Originally posted by lazs2
Perhaps you could tell us what moving the fields farther apart hoped to accomplish gameplay wise?
lazs
Public Relations Officer for the BK's
Hoped to accomplish? Nah, it did accomplish it. The goal was to create a terrain that would be hard to reset. Remember, this was created at a time will the maps we had were AKdesert and the small maps. The small maps were being reset once per day at least and the desert....well, I didn't care for it and wanted to try my hand at an improvement.
The high mountains have a purpose also, note that they are zone dividers. They channel attacks from one zone to another. The idea being to create choke points where defenders have a chance to stop or, at least, slow down a horde.
As I stated when we first started talking about this, I didn't lay the fields out. That was done by someone else to expedite getting the terrain finished. Frankly, I probably wouldn't have done it any different had I been the one to lay the fields. Quick fights was not on my priority list. When the flaws in the field layouts were brought to my attention, I changed 90% of the GV fields to airfields. This cut down a lot of the distance between fields
in each zone. I was not looking to reduce the flight distance between the zones.
On the upside, it did inspire Fester to do his terrains. He did a lot of the same things I did, he simply implimented them in a different way. After all of the pissin' & moanin' here about field spacing, he did a great job of taking that into account.
Lazs, step up to the plate. Grab the editor and create a terrain. BUT, remember...you have to try and balance the map for EVERYONE. Hell, no matter what you do, someone will find fault with it. So, keep an extra NOMEX suit handy.
