and Knit bombers, given some of the recent rants about "fun police."

And since I was at the Rook base I know with a pretty high level of certainty that the number of heavies lifting there was a fraction of the number that were inbound, not the other way around as you claim.

Say one thing. Do another. Then lie about it. At least you're consistent.


There's no question it's guys on every team.  I asked one of those flying Knights why all the calls to 'take FT".  I got the classic idiot response.  "It's my 14.95!".
Common courtousy seems to have little place in the game.  Those buff guys in my mind aren't a whole lot different then the guys in LAs, Tiffies, 190s etc that spend their entire time in FT trying to vulch.  There's a massive furball out over the water but they think shooting guys just taking off is the way to go.

No shortage of those without a clue in AH I am afraid.
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Offline Toad

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dear lord
« Reply #56 on: May 09, 2006, 10:03:39 AM »
The horror of loggin in and having to actually fight everywhere you go.

It's inhumane, unimaginable, stressful.... and exactly what this game needs.  ;)
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Dead Man Flying

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dear lord
« Reply #57 on: May 09, 2006, 12:07:13 PM »
If you find playing online exhausting, then play offline.  If you find playing offline exhausting, then quit.

-- Todd/Leviathn

Offline Simaril

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dear lord
« Reply #58 on: May 09, 2006, 12:23:37 PM »
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Originally posted by Guppy35
There's no question it's guys on every team.  I asked one of those flying Knights why all the calls to 'take FT".  I got the classic idiot response.  "It's my 14.95!".
Common courtousy seems to have little place in the game.  Those buff guys in my mind aren't a whole lot different then the guys in LAs, Tiffies, 190s etc that spend their entire time in FT trying to vulch.  There's a massive furball out over the water but they think shooting guys just taking off is the way to go.

No shortage of those without a clue in AH I am afraid.



I think the community is getting used to the AH culture ettiquette of FT, though.

THis is the first tour I can remember without a major "furballer vs toolshedder" ranting thread....thats gotta be a step forward.

Also, as of this AM, its the first time I can remember that there wasnt a capture in the FT trio, and there havent been big arguments about whether captures in FT are acceptable community behavior -- its been "Dont do that, its lame" vs. "I dont care what you think."


There was one time that could have gone pretty badly for FT, and some vets did not behave well. At one point Nit lamers got both a buff sweep and cap over the rook base, and proceeded to vulch away while the buffs and jabos hammered the town. I'm sure Nit vets were trying to get the lamers to stop, but that can be a losing battle. (How does one reason with those incapable of logical thought?)

The real trouble came when some vets also helped cap the base. Rook vets could have handled the lamers OK, because they were getting up and fighting. Lamers in general are not the best at AtA combat, so the fight could have turned into a harvest of newbs. But, the vets picked off lots of defenders and -- even though capture was NOT their intent their presence almost let a capture happen. Fortunately, after some 200 chatter, the pressure let off.

I'd suggest we be aware that fighter vets' actions may indirectly aid those whose cluelessness prompts them to capture in FT. As for me, if I see such a situation developing I intend to head to the attackers' flight path and intercept the stream --- that way my picks and easy kills are helping, rather than hurting, the one fightertown we have.
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Offline Furball

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dear lord
« Reply #59 on: May 09, 2006, 12:50:12 PM »
i want to bomb buildings and take bases with no one defending.  ack is good enough defence on its own.  people keep trying to fight me, how can i concentrate on shooting ack and buildings if they are trying to shoot me down? this map sucks. :(
I am not ashamed to confess that I am ignorant of what I do not know.
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